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Posts by coherence

Big news! We built the online multiplayer for Heave Ho 2, including Nintendo Switch 2. This was super fun to work on, and we'll share more soon!

🏆 Congrats to lecartelstudio.bsky.social and @devolverdigital.com 🍰

1 month ago 1 0 0 0
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If you missed the big 2.0 release, good news: you can catch up with coherence 2.1!

We've added Nintendo Switch 2 support, Unity 6.3 toolbar integration and more. (Even we kept forgetting to bake, so the toolbar thing feels great, check it out!) coherence.io/blog/news/co...

1 month ago 2 0 0 0
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coherence 1.7 is out!

Introducing advanced simulator authority features (like restricting entity creation, client connection validation, secure payloads, ...), support for Linux ARM64 replication server, and more.

coherence.io/blog/news/co...

10 months ago 9 2 0 0
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Congratulations to @poncle.games for their BAFTA win on Vampire Survivors! 🏆 We're so proud to be building the online co-op version of this masterpiece of gameplay chaos.

Get the full story: coherence.io/blog/tradecr...

1 year ago 2 0 0 0

Hey, come join us TODAY 9am PT / 5pm CET while we chat with Unity. Dino will share his insights and experiences running indie studios and take audience questions!

1 year ago 1 0 0 0
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coherence 1.4 has shipped! We've added some great new features, keep improving Unity 6 LTS support, and made big performance improvements based on production testing with some seriously demanding games! Check it out --> coherence.io/blog/news/re...

1 year ago 0 0 0 0
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DON'T GET GOT on Steam Get the key. Get up to 8 of your friends in trouble. Get out. DON’T GET GOT.

We are going to scare you a bit. Sorry for any lasting trauma.

store.steampowered.com/app/3467390/...

1 year ago 8 5 0 2
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coherence is now a Unity Verified Solution available in the Asset Store.

Seamless integration with the editor is key to making coherence such a productive tool for multiplayer games. This stamp of approval highlights our commitment to technical excellence and great UX.

coherence.io/blog/news/co...

1 year ago 7 3 0 2
First Steps Project | Sample Overview
First Steps Project | Sample Overview YouTube video by coherence

We just posted a video on our introductory sample project: First Steps.
In it, @cirocontns.bsky.social will take you on a ride through our most foundational concepts, and get you all set up to work on your very own multiplayer game! 🎮⎯⚡️⎯🎮

www.youtube.com/watch?v=oA4v...

#multiplayer #unity3d

1 year ago 3 0 0 0
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Ridiculous. This is the first networking sample project I made while working at @coherence.bsky.social, and it took me almost two years to make a video about it (!)

1 year ago 9 1 1 0
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I'm making a starter pack for game developers connected to the amazing community around Malmö, Southern Sweden and Game Habitat DevHub. It's still early so please comment if you'd like to be added.
go.bsky.app/V44KH8b

1 year ago 31 12 22 3
Load Balancing of Servers for big game worlds | coherence
Load Balancing of Servers for big game worlds | coherence Splitting the logic of a big game world into multiple servers can be a big headache when making an online game. In this video we show how the coherence multi...

Excited to share our load balancing demo publicly.

It shows a large world simulation distributed between several servers, with seamless handover as the deer transition from one server to another.

www.youtube.com/watch?v=FG2u...

coherence.io for more info about our network engine.

2 years ago 7 4 0 0

howdy! 👋

1 year ago 1 0 0 0
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Network topologies are hard. Which one to use, and why? Many default to server-authoritative, but it's not always the best choice. So I made a video on the paradigm we have at @coherence.bsky.social, which I believe is one of the most flexible and scalable out there!
(link below)

#gamedev #unity3d

1 year ago 5 1 1 0
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Retrofitting Multiplayer - HELLFRONT: HONEYMOON | coherence Blog Can adding multiplayer to a single-player game be easier than you think?

Our very own Mathias Johansson goes through with retrofitting multiplayer to a fully launched game — and gives you tips! Using coherence, of course.

go.coherence.io/bloghellfront

#multiplayer #gamedev #hellfront

1 year ago 0 0 0 0
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We just released coherence 1.2!

Find out what's new, in our latest blog post
coherence.io/blog/news/co...

#unity #multiplayer #gamedev

1 year ago 1 0 0 0
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Networking Avatars By Using Ready Player Me | coherence Blog You ask a simple question in our Community forum. We do a full exploration and create a tutorial video.

What do @ReadyPlayerMe #multiplayer and Unity have in common? Let us show you 👉

coherence.io/blog/tech/ne...

2 years ago 0 0 0 0
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Meet coherence at GDC 2024 | coherence Blog See you in San Francisco!

Happy Friday 🥳 Are you also attending GDC? It's a great chance to connect and discuss Unity #multiplayer #development with coherence. Don't hesitate to reach out for a friendly chat.

2 years ago 0 0 0 0
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coherence Multiplayer for Unity | Simulator basics
coherence Multiplayer for Unity | Simulator basics This video covers the basic of Simulators, which is a "server" in coherence. You will find out how to build one, and how to create logic and code that run on...

We just posted a new video on how to 'run a server' in coherence.
It's just the tip of the iceberg (you still need to make your game), but it should show you how we strive to prioritize workflow.

2 years ago 0 0 0 0
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Multiplayer Unlocked, Sanity Saved | coherence Blog Two former Triple-A Development Directors briefly discuss life before and after coherence.

"coherence is technically complicated. And yet, it is paradoxically simple to use. Tech that has taken the better part of five years to think about, build, design, and test by a collection of very smart people. " Read Senta's full blog post: coherence.io/blog/tradecr...

2 years ago 1 0 0 0
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Release Notes Read about new features, important changes and fixes for version 1.0

coherence 1.1 is out now!

Some highlights:
• Support for nested prefabs and hierarchies.
• Overall improved stability

Check out our Release Notes for much more yummy goodness
docs.coherence.io/overview/rel...

#multiplayer #sdk #gamedev

2 years ago 0 0 0 0
Understanding Authority, Commands and Authority Transfer | coherence
Understanding Authority, Commands and Authority Transfer | coherence Authority is a central concept in networking, and in coherence even more. We have an incredibly flexible authority model, and in this video we take a look at...

Authority is a central concept in networking, let's dig into that: youtu.be/Ql2w10nJl80

#multiplayer

2 years ago 0 0 0 0
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Hey everyone. We'll be at @unity3d.bsky.social Unite this week. If you want to chat #multiplayer, give us a shout.

coherence.io/discord

2 years ago 0 0 0 0
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Get Your Game in the Spotlight! | coherence Blog Apply, get noticed, and get help from pro game devs!

We just launched the Spotlight Program, a partnership with #indiedevs, hobbyists and small game studios who are making stand-out #multiplayer games.

Free consulting with our #gamedev experts, exposure for your game.

Applications close on November 30th.
coherence.io/blog/news/sp...

2 years ago 1 0 0 0
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Running a Game for Free, Without Servers | coherence Blog Cloud engineers don't want you to know about this one trick.

When making a #multiplayer game, this question usually comes up pretty quickly: “How much will it cost to keep it running?”
Luckily, coherence has options to make it completely free to use: Client-hosting.

coherence.io/blog/tech/ru...

#gamedev #clienthosting

2 years ago 1 0 0 0
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Meet the 2024 Game Changers - Lightspeed Venture Partners

Game Changers 2024: innovative startups, revolutionizing the gaming experience.

We are honored to be one of the 25 winners!

Congrats to all for your efforts, and a big thanks to lightspeedvp and GamesBeat for the recognition!

lsvp.com/lightspeed-g...

#innovation #multiplayer #gamedev

2 years ago 0 0 0 0
Behind the scenes with the coherence Founders  - Short 1 #gamedev #multiplayer
Behind the scenes with the coherence Founders - Short 1 #gamedev #multiplayer It was hard for us, but now it's easy for you.

#Multiplayer development doesn't need to be complicated.

youtube.com/shorts/YNwKL...

#indiedev #gamedev

2 years ago 1 0 0 0
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Want to level up your multiplayer development?

Have a look at our new Beginner's Guide to Networking Games. It covers Inputs, Updates, Authority, Error Correction, and Latency!

go.coherence.io/3tskvN9

#gamedev #indiedev #multiplayer

2 years ago 2 0 0 0
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Enjoying #Reykjavik this week? You don't want to miss tomorrow's fireside chat with Christopher Sundberg and Dino Patti at DICE Europe.
#multiplayer #gamedev

2 years ago 0 0 0 0
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Load Balancing of Servers for big game worlds | coherence Splitting the logic of a big game world into multiple servers can be a big headache when making an online game. In this video we show how the coherence multi...

Server load balancing, big game worlds, flexible authority, deer and a cute fox; surely something in that list calls to you..
go.coherence.io/biggameworld

#whatsavoronoi

2 years ago 0 0 0 0