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Posts by foulhawk

Bethesda Softworks ahead of the field

4 weeks ago 1 0 0 0

They touch on this in the article but a huge portion of my job as a professional game artist is reference gathering. That process often leads to unexpected places and ideas that benefit the piece in the end. Generating exactly what you want prevents fresh ideas from arising.

4 months ago 46 10 0 1

can u show me how to make submerine

5 months ago 1 0 1 0

I think games should cut that out

5 months ago 1 0 0 0

I miss Sean Price

8 months ago 1 0 0 0

Animorphs

9 months ago 33 2 1 0
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If you have a random grayscale map of the tiles, you can use one of the warp nodes to introduce an offset--I used to use a regular directional warp but plugging it into the angle input on the new non-uniform directional warp node works even better IMO

9 months ago 1 0 0 0

Now that's what I call dirt

9 months ago 4 0 1 0
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if you're a user of the Unreal Engine, you may benefit from my collection of Scoops unrealscoops.com - bits of valuable info that are hard to obtain

9 months ago 118 47 5 2

They put one in the Sony lobby and then it disappeared after a few months. Alas...

10 months ago 1 0 0 0
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Check out what we've been working on in Subnautica 2! So many great teammates working hard to deliver Early Access for players this year. Please drop us a comment if you have ideas and suggestions!

11 months ago 13 2 1 0

Thank you! :D

2 years ago 0 0 0 0
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Hello bluesky I make art for games and sometimes music

2 years ago 9 0 1 0