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Posts by Martin Piper

Amiga memories - Mr  Nutz: Hoppin' Mad
Amiga memories - Mr Nutz: Hoppin' Mad YouTube video by Martin Piper's mostly Commodore related memories

I look at #Amiga "Mr Nutz: Hoppin' Mad" published in 1994. Mostly looking at the lovely parallax and how the game uses hardware sprites for the player and score display.
youtu.be/YFyFf0OqPks

4 days ago 3 1 0 0

When that horrible person is no more, please do call me, text me, email me, to give me the good news, because the world will celebrate.
You know who... It goes without saying.

1 week ago 4 0 1 0

youtu.be/b7aa7Dajw0M

1 week ago 1 0 1 0

But I wear black nearly everyday.

1 week ago 2 1 0 1

Thanks. I'm amazed anyone watches my videos. It's just me satisfying my own curiosity. :) Like you I'm an old dev. I have problems remembering the old days. :D

1 week ago 1 0 0 0

@riptear.bsky.social reading the debug stream ^^^^

1 week ago 1 0 1 0

Tools really help.

1 week ago 1 0 1 0
C64 Games - Galencia
C64 Games - Galencia YouTube video by Martin Piper's mostly Commodore related memories

I look at #Commodore64 "Galencia" published in 2017 by Protovision. Lots of polish in this game, lovely sprite multiplexor, sprite colour splits, and parallax stars. It plays really well.
youtu.be/iRsc1_75l54

2 weeks ago 6 3 1 0
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Is this a five slot simultaneous #Commodore64 cartridge fast programmer I see before me?

2 weeks ago 3 0 0 0

The sooner all corrupt maga are in jail the better.

3 weeks ago 4 0 1 0
C64 Games - Karateka
C64 Games - Karateka YouTube video by Martin Piper's mostly Commodore related memories

I look at Commodore 64 "Karateka" published in 1985 by Brøderbund. The game uses two multicoloured bitmap screens, and I try to understand the pixel draw code... Can it be optimised?
youtu.be/7iXIzHpycL8

3 weeks ago 7 3 0 0
Amiga memories - Lionheart
Amiga memories - Lionheart YouTube video by Martin Piper's mostly Commodore related memories

I look at #Amiga "Lionheart" published in 1993. Using two emulator-debuggers to show double buffered screens, with swapping pristine buffer, more sprite copper tricks, and parallax scrolling.
youtu.be/O4kpojFHwUI

4 weeks ago 3 1 0 0
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Sigh. Even with ~20ns of digital filtering on the C64U user port there is still a high signal blip of ~20ns right in the middle of the _PC negative edge, which means the wrong signal level can be selected while _PC is low... The data transitions 10ns before this.

1 month ago 0 0 0 0
C64MegaCart - 8 megabyte version
C64MegaCart - 8 megabyte version YouTube video by Martin Piper's mostly Commodore related memories

Showing the 8 megabyte #C64MegaCart version with my After Burner game demo on a real #Commodore64.
youtu.be/A3ZS85XYVtg

1 month ago 3 1 0 0
C64 Games - Dragon Breed
C64 Games - Dragon Breed YouTube video by Martin Piper's mostly Commodore related memories

I look at #Commodore64 "Dragon Breed" published in 1990 by Activision. The sampled intro with zoom animation, flickering multiplexor, and use a tool to emulate a Ye Olde Style CRT TV.
youtu.be/PppEf2q0oDk

1 month ago 2 1 0 0
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Yes it's an 8 megabyte flash #Commodore64 cartridge.

1 month ago 6 1 0 0
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I thought I would add a test menu, like the original arcade version, for #MegaWang After Burner... This will make it easier to test my new Audio3 PCBs.

1 month ago 7 1 0 0

I had that book when I was a teenager.

1 month ago 0 0 0 0
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Amiga memories - Turrican
Amiga memories - Turrican YouTube video by Martin Piper's mostly Commodore related memories

I look at #Amiga "Turrican" published in 1990 by Rainbow Arts. It uses a double buffer plus pristine buffer for the scroll, with minimal edge updates, and also look at some of the early boss sections.
youtu.be/W67vrdKYHMw

1 month ago 7 3 0 0
C64MegaCart - Case assembly, programming, and use
C64MegaCart - Case assembly, programming, and use YouTube video by Martin Piper's mostly Commodore related memories

A short video showing the #C64 #MegaCart case, programming, and use. youtu.be/x988wTCP7Js

1 month ago 5 0 0 0

I was thinking of something more dynamic like ADPCM variants. But it's a question of what's feasible from a logic speed and complexity point of view.

1 month ago 0 0 0 0
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I've recently been in #MegaWang hardware mode again. This is an Audio3 board that uses variable coded delta compression. It has 61% lossless compression compared to standard 8-bit PCM. It's going to replace the standard PCM Audio2 board. :)

1 month ago 4 1 1 0
C64 Memories - Extra secret hidden colours?
C64 Memories - Extra secret hidden colours? YouTube video by Martin Piper's mostly Commodore related memories

I look at a few #Commodore64 games and show how they unlocked super secret hidden colours... Not really, it's quickly alternating complementary colours with CRT display effects.
youtu.be/eUD5XPWPer4

1 month ago 2 1 0 0
Amiga memories - Leander
Amiga memories - Leander YouTube video by Martin Piper's mostly Commodore related memories

I look at #Amiga game "Leander", published in 1991 by Psygnosis. Interesting use of hardware sprites for parallax mountains, and player with pixel accurate collision to the game objects. youtu.be/gQYSRjGkhBg

1 month ago 6 4 1 0
C64 Games - Mayhem in Monsterland
C64 Games - Mayhem in Monsterland YouTube video by Martin Piper's mostly Commodore related memories

I look at #Commodore64 "Mayhem in Monsterland" published in 1993 by Apex. I look at the HSP/VSP/DMA delay scroll, FLD scroll, a pixel scroll without hardware, and hidden/disabled sprites during the game.
youtu.be/RfC0jgk57t8

2 months ago 9 2 0 1
Amiga memories - Cecconoid
Amiga memories - Cecconoid YouTube video by Martin Piper's mostly Commodore related memories

I look at #Amiga "Cecconoid" published in 2024 by Thalamus. It uses a dual playfield mode, with CPU updating particles, the blitter modifies particle code, and hardware sprite multiplex with the copper.
youtu.be/7OVBSs_Rl60

2 months ago 13 6 0 0
C64 Games - Battle Command
C64 Games - Battle Command YouTube video by Martin Piper's mostly Commodore related memories

I look at #Commodore64 "Battle Command" published in 1991 by Ocean. Really nice filled 3D, with double buffered bitmaps, and also a look into the game and render code.
youtu.be/S49jeYzWgB8

2 months ago 2 1 0 0
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This brings back memories...
"The WAIT instruction causes the Copper to wait until the video beam counters are equal to (or greater than) the coordinates specified in the instruction. While waiting, the Copper is off the bus and not using memory cycles."

2 months ago 6 1 1 0

Thanks for the shout out.

2 months ago 2 0 0 0
C64 Demos peek - The Hat - The end scroller part
C64 Demos peek - The Hat - The end scroller part YouTube video by Martin Piper's mostly Commodore related memories

I look at #Commodore64 demo "The Hat" by Fairlight and Genesis Project, specifically the end upscroller part that shows a "hires" scroll in all borders.
youtu.be/Vfnyczaf1Ao

2 months ago 9 2 0 0