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Posts by OpenBioForge

OpenBioForge | Progress Update (March 2026)
OpenBioForge | Progress Update (March 2026) YouTube video by Tim Comport

BioForge turns 31 today. I've been heads-down on OpenBioForge - here's an uncut playthrough showing where things are at. Early combat, hit detection, dynamic effects, and more.

youtu.be/7CMTDYt2_nQ?...

#OpenBioForge #BioForge

1 week ago 42 9 1 1
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Cybernetic Fever Dreams and Severed Limbs: BioForge is on of the Best Games You’ve Never Played - Shadow Gaming Release Date: March 29, 1995 Developer: Origins Systems Get It On: GOG In the mid-90s, every PC game box promised a “cinematic experience” that would melt your motherboard. Most of…

shadowgaming.org/cybernetic-f...

#bioforge #originsystems #openbioforge #retrogaming

1 month ago 4 1 0 0

Love the nostalgia! Thanks for sharing. So glad you found OpenBioForge - welcome aboard!

4 months ago 2 0 0 0
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BioForge & Diablo: Reverse Engineering bringt alte Spiele in neuem Glanz zurück Reverse Engineering bringt Computerspiele aus den 80er- oder 90er-Jahren mit neuem Glanz, besserer Auflösung und mehr Details auf aktuelle Systeme.

BioForge & Diablo: Reverse Engineering bringt alte Spiele in neuem Glanz zurück
www.heise.de/hintergrund/BioForge-Dia...

Gepostet in Nachrichten @nachrichten-heiseonline

5 months ago 4 2 0 0

The whole image is just AI imagination (Google Gemini), not a real 3D model.

5 months ago 0 0 0 0
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Had some fun with AI to visualize what a #BioForge Unit AP-127 figurine might look like! Could be a cool #3DPrinting project once #OpenBioForge is complete.

6 months ago 8 0 2 0

If you've come for the gamepad, you'll be sorely disappointed. 🤪

7 months ago 1 0 1 0

Definitely on my radar as a control option! The challenge is managing those moments when cameras switch angles rapidly - need some smart hysteresis to avoid jarring control reversals.

7 months ago 2 0 0 0
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Video

Experimenting with native analog gamepad support in #OpenBioForge! 🎮 Let me know your button layout ideas in the comments (keep in mind fixed cameras, and over a dozen attack types).

Excuse the amateur phone recording 😅

#BioForge #GameDev

7 months ago 17 5 1 1
Video

BioForge
PC
Origin Systems, 1995

7 months ago 27 8 2 1
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OpenBioForge Aims To Bring Origin System's Cult Classic Adventure Title "Into The Modern Era" With enhanced graphics and physics

OpenBioForge Aims To Bring Origin System's Cult Classic Adventure Title "Into The Modern Era". (Repost)

8 months ago 15 4 0 0

On the radar, but not the initial focus
bsky.app/profile/open...

8 months ago 2 0 0 0
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Been heads-down coding #OpenBioForge for months and forgot to post updates!

Latest: Quake-style console, motion-linked sfx and events, 168/188 script interfaces complete, Linux compatibility, and heaps more.

Back to coding! #BioForge #GameDev

8 months ago 111 28 7 0
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Bioforge (1995)

Developed by Origin Systems.

9 months ago 57 10 4 1

@banditloaf.wcnews.com Hey Ben, I stumbled across this www.portasouthjetty.com/articles/ste... and thought it might be of interest to you and the WC community. I believe Steve did some voice acting for Wing Commander IV and was the voice of the evil Dr. Mastaba in BioForge.

9 months ago 1 1 1 0
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Bioforge-ing the Super Wing Commander Shuttle https://wcne.ws/16892

11 months ago 5 1 0 1
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Deep Cuts Rob and Patrick explore the strange detours their favorite developers have made over the years.

Time for @robzacny.bsky.social and @patrickklepek.bsky.social to explore the strange detours their favorite developers have made over the years. In other words, an excuse to talk about BioForge. Time to Remember Some Games, people! remapradio.com/articles/dee...

11 months ago 46 4 3 0

Cheers Ben! Origin's technical DNA spreading across their titles created something special in that era.

1 year ago 2 0 1 0
BioForge Engine Recreation | 30th Anniversary Showcase
BioForge Engine Recreation | 30th Anniversary Showcase YouTube video by Tim Comport

Today marks 30 years since BioForge's release!

From playing it in '95, reverse engineering in the 2000's, to recreating its engine - check out this anniversary showcase of OpenBioForge, bringing this DOS classic into the modern era. #BioForge #GamePreservation

youtu.be/YZFhfYX1uVk

1 year ago 23 10 3 2
Scan of magazine advertising for BioForge by Origin in the issue #3 of Electronic Entertainment, in March 1994

Scan of magazine advertising for BioForge by Origin in the issue #3 of Electronic Entertainment, in March 1994

Magazine advertising for BioForge by Origin in the issue #3 of Electronic Entertainment, in March 1994

1 year ago 5 2 0 0
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EA took a battle-axe to Origin's spinoffs around that time. Here's a similar print ad for Bioforge Plus... I believe a build of this one is floating around out there. They also killed the planned (but not advertised AFAIK) Ultima 8 enhanced CD-ROM (alongside its constituent expansion, Lost Vale.)

1 year ago 8 3 2 0

These DOS games are turning 30 years old this year:
----
Full Throttle
Hexen
Abuse
Worms
Terminal Velocity
Dark Forces
Command & Conquer
BioForge
Need for Speed
Hi-Octane
Destruction Derby
Witchaven
Descent
Stonekeep
Crusader
Heroes of Might & Magic
Warcraft 2
Phantasmagoria
Discworld
MechWarrior 2

1 year ago 3095 395 256 166

Thanks for the offer! The project isn’t ready for playtesting yet, but I’ll keep you in mind when it reaches that stage.

1 year ago 2 0 0 0

That's awful, I'm so sorry that happened. The BioForge big box in good condition is indeed a rare treasure - glad you at least still have the manuals and CD.

1 year ago 1 0 0 0
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6/6 After many iterations, it's working great! There are areas that rely on the root motion implicitly that can't be avoided, but the hybrid system is as generic/elegant as I hoped. What other BioForge aspects should I consider improving? Let me know!

1 year ago 2 0 1 0

5/6 Pros: Better responsiveness, consistent speed, acceleration support, simpler collisions, future analog control. Con: Potential foot slippage, which I'm minimizing with careful tuning and blending.

1 year ago 2 0 1 0

4/6 Solution? A smart hybrid movement/animation system. Player-controlled movements now use the physics system, not animation root motion.

1 year ago 1 0 1 0

3/6 BioForge uses root motion for all movement - animations drive character movement directly. This explains issues like unresponsiveness and faster backward walking.

1 year ago 1 0 1 0

2/6 OpenBioForge aims to faithfully recreate the BioForge engine with QoL improvements. BioForge's most criticized aspect? Controls and combat. I'm tackling that head-on. #RetroGaming

1 year ago 2 1 1 0
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1/6 Significant refinement of movement/animation in #OpenBioForge! Most complex cut-scene now working (minus projectiles & some details). Check it out. Interested in a tech deep dive? Read on... #BioForge #GameDev

1 year ago 4 0 1 0