Upstate Liberty also exposes some previously hidden GTA bugs: Shadows and lights don't cast correctly on map objects rotated along X (pitch), so a lot of the rocks looked very off when lit. SilentPatch now fixes this issue, so they look much better!
Posts by TJGM
The Luma Framework modding community keeps growing: we now have a handful of dedicated modders adding HDR, DLSS/FSR and other rendering features (GTAO, bloom, ...) to games
You are welcome to join us: code makes it simple to add these and there's people ready to help
Watch Dogs DLSS comparison:
I moved! After nearly 8 years, it's time I "upgraded" from a GitHub URL address to something nicer, so my blog is now available on silentsblog.com
Old links of course still work, so I expect no disruptions.
Longer explanation for nerds: Disclaimer, I am not an expert but i have poked at how the game handles this stuff in the past. The games physics systems GENERALLY uses pretty explicitly defined data, collision shapes, collision meshes, all very much distinct from the games drawable models that you actually see. The flow/current map is a very big exception to this, because in order for the game to know how much current is being applied to you, it has to find what *visible only* model you are under, look at that models shaders, look at the texture, then sample against the texture. This is done on the CPU, completely disconnected from what the GPU is doing. Evidently it sounds like a bit of a hack, so when they made the move to the new renderer (SGA) some change somewhere made this hacky setup break, and it seemingly falls back to just assuming there is no current whatsoever. Going off a vague memory I believe RDR2 takes a different, less hacky approach to this problem.
quite different to how pretty much every other aspect of physics is defined. This being such an edge case, their logic to read the data must have broken with the upgrade, and it went unnoticed.
Shown here is the flowmap, explanation in image.
In the PC Enhanced, PS5 and XSX/XSS versions of GTA 5 water currents have zero effect.
While I can't confirm 100%, I believe this is caused by the new graphic pipeline from RDR2 used now.
The data for the currents is stored in the *texture* of the water model, which is-
Updating my GXT Extractor to support GTA III and GTA2, one string from the latter game refused to extract due to an unknown head texture ID (in GTA2 they are driven by the text files). Turns out one of the Scientist's lines has an incorrect ID!
Obbe's page is a goldmine for interesting facts behind the development of games like GTA III, Vice City, San Andreas, GTA IV and other Rockstar titles.
He's working on his own game now called Plentiful. Be sure to check out the demo on Steam!
store.steampowered.com/app/3044790/...
Happy birthday to @obbevermeij.bsky.social, the lead technical director behind many of the GTA games!
Thank you for sharing so much about the development of our favourite games! Many of us grew up with them and the transparency and knowledge is really appreciated and valuable to many of us.
An early build of GTA IV was leaked today. It was supposedly found on an Xbox 360 that was bought at a car boot sale for £5 in Edinburgh (near Rockstar North).
It contains many early assets and will possibly help with more fixes for the PC version.
gtaforums.com/topic/735829...
I've listened to this song a LOT and I never heard it. Just tried again there and still nothing.
I knew listening to music so loud as a teenager would eventually catch up to me 😅
Don't know if u also noticed but the situation with game reviews not being encoded properly is getting bad.
A good number of reviewers play and record in HDR, but fail to convert/tonemap the footage to SDR during editing.
Hence the entire video looks off, highlights clip through most of the screen.
Are you a wiki admin or owner on Fandom looking to follow in our footsteps and depart? Our friend Cook over at Weird Gloop has written an in-depth guide on how to do so and make the jump yourself!
weirdgloop.org/blog/we-wrot...
It's with pleasure that I announce Gamma Studios' website, along with the first entry in a new series of technical articles on color grading and tonemapping:
gammastudios.tech/technical-co...
I'd love to hear your opinions on my technical findings regarding the usage of raised blacks in games!
CoD4 Reflex. A nice and reasonable set, I'm actually surprised how much effort they put into the Wii port, plenty of options.
Going to do Super Mario Bros Wii next as I never got a chance to play it as a kid.
Nintendo Wii is now available on RetroAchievements! Come join us and start hunting achievements for your childhood favourites!
retroachievements.org/forums/topic...
Today, we are happy to announce that GTA Wiki has moved from Fandom to gta.wiki!
This move allows the GTA Wiki to be free from Fandom's increasingly strict policies, meaning less content censorship, significantly fewer ads, an improved front page, and a better overall mobile experience!
Uploading HDR videos to YT is a mess and the processing times to have it available keep increasing: now up to 2 weeks, even for short vids
It's also arbitrary: upload a video 3 times and the last upload might process days before the first one
This is a big dampening factors on the adoption of HDR!
CJ has unique lines for when he's being chased with 1 star level, but since he's chased by only one cop during that time, those lines are nearly impossible to trigger. When the code is made consistent with 2+ wanted level star lines, he now gets even more unique dialogue!
CJ has no lines specific to crashing bikes, so now he falls back to using the generic lines. He used to be completely quiet when crashing bikes.
Fat CJ is the best CJ
I used to make CLEO mods for years, but never noticed this issue - apparently the radio station name text doesn't set its worth correctly, so SCM draws can affect it. Should be an easy fix for SilentPatch, even though it cannot happen without custom SCM scripts.
@minimme.bsky.social Have you ever played this?
youtu.be/RGnCsGplUJc?...
In San Andreas, Maccer appears outside of the cutscenes in Don Peyote, and neither him or Kent Paul have voices beyond the scripted dialogue lines. However, Maccer actually has a set of lines that went unused, since they were not assigned to his model name!
I cannot emphasize enough that these people are being laid off for failing to do things that are literally impossible
Sony not doing anymore PC ports of single player stuff makes a lot more sense now.
Here's a video someone made doing Berlin SA/SO with it www.youtube.com/watch?v=XZ5L...
Finished the drone mod I was working on for Hitman 3 www.nexusmods.com/hitman3/mods...
Has different modes like a payload system and also a NPC transportation mode which you can use to pick up NPC(s) and also drop them which is pretty fun to do.
Ridiculous. I can kind of give them a pass on HITMAN being that way because it was built with always online in mind and it was hard to change with everything that happened to IO.
But starting another franchise and developing it the same way, after it being the biggest HITMAN critique is stupid.
Always love these write ups, thank you for the work you do!
Analysis of Resident Evil Requiem HDR