I'm wrapping up version 1.0.0 of the Maps Plugin for Obsidian that I introduced in my last update. My main goal now is figuring out how to release the plugin. Building my own plugin has been a lot of fun, and Iโm excited to finally get it out there.
Posts by Daniel Fiuk
It's been a busy week for me. But I've managed to fix the biggest issues with retaining map quality during zoom and wrapping the position of the pins on screen. I'm right about ready to pick up 3D Coat and start learning. Really excited to finally get back to working in Unity! ๐คฉ
I'm still developing my GDD while I work towards obtaining a license to use 3DCoat. I want to get back to working on the game soon. I just need some more time.
For those who like writing in Obsidian, I am working on something you might find interesting.
www.youtube.com/watch?v=pilz...
While I'm waiting to save enough for 3D Coat, I've continued to work on expanding the narrative of my game's world. For the time being, I've been working on an Obsidian plugin to add world maps, allowing users to pin important notes on the map. ๐ It's a work in progress...
Over the past two weeks, I've updated my GDD, organized files, and created databases for my ideas.
I'm currently saving for a 3D Coat license to experiment with my 3D model later. Looking forward to wrapping up this model and implementing it in the game with fixed animations.
I'm putting the rest of the model, mainly the cockpit, on hold to focus on rigging and UV mapping. I've finished the body and landing gear and want to return to Unity soon. Sorry for the slow progress; December through January was quite busy for me. ๐
Here are a few images of my progress on the aircraft.
I've built my new workstation and am tweaking its settings. I'm gradually returning to my project, excited about how everything fits together. I'm focusing on modelling my aircraft, correcting errors from the first fighter, especially in the interior for a first-person view.
Happy (Late) New Year's, Everyone. There are no updates regarding game development this week. But big news regarding my new PC. While I missed the curve on the RAM price increase, I snuck in just in time for Storage and my Graphics. I'm really excited to put this thing together.
:P
That is all. I hope everyone has a great weekend. ๐
Additionally, I will be syncing all my posts across LinkedIn and X/Bluesky, whereas before I had a more technical focus on LinkedIn, showing clips from my Unity Editor of the progress I've made. On X/Bluesky, it became more casual over time and became less relevant to my project.
I plan to switch to biweekly updates on the game's progress. I don't like ending the week with nothing to show for it, but my current workload makes it difficult. I'm not stopping, just timing it for when I can focus more. Right now, I'm too exhausted to be more frequent.
Ok. Serious post this week. I haven't had enough time to manage between my project and my life, including work and other priorities. Obviously, priorities come first; nothing existential is happening. I just haven't been able to put as much time into developing the game recently.
Yes, I have cursed polygons, some very long triangles... WIP, as I said. XD
And here are some screenshots of the new model I'm working on. ๐ฅฐ
And a few more. ๐
I honestly cannot wait to get my hands on Ace Combat 8! While we wait, I'll need to channel that excitement towards making my own game.
Early post this week on X and Bluesky. But I couldn't sleep after the announcement. ๐ซจ I'm shaking.
Looking at the pictures, I need to dust my car... XD
To follow up on last week's car-focused tweet. I've been inspired and decided to improve the QOL in my own car. So I dug around in the insides of my car to add Android Auto and Nav to my older Mazda.
While successful, I've learned I'm no mechanic... ๐
I'm too tall... ๐คฃ
I've been getting back into NFS recently... Blacked out for a few hours while playing and came back with this. Almost makes a racer wish for A World Without Bounds.
Terrible puns aside, I hope you enjoy. ๐๐คฉ
I'm nearly through completing AC4. The last thing I want to do is unlock all the aircraft and their variant skins. I've already hunted down all the enemy aces, so all I need to do is replay the campaign a couple more times. I've had a lot of fun, and I can't wait to play AC5. ๐
Idk... I've been working my job for four days straight and am exhausted... XD Here's a video of my new Camera System at work in the editor. It looks pretty cool, lmao. Gn Everyone... ๐๐ด
After image tracing, I refine the edges and restore a lot of the detail that was lost, while also considering where important locations and landmarks could be placed.
While working on my camera (still... ๐ฅบ), I'm exploring narratives and themes I'd like to explore in my game, including the setting, and specifically, its geography. I've been gradually converting the world map I made some time ago to a vector graphic. Here's how it's going! ๐ฅฐ
This is what I ultimately created... I had a lot of fun exploring the duplicate tool and live filter layers.
Although I think I'll stick with my older pick. ๐ฅฐ
This week has been nothing but brain fog... XD
I'm trying to improve my skills with Affinity, so I'm redesigning my profile picture and exploring where I can take it.
Got any cool tips or inspiration?
I'm still working on my camera system... ๐ญ But I'm slowly getting there. If you want to know more, I did a rant on LinkedIn where I have a lower character limit...
LSS, I'm (hopefully) almost done with the camera implementation. I just need to fix it...
www.linkedin.com/posts/daniel...
Recently got BF6... I'm playing it on my laptop, which has a 3060 with two fewer GB of VRAM, under the recommended specs. Yet... It is stable... And I'm having the time of my life. LMAO
While working on my game, I often switch between different aspects of my project. I previously created a simple flag design I liked.๐
I use the Affinity suite of applications for my design work, and I'm currently really excited about their upcoming announcement on October 30th.