Cute
Posts by Rak - Make Game With Godot
Cool
Accomplished 2 things!
1. Correctly Shows Skills of the Party Members!
2. Can now press the skills and attack enemies!
Next up is to get the skills to actually properly have unique values and traits, on top of also building "ultimate charges", but this is a big step! :)
#godot #indiedev #gamedev
Sorry for all the potential supporters, I love you all π
#DevLog Day 34: Freeze the project
After a long thought, I think I should freeze it now
cuz I have to dive into the main project
As this one getting bigger,
hard to maintain both (with the vacationπ
So, it's time
but, better than post resting on it every day π
π
#RaksTinySLG #GameDev #Godot
#DevLog Day 33: map save and load
I found I should save and load map between each stage
So today implement the save/load function for the map
and it still takes a lot of time π
#RaksTinySLG #GameDev #Godot
#DevLog Day 32: Re-Enter battle
After some testing
Finally I can enter the battle from the map
Haven't seen the battle map for a long time
some of the logic were forgotten π
#RaksTinySLG #GameDev #Godot
#DevLog Day 31: Rest
take a break
And think about
how to integrate the map system with current battle system
#RaksTinySLG #GameDev #Godot
#DevLog Day 30: Optimize the map
continue optimize the map generation
now the path is drawn with different colors
#RaksTinySLG #GameDev #Godot
#DevLog Day 29: Fix the map
finally have time to back on this tiny project
fixed the map generation today
now it looks more natureπ
most rules follow the slay-the-spire map gen rule
you can view the epic article at
steamcommunity.com/sharedfiles/...
#RaksTinySLG #GameDev #Godot
#DevLog Day 28: Rest
final finished another code issue
but today
continue rest on this tiny project ......
#RaksTinySLG #GameDev #Godot
#DevLog Day 27: Rest
Seems better,
maybe tomorrow can back to the tiny project π
continue rest ......
#RaksTinySLG #GameDev #Godot
#DevLog Day 26: Rest
Still Busy
continue rest ......
#RaksTinySLG #GameDev #Godot
#DevLog Day 25: Rest
Still Busy, rest π
π
#RaksTinySLG #GameDev #Godot
#DevLog Day 24: Rest
Busy on the other project, rest π
π
#RaksTinySLG #GameDev #Godot
you can see this yt www.youtube.com/watch?v=7HYu...
but the one from steam is epic
steamcommunity.com/sharedfiles/...
what resource? you mean code or sprite?
sprite is from mrmotarius.itch.io/mrmotext
but I don't suggest you buy it.
It's not very easy to use.
There is another 1-bit texture tile set thats better and easy to use
dennisbusch-de.itch.io/0xdbs-gasp-8...
yes, it's level selection
#DevLog Day 23: Crawing on maps
Working on a slay-the-spire-like map
but seems not that easy
generated map seems buggy
Oh, Let me try to fix it tomorrow π
π
#RaksTinySLG #GameDev #Godot #Tactics
cool workοΌ
very cool
Cool
#DevLog Day 22: Rest
Oh, after struggling in some other codes
I think I should have a rest today ππ
#RaksTinySLG #GameDev #Godot
Cool
one signal to connect them all
#DevLog Day 21: Level ups
Units can now be level up after each stage
Level-ups are classic rogue-like three-choice
This makes game became playable
But today's development took MUCH longer than I expected π
π
Anyway, Finally make it out, and didnβt miss the log π
#RaksTinySLG #Godot #Tactics
Cool
3k likes!π
π VIDEO
YOU HAVE TO PLAY SHORT GAMES β
Recently, I've played 2 short games that inspired me to make an essay. In this video, I'm defending why is better nowadays to play shorter games!
#indiedev #gamedev #indiegame #pixelart
youtu.be/il3jzD3ARrM