"The territory changes faster than you can map it Tim-E."
- Timanious
#IndieDev #GameDev #SoloDev #Philosophy #Education #Quotes
Posts by CosterGraphics
Just a friendly reminder to keep toggling your sunglasses on and off inside ๐
#MassHypnotism #Art #Drawing #Stickers #Perception
Just a friendly reminder to keep toggling your sunglasses on and off inside ๐
#MassHypnotism #Art #Drawing #Stickers #Perception
Hey #gamedev get your free #Unity asset with the coupon code 'SWISHSWOOSH' !
Get this asset for free until 4/9/2026, 3:59:00 PM
Link : assetstore.unity.com/packages/audio/sound-fx/...
See you next week !
I can now do this...๐ฅน
#GameDev #IndieDev #Unity #GameDesign #OutlineSystemPro
Coming Soon to a Unity Asset Store in your neighborhood!
#screenshotsaturday #Unity #GameDev #SoloDev #IndieSev
Iโm getting closer to officially releasing my first Unity Asset Store package you guys! Itโs amazing! And it only took like a few decades!
CosterGraphics Outline System Pro coming up!
#Unity #GameDev #IndieDev #SoloDev
CosterGraphicsโ home office baseline happiness & sanity regulator
#IndieDev #GameDev #SoloDev #Cats #Zen
๐๐ป
Good morning fellow IndieDevs and GameDevs!
Good luck today and here's two hopefully inspiring images created with my full-screen outline shaders.
featuring: Mech by @retrostylegames.bsky.social, Heroes by PolySplitGames & City by JustCreate
#Unity #Shaders #GameDev #GameDesign #IndieDev #Games
Trying out my full-screen edge detection outlines shader on a proper mech model* in between writing docs for the system. I'm really happy that I can now render things in this style, It almost feels like I'm still a real artist!
*model by Retro Style Games.
#Unity #Shaders #IndieDev #GameDev #Art
Working on a team color outline shader.
This scene uses a single scriptable render feature and one full-screen shader graph shader for the effect.
Making basic outlines is easy but depth testing them properly and making them intersect is a whole different story..
#Unity #Shaders #GameDev #IndieDev
Hehe thatโs great, mission already accomplished ๐
And now I know Iโm on the right track...
Slapped some of my distance field outlines onto these larpers and I think it looks good, but what do you guys think??
#Unity #Shaders #GameDev #IndieDev #IndieGame #Games
Just now starting to question my life choices!..
#Unity #ShaderGraph #IndieGames #IndieDev #Coding #Mathsucks
Image of a low poly city scene in Unity rendered with a full-screen orange glowing outline edge detection shader.
Image of a low poly city scene in Unity rendered with a full-screen cross hatch and outline edge detection shader.
Image of a low poly city scene in Unity rendered with a glowing green full-screen edge detection shader effect.
Been testing my outline system for Unity URP in a low-poly city environment from the asset store.
#Unity #ShaderGraph #GameDev #IndieDev #Games #DigitalArt
Image showing a Unity 3D game scene with a crate of fruit with glowing neon distance field outlines.
Yes, I'm still working on my stupid little outline system!!!! ๐ ๐ ๐
p.s. Eat More Fruit II :
#Unity #Shaders #CGI #CreativeCoding #Gaming #GameDev #IndieDev #DigitalArt
hmm ๐ค yeah I guess it would.. will try something out soon
The unprocessed contour outlines distance field
#Unity #Shaders #IndieGames #IndieDev #ImageProcessing #CG #SFX #Coding
Today I created a new normals-and-depth-based-edge-detection-jump-flood-algorithm-distance-field-contour-outlines shader. After thinking about how to do it for a few weeks the method just kinda came to me in my sleep yesterday.
#Unity #ShaderGraph #GameDev #IndieDev #GameDesign #Coding #CG
You can Blur it
or you can Dither
but if you want to make it Stick
then Make it A Sticker
#Unity #Shaders #CGI #Procedural #GameDev #GameDesign #Creative #Coding #Art #Drawing #Poetry
New Baseline Outline
#Unity #Shaders #Lineart #Art #GameDev #IndieDev #CGI #isometric #coding #drawing
Going for the Sin City vibe
#Unity #ShaderGraph #GameDev #IndieDev #Shaders #Art #CG #CreativeCoding
Three more outline system process pics.
1st is with contour and distance field outlines and cross hatching. 2nd is a quick test using a sci-fi scene (needs work) and the third is a new full-screen edge detection shader using only view space normals.
#Unity #GameDesign #IndieGame #IndieDev #Shaders
Still life scene without lines and with outlines
Testing my Unity Shader Graph & Render Graph outline system.
#Unity #Shaders #CreativeCoding #IndieGame #IndieDev #Games #GameDesign #Creativity #Art #StillLife
It's nice to create some exaggerated full-screen outline effects after writing documentation pages for the system all day..
#Unity #Shaders #CGI #IndieDev #IndieGames #Creative
2 2CV's
Two more images of the Unity Shader Graph full-screen edge detection shader I'm building.
Left image is with fully opaque background color and the right has the background color at 50% opacity showing the model's own materials underneath.
#Unity #Games #Indiegame #IndieDev #Shaders #CGI