Tonight I'll stream Medal of Honor: Underground! The sequel to the 1999 title on PlayStation 1. I have not streamed this one before and actually never got to finish it, so I'll change that tonight!
youtu.be/avTeW8wfQNM
Posts by Graslu00
They're never clear about it. From my experience, the whole revenue freezes.
I've made a post in my channel about the constant fake claims on YouTube since March. I'd appreciate if you took a moment to read it, spread awareness and put pressure on YouTube to act.
This is happening to many creators across the whole platform and we're helpless at this point.
Later tonight I'll stream Boxcar Blowout, a mod by @redvox57.bsky.social for GoldenEye where the player is given an unique combo of Grenade Launcher + Cougar Magnum!
This forces the player to think each shot as it'll alternate between explosives and normal bullets!
youtu.be/zixKqLzDIX0
It costs 2000 v-bucks, do I recommend spending this amount of money in a virtual car? Not really. But if you want some 007 themed stuff, it's a great looking car.
It also features an all-gold wrap which looks kinda nice :)
The 007 x Fortnite collab started today with the Aston Martin DB5 in the shop!
I assume there will be more drops closer to the release of 007 First Light, maybe even some of the Bond actors?
If you decide to buy it, you can support me by using my creator code! #EpicPartner
Streaming Medal of Honor (1999) tonight! Last played & streamed it two years ago this month so I figured I'd revisit it.
youtu.be/z1Hs5mHXl0Y
Streaming Kamikaze Enemies on GoldenEye XBLA tonight! Revisiting this challenge again but this time in HD.
youtu.be/Uytxzf3Osrk
Happy April's Fools everyone, this is really GoldenEye running within your browser though, the progress on the eventual PC port is great.
Currently the best way to play it on PC is with 1964: github.com/Graslu/1964G...
Tonight I'll stream the best version of Perfect Dark, Game Boy Color!
youtu.be/NDOBbVc-PN8
Enjoy! - goldeneye-wasm.alexandrexavier.workers.dev
Thanks to AXDOOMER and everyone else working in the decompilation project
The GoldenEye PC port is finally here!
You can play it right now, you just need to provide your legally acquired GoldenEye N64 ROM!
Link in replies:
Definitely check out @franmagali.com's work!
I commissioned her back in 2022 for these Perfect Dark and GoldenEye pieces and I couldn't be happier with the results. Hopefully I can get some more in the near future.
Streaming GoldenEye with Alien Enemies later tonight!
This mod by ZKA replaces the enemies with Maians from Perfect Dark, also increasing their accuracy, faster reaction time, and making them resistant to damage stun.
youtu.be/pff44jhm76E
Lifesaver!! This is great. Thank you!
I added the specular level 0 into the script and it works in a single click. Now I just have to manually touch up some alpha materials that vary per texture so it's fine doing that myself.
I'll try to recreate reflections soon too. Thanks so much again!
Sadly it doesn't seem to work with 5.0.1 or 5.1 :(
This also worked! However I think Alpha channels will break, unless there's a way to have that straight to the Surface output as well?
Oh yes they do show up, now the thing is I'd need it to be flat shaded. I've been using Render Pass on Diffuse Color to render the viewport like that, but I don't know if that's possible for full renders.
Here's the full render and the viewport render.
This worked, thank you so much! Do you know if there's a way to show them in the final eevee render?
If not that's still much better than going one by one though, I can always render viewport.
Does this support other games that aren't Mario 64 or OoT?
Each GoldenEye scene can have hundreds of materials so it is a huge task to go through each one of them manually adding the nodes.
Is there a way to either render both automatically, or would anyone know of a script to do this on all materials?
Thanks!
I used to render viewport with flat shading attribute, texture, then merge together in Photoshop. This worked, but isn't perfect and would mess up transparencies.
Now I use a Color Attribute node with Multiply Mix in the materials, but I have to go through all individually.
I've been using Blender for my thumbnails for almost a year now, I've improved a lot - getting really close to rendering scenes as if they were in-game.
However I hit a roadblock that I hope someone can help me with. Is there a way to render scenes with color attributes baked?
Perfect Dark's latest custom level by Oofjay, Offices!
Clip from last week's stream with @AdzyIn3D, I'll release a "proper" singleplayer playthrough after it's officially released.
Enjoy! - youtu.be/YmjvX8xq5zY
GoldenEye splitscreen co-op is some of the best fun you can get to this day. It's just crazy.
Can't wait until GoldenEye X features all campaign levels!
Tonight I'll be streaming a preview of the next GoldenEye X update, featuring three new WIP levels (Facility, Depot and Train), as well as upgraded reload animations and more.
I'll be playing online Co-Op with @adzyin3d.bsky.social!
youtu.be/f8gq06vLuFk
Now I can officially say that I'm the first (?) person to 100% GoldenEye N64 on the UltraRacer 64. ๐
Tonight I'll beat GoldenEye with the UltraRacer 64 controller! I bought this one back in 2022 but never got around streaming GoldenEye with it.
youtu.be/Tea_cm9o1dU
Last year I announced my retirement from GoldenEye comps, which made me approach this year's LTK Cup with a different mindset. I had fun, I was chill, I spent time travelling...
But TH126 has rekindled the flame, I'll be back stronger next year. ๐
bsky.app/profile/gras...