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Posts by TJGM

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Upstate Liberty also exposes some previously hidden GTA bugs: Shadows and lights don't cast correctly on map objects rotated along X (pitch), so a lot of the rocks looked very off when lit. SilentPatch now fixes this issue, so they look much better!

1 week ago 31 4 1 0
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The Luma Framework modding community keeps growing: we now have a handful of dedicated modders adding HDR, DLSS/FSR and other rendering features (GTAO, bloom, ...) to games

You are welcome to join us: code makes it simple to add these and there's people ready to help

Watch Dogs DLSS comparison:

2 weeks ago 13 3 1 0
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Silent’s Blog A blog and portfolio of Silent

I moved! After nearly 8 years, it's time I "upgraded" from a GitHub URL address to something nicer, so my blog is now available on silentsblog.com

Old links of course still work, so I expect no disruptions.

2 weeks ago 36 4 0 0
Post image Longer explanation for nerds:
Disclaimer, I am not an expert but i have poked at how the game handles this stuff in the past.

The games physics systems GENERALLY uses pretty explicitly defined data, collision shapes, collision meshes, all very much distinct from the games drawable models that you actually see.
The flow/current map is a very big exception to this, because in order for the game to know how much current is being applied to you, it has to find what *visible only* model you are under, look at that models shaders, look at the texture, then sample against the texture. This is done on the CPU, completely disconnected from what the GPU is doing. Evidently it sounds like a bit of a hack, so when they made the move to the new renderer (SGA) some change somewhere made this hacky setup break, and it seemingly falls back to just assuming there is no current whatsoever. 
Going off a vague memory I believe RDR2 takes a different, less hacky approach to this problem.

Longer explanation for nerds: Disclaimer, I am not an expert but i have poked at how the game handles this stuff in the past. The games physics systems GENERALLY uses pretty explicitly defined data, collision shapes, collision meshes, all very much distinct from the games drawable models that you actually see. The flow/current map is a very big exception to this, because in order for the game to know how much current is being applied to you, it has to find what *visible only* model you are under, look at that models shaders, look at the texture, then sample against the texture. This is done on the CPU, completely disconnected from what the GPU is doing. Evidently it sounds like a bit of a hack, so when they made the move to the new renderer (SGA) some change somewhere made this hacky setup break, and it seemingly falls back to just assuming there is no current whatsoever. Going off a vague memory I believe RDR2 takes a different, less hacky approach to this problem.

quite different to how pretty much every other aspect of physics is defined. This being such an edge case, their logic to read the data must have broken with the upgrade, and it went unnoticed.

Shown here is the flowmap, explanation in image.

2 weeks ago 4 1 1 0
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In the PC Enhanced, PS5 and XSX/XSS versions of GTA 5 water currents have zero effect.

While I can't confirm 100%, I believe this is caused by the new graphic pipeline from RDR2 used now.

The data for the currents is stored in the *texture* of the water model, which is-

2 weeks ago 5 2 1 0
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Updating my GXT Extractor to support GTA III and GTA2, one string from the latter game refused to extract due to an unknown head texture ID (in GTA2 they are driven by the text files). Turns out one of the Scientist's lines has an incorrect ID!

3 weeks ago 20 1 0 0
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Plentiful on Steam Plentiful is a Human Terrarium — Sculpt the land, redirect rivers, and grow food as you nurture your tribe. Guide your people through a perilous Stone Age and protect them from nature’s whims.

Obbe's page is a goldmine for interesting facts behind the development of games like GTA III, Vice City, San Andreas, GTA IV and other Rockstar titles.

He's working on his own game now called Plentiful. Be sure to check out the demo on Steam!

store.steampowered.com/app/3044790/...

3 weeks ago 0 0 0 0

Happy birthday to @obbevermeij.bsky.social, the lead technical director behind many of the GTA games!

Thank you for sharing so much about the development of our favourite games! Many of us grew up with them and the transparency and knowledge is really appreciated and valuable to many of us.

3 weeks ago 5 0 1 0
Grand Theft Auto IV Beta Hunt

An early build of GTA IV was leaked today. It was supposedly found on an Xbox 360 that was bought at a car boot sale for £5 in Edinburgh (near Rockstar North).

It contains many early assets and will possibly help with more fixes for the PC version.

gtaforums.com/topic/735829...

3 weeks ago 44 17 2 0
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I've listened to this song a LOT and I never heard it. Just tried again there and still nothing.

I knew listening to music so loud as a teenager would eventually catch up to me 😅

3 weeks ago 0 0 1 0
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Don't know if u also noticed but the situation with game reviews not being encoded properly is getting bad.

A good number of reviewers play and record in HDR, but fail to convert/tonemap the footage to SDR during editing.
Hence the entire video looks off, highlights clip through most of the screen.

4 weeks ago 9 1 2 0
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We wrote a guide to help you get your wiki off Fandom Hi wiki friends! We moved the GTA Wiki off Fandom last weekend, so that’s kicked off a new round of wiki admins finding my blog post and asking for advice on how to get their wikis off Fandom too. Sin...

Are you a wiki admin or owner on Fandom looking to follow in our footsteps and depart? Our friend Cook over at Weird Gloop has written an in-depth guide on how to do so and make the jump yourself!

weirdgloop.org/blog/we-wrot...

1 month ago 58 26 2 1
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It's with pleasure that I announce Gamma Studios' website, along with the first entry in a new series of technical articles on color grading and tonemapping:
gammastudios.tech/technical-co...
I'd love to hear your opinions on my technical findings regarding the usage of raised blacks in games!

4 weeks ago 7 1 1 0

CoD4 Reflex. A nice and reasonable set, I'm actually surprised how much effort they put into the Wii port, plenty of options.

Going to do Super Mario Bros Wii next as I never got a chance to play it as a kid.

1 month ago 0 0 0 0
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Nintendo Wii is now available on RetroAchievements! Come join us and start hunting achievements for your childhood favourites!

retroachievements.org/forums/topic...

1 month ago 178 55 2 7
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Today, we are happy to announce that GTA Wiki has moved from Fandom to gta.wiki!

This move allows the GTA Wiki to be free from Fandom's increasingly strict policies, meaning less content censorship, significantly fewer ads, an improved front page, and a better overall mobile experience!

1 month ago 71 25 5 7
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Uploading HDR videos to YT is a mess and the processing times to have it available keep increasing: now up to 2 weeks, even for short vids

It's also arbitrary: upload a video 3 times and the last upload might process days before the first one

This is a big dampening factors on the adoption of HDR!

1 month ago 25 4 1 2
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CJ has unique lines for when he's being chased with 1 star level, but since he's chased by only one cop during that time, those lines are nearly impossible to trigger. When the code is made consistent with 2+ wanted level star lines, he now gets even more unique dialogue!

1 month ago 33 7 0 0
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CJ has no lines specific to crashing bikes, so now he falls back to using the generic lines. He used to be completely quiet when crashing bikes.

1 month ago 30 5 0 0
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Fat CJ is the best CJ

1 month ago 31 3 0 0
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I used to make CLEO mods for years, but never noticed this issue - apparently the radio station name text doesn't set its worth correctly, so SCM draws can affect it. Should be an easy fix for SilentPatch, even though it cannot happen without custom SCM scripts.

1 month ago 22 2 0 0
DEXTER: The Game | Full Game Walkthrough | No Commentary
DEXTER: The Game | Full Game Walkthrough | No Commentary YouTube video by The Game Archivist

@minimme.bsky.social Have you ever played this?

youtu.be/RGnCsGplUJc?...

1 month ago 3 0 1 0
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In San Andreas, Maccer appears outside of the cutscenes in Don Peyote, and neither him or Kent Paul have voices beyond the scripted dialogue lines. However, Maccer actually has a set of lines that went unused, since they were not assigned to his model name!

1 month ago 58 13 2 0

I cannot emphasize enough that these people are being laid off for failing to do things that are literally impossible

1 month ago 3138 1130 11 85
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Sony not doing anymore PC ports of single player stuff makes a lot more sense now.

1 month ago 5 1 0 0
HITMAN WOA --Berlin SA/SO DRONE% 1:54
HITMAN WOA --Berlin SA/SO DRONE% 1:54 YouTube video by Quartz Tan

Here's a video someone made doing Berlin SA/SO with it www.youtube.com/watch?v=XZ5L...

1 month ago 3 1 0 0
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Drone A flyable drone including features such as: Audio distraction, payload storage with the ability to drop or trigger, EMP and an experimental NPC transport mode (needs to be turned on in the mod setting

Finished the drone mod I was working on for Hitman 3 www.nexusmods.com/hitman3/mods...

Has different modes like a payload system and also a NPC transportation mode which you can use to pick up NPC(s) and also drop them which is pretty fun to do.

1 month ago 5 1 1 0

Ridiculous. I can kind of give them a pass on HITMAN being that way because it was built with always online in mind and it was hard to change with everything that happened to IO.

But starting another franchise and developing it the same way, after it being the biggest HITMAN critique is stupid.

1 month ago 4 0 1 0

Always love these write ups, thank you for the work you do!

1 month ago 2 0 0 0
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Analysis of Resident Evil Requiem HDR

1 month ago 15 2 2 0