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Posts by Martin Vestergaard Madsen

Video

new family of cellular automata! this is literally the first time i've ever seen them running. they look lively.

i'm using count of ortho neighbors as 1 axis and count of diagonal neighbors as the second axis. rule lookup is 5x5.

1 year ago 52 4 3 0
Video

For the love of our eyeballs, do not align your ember particles to velocity!

Don’t give them that comet texture either, ugh.

Let’s make
✨physically based flying embers✨

A Unity vfx graph implementation and explanation below. 🧵

1 year ago 60 15 2 0
Surface-Stable Fractal Dithering
Surface-Stable Fractal Dithering YouTube video by runevision

Very neat novel dithering approach by former colleague Rune Skovbo, I’m sure it will find cool uses beyond simple shape shading.

youtu.be/HPqGaIMVuLs

1 year ago 4 1 0 0

it’s called a laptop!

1 year ago 1 0 0 0

The inflation adjusted price for photoshop in 1990 ($895) would be $2200 today, Quite the barrier of entry.

1 year ago 7 0 1 0

Because they don’t actually live there. Most super rich are just nomads so all their ‘homes’ are just fancy hotel rooms.

1 year ago 0 0 1 0

Cthulhu or tree?

1 year ago 0 0 0 0

depends on this size / complexity of the object, left will be come unmanageable fast on more complex structures, eventually you have to find a way to terminate the loops.

1 year ago 3 0 0 0
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Gorgeous!

1 year ago 1 0 0 0
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careers.blizzard.com/global/en/jo...

1 year ago 166 59 10 9

i think that is just a curb side, not a finger.

1 year ago 0 0 0 0

My first steps into game art was painting new on top of your Q3A character textures :)

1 year ago 0 0 0 0
Prefab Brush - Unity 3D Object Placement & Level Design Tool - Unity Asset Store
Prefab Brush - Unity 3D Object Placement & Level Design Tool - Unity Asset Store YouTube video by Harpia Games

Not to make this a Godot vs Unity thing (i love all game engines) but Unity has a script function to physics step in edit mode, which allows for object placement tools like this, could make for a good feature request for godot.

youtu.be/3lYot7QdD_w

1 year ago 0 0 1 0

you would usually want to weld verts across the mirror seam, for mesh smoothing reasons.

1 year ago 0 0 1 0

might have missed it on your feature plan but mirroring functionality / a realtime symmetry modifier seems like tablestakes in a modeller to me.

1 year ago 0 0 1 0

well they are also not of an ignorable size, some games have a gigabyte or more of shader variants. So it could be a huge download to cover all bases.

1 year ago 1 0 0 0

Wish i could English better, long day 😂

1 year ago 1 0 0 0
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The 1987 Danish ‘Ellert’ 😅

1 year ago 4 1 0 0

This feels is so charming and ‘touchable’ , animations, assets, lighting and rendering all amplify each other. Excellent work.

1 year ago 2 0 1 0
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bring me more C̷̯͙̥̹̞̗̋͊̋̋̔̋͜ͅȖ̴̢̪̞̲̮͇̓̏̽B̵̡̢͕̙̳͙͓͍̣̝̅Ę̶̱̰̯̰͕͌͂̐̒Ş̵̪̹͍̲̜̜̫̣̹͌̒
#gameart #gamedev

1 year ago 185 31 10 3
Video

📢 EEEP!!! MYTHWRECKED is OUT NOW

After *3 years* my next indie game (following Röki) is OUT NOW on Steam, Xbox and Nintendo Switch...

🏝️ Explore a secret island
⚡️ Meet the gods of legend
🔎 Uncover the truth, behind the myth

1 year ago 2835 767 215 71
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The Graphics Programming Conference released a bunch of great talks on Youtube yesterday. Really enjoying the Tiny Glades talk! 🤩

www.youtube.com/@GraphicsPro...

1 year ago 28 2 1 0
Occupancy Explained Through the AMD RDNA™ Architecture
Occupancy Explained Through the AMD RDNA™ Architecture YouTube video by Graphics Programming Conference

Excellent talk by @frguthmann.bsky.social on GPU Occupancy.

youtu.be/sHFb5Xfwl9M?...

1 year ago 29 6 0 0
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Assetpack WIP:

1 year ago 50 5 1 2

The curvature maps are not really mathematically correct, but so much easier to tweak to what you need for aesthetic purposes than substance’s.

1 year ago 1 0 0 0
Video

What's up? Rolling ball, ThAt'S wHat'S uP!

1 year ago 9 1 0 0
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Video

Testing the new collision's features in VFX Graph, I made this cheap Katamary sample. Meshes are GPU particles, that stick and orient to the sphere. The Collider radius is driven by the sticky particle count stored in a tiny buffer. Thanks @shadi3st.bsky.social for the help on particle's orient.😁

1 year ago 21 6 1 0

Sure, in 5 months. #scandinavia

1 year ago 2 0 0 0