Hello graphics Bluesky! 🧡
I heard through the grapevine that my colleague Daniil Smoliakov is looking for new opportunities!
He's one of the most talented and tireless people I've ever seen at work so he deserves the praise 😊
Try and get him while you can! 🏃💨
www.linkedin.com/in/daniil-sm...
Posts by Simone Riccardelli
I have a new article! It took a long time but I think it was worth it, hopefully you'll enjoy it too. www.elopezr.com/the-art-of-p...
Many thanks to @vassilis3d.bsky.social, @mokarakaya.bsky.social
and @angelortiz.bsky.social for the help and encouragement
Hola again graphics peeps! 😊
I found myself with enough bits and pieces related to text rendering to warrant a write-up. So here it is! 😱
osor.io/text
Spiced up with direct vector rendering, sub-pixel anti-aliasing, run-time atlas packing, temporal accumulation, and more!
I hope you enjoy it! 🧡
A Short Hike! :)
Narrow, lantern-lit, empty alleyway in Shibuya, Tokyo, captured after midnight. The image is purple in color. From Liam’s photography book “TO:KY:OO”.
Tokyo at night
HLSL++ reached 600 stars today. I started the project because I didn't like the interface of the math library we had at Tt. I understand why though, it's a lot of effort. Thank you to everyone who finds it useful and contributed.
github.com/redorav/hlslpp
Dive into the knowledge behind Alan Wake 2, and explore technical innovations in our Northlight Engine.
Now available on our website: All our talks from GDC on programming, visual arts, audio design, narrative, and Northlight! www.remedygames.com/article/expl...
#AlanWake2 #gamedev