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Posts by Simone Riccardelli

Hello graphics Bluesky! 🧡

I heard through the grapevine that my colleague Daniil Smoliakov is looking for new opportunities!

He's one of the most talented and tireless people I've ever seen at work so he deserves the praise 😊

Try and get him while you can! 🏃💨

www.linkedin.com/in/daniil-sm...

3 months ago 4 6 0 0
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Circus Sandhouse · Circus · Song · 2025

Music discovery of the week: open.spotify.com/track/5Xinke...

9 months ago 2 0 0 0
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The Art Of Packing Data The packing of data is good practice for many reasons, including disk space and efficient RAM or cache access. If we know the meaning of data we can often narrow down the range and precision, makin…

I have a new article! It took a long time but I think it was worth it, hopefully you'll enjoy it too. www.elopezr.com/the-art-of-p...

Many thanks to @vassilis3d.bsky.social, @mokarakaya.bsky.social‬
and @angelortiz.bsky.social‬ for the help and encouragement

10 months ago 48 21 1 0
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Hola again graphics peeps! 😊

I found myself with enough bits and pieces related to text rendering to warrant a write-up. So here it is! 😱

osor.io/text

Spiced up with direct vector rendering, sub-pixel anti-aliasing, run-time atlas packing, temporal accumulation, and more!

I hope you enjoy it! 🧡

10 months ago 47 12 4 0

A Short Hike! :)

11 months ago 2 0 1 0
Narrow, lantern-lit, empty alleyway in Shibuya, Tokyo, captured after midnight. The image is purple in color. From Liam’s photography book “TO:KY:OO”.

Narrow, lantern-lit, empty alleyway in Shibuya, Tokyo, captured after midnight. The image is purple in color. From Liam’s photography book “TO:KY:OO”.

Tokyo at night

1 year ago 1791 325 17 5
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GitHub - redorav/hlslpp: Math library using HLSL syntax with multiplatform SIMD support Math library using HLSL syntax with multiplatform SIMD support - redorav/hlslpp

HLSL++ reached 600 stars today. I started the project because I didn't like the interface of the math library we had at Tt. I understand why though, it's a lot of effort. Thank you to everyone who finds it useful and contributed.
github.com/redorav/hlslpp

1 year ago 53 9 0 0
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Explore Remedy’s Game Developer Conference 2024 Talks on Creating Alan Wake 2 Dive into the knowledge behind our most ambitious game and explore our technical innovations in Northlight.

Dive into the knowledge behind Alan Wake 2, and explore technical innovations in our Northlight Engine.

Now available on our website: All our talks from GDC on programming, visual arts, audio design, narrative, and Northlight! www.remedygames.com/article/expl...

#AlanWake2 #gamedev

1 year ago 458 59 7 2
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Dark Water

Best music discovery of the week: open.spotify.com/track/3rZ7Fh...

1 year ago 4 0 0 0