Yeah I’m thinking more in a different scope where releases are infrequent, and across multiple branches that customers use, so getting changes in can require pushing to latest branch, waiting a long time for that release, and/or spending days backporting stuff.
Posts by Nico May
Yep I’m in agreement here, I’m just thinking about the cases where the fixes are trivial, are reasonably safe, and why did we make it complicated to get those fixes shipped… I’d love to be able to deliver small fixes faster, but the code writing part that AI helps with has rarely been the blocker.
I wonder how many people have just come to expect software dev is incredibly slow, because they’re on the other end of slow triage/staging/multiple release branches / etc
This has also been making me think about process issues in general, and how sometimes writing the code is not the bottleneck. When AI unblocks a team due to them being able to quickly work around an issue and not worry about shipping, it really makes me want easier ways to deliver fixes/features
Would love to read these! :)
Wow this looks great!
Some folks asked to see my motion blur in movement, so here it is, slowed down 3 times (90fps to 30.fps).
You can see a bit the curving effect. :D
INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS
finally done.
gpfault.net/posts/sph.html
The same portrait, with loose unfinished acrylic paint added on top.
An AI dares to dream that she is human. You’ve been hired to put her in her place.
We’re sunset visitor 斜陽過客, the creators of 1000xRESIST, and this is our next game: Prove You’re Human.
Published by our friends at @blacktabbygames.com.
s.team/a/4533950
Pencil sketch on a canvas board, depicting a man with large sideburns and an awkward sideways smile.
Tired of every digital hobby just becoming AI-mush, decided I will get back to doing some physical art
Extremely curious to see what @sunsetvisitor.studio has here :O
I can’t deny at this point, I’m seeing already-talented people use these tools to do interesting things, but I wonder how much of that is just having an easier route out of their comfort zone, and I feel like there’s better ways out of your comfort zone than getting an AI to do it.
This is quite good, though I think it’s maybe too soft on the “experienced people can use it to do grunt work”.
I think the experienced people are also forever-learning, and giving up too much of their agency risks them stagnating in the same way the new student stagnates.
meshoptimizer 1.1 is out!
github.com/zeux/meshopt...
Featuring two new major features, meshlet topology compression and opacity micromaps, as well as a few smaller features and improvements! More information in the infographic and release above :)
Boosts and repository stars are welcome!
ICYMI the final episode of our Disco Elysium series is now live.
It covers what happened after launch including the firings, fan fallout, how it affected the developers and the lessons and legacy that Disco Elysium leave us.
www.youtube.com/watch?v=-NtG...
Looks fine on the iOS app.
Picture of TV with “Return of the Obra Dinn” title screen. Also cat looking out the window :)
First up - thanks @tboneturner.itch.io for the reminder!
Oh yes this is definitely on my list too!
PC-only games take me longer to get to as I rarely use a PC after work, so often I miss stuff until it makes it to console.
I should hook my laptop up to the TV and play through some games I’ve been sitting on.
I can’t imagine how they will follow that game, though they pulled off the DLC so I think they can do it!
Thanks!! I will check these out
I was enjoying Chants of Sennar for a while but kind of burned out on it, maybe I should pick it back up.
Obra Dinn - I followed the devlog for _years_ and then somehow never played it when it came out, that might have to be my next one!
Gone Home and Edith Finch I have played! I will look up the others though :)
Heard good things about Ebb recently!
I did play Edith Finch a long time ago, I think it didn’t click for me the same way that other “walking sim” games did, I loved Firewatch (missed in my list), but Edith Finch didn’t quite hit for me, maybe it’s time to re-try.
Interesting, I’ll take a look!
Alternatively more gameplay heavy options, if anything can approach the magic of Outer Wilds.
Screenshot of the game Disco Elysium with the main characters standing in the Martinaise Waterfront area.
Finally finished Disco Elysium last night at 4:45am, beautiful game.
Anyone have any other story-heavy low-gameplay-difficulty recommendations?
Favs:
Disco
1000xResist
Pentiment
Night in the Woods
Firewatch
LiS
Oh that’s brutal! Yeah the worst I’ve had was getting to the 545 with plenty of time for the final run, then it never shows up and $100 uber is the only option :/
Indeed! Though much slower than the 545 for my case
Very excited for the 2-Line light rail opening tomorrow.
Finally a way across the bridge past midnight on the weekend!