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Posts by Lyra

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Typical life busyness is lighting up a bit. Finally getting into the long road of animation needs for all the current models. Still need to find how I want to handle her waist fabrics.

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #lowpoly #ScreenshotSaturday #WIP

2 months ago 16 5 0 0
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Working on a new blacksmith NPC, "Thora" after finally getting some free-time from a very hectic September.

I love how she turned out, hope to make her workshop soon.

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #lowpoly #ScreenshotSaturday

6 months ago 25 5 0 0
An ideation of how gameplay could end up looking.

An ideation of how gameplay could end up looking.

Large design doc using a free software, Obsidian.

Large design doc using a free software, Obsidian.

Got a mockup for gameplay. Explaining ideas with organized visuals is so much less of a headache.

Also working on fixing up the design documentation. So much easier to read and understand now.

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #lowpoly #ScreenshotSaturday

8 months ago 20 8 0 0
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Eleanor finally has some color. I'm really happy with how the glow turned out. Now to get her rig all set and ready.

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #lowpoly #ScreenshotSaturday

8 months ago 24 7 1 0
Eleanor is a construct that always floats. This allows for her special design.

Eleanor is a construct that always floats. This allows for her special design.

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#WIP of another playable character. Eleanor a few more touches before moving onto texturing and a rigging.

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #lowpoly

9 months ago 12 5 0 0
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Taking a break from the lowpoly game work and doing a quicker side project. Might make it part of something bigger down the line? Unsure at the moment. Hoping to try out the hand-painted look with this one.

#blender #3d #3dart #3dmodeling #WIP

9 months ago 3 0 0 0
Current mess of untextured tile pieces that would come together to create a large number of different rooms, hallways, and environments. 
Evie is currently stuck in there to help with double checking scale.

Current mess of untextured tile pieces that would come together to create a large number of different rooms, hallways, and environments. Evie is currently stuck in there to help with double checking scale.

A quick example of what a constructed room could end up looking like. This example is of a flooded room. Decided to literally remove the 4th wall for the a better view of future gameplay.

A quick example of what a constructed room could end up looking like. This example is of a flooded room. Decided to literally remove the 4th wall for the a better view of future gameplay.

Finally had some time to get more tiles and assets planned out. Need to figure out the best route to condense the textures in an efficient package. For now, I will just cut the UVs as I go.

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #lowpoly

9 months ago 16 3 0 0
A quick showcase of untextured wall and floor tiles to show a rough idea of how things could start looking once entire rooms are built and ready.

A quick showcase of untextured wall and floor tiles to show a rough idea of how things could start looking once entire rooms are built and ready.

Tiles before they are set up into entire rooms.

Tiles before they are set up into entire rooms.

Finally beginning to get a real start of a full level tile set. I'm really happy to see this all starting to come together, even if textures aren't even ready at the moment.

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #lowpoly

10 months ago 12 5 0 0
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Another playable character, Alexanderia. A retired gunslinger for hire.

Another playable character, Alexanderia. A retired gunslinger for hire.

Same model and pose from the opposite angle.

Same model and pose from the opposite angle.

Another planed, playable character ready for animation. The final product came out very clean, I'm incredibly excited to see her in-game.

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #lowpoly

10 months ago 20 3 1 0
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A #WIP for another planned playable character. She is around 60% complete? Thank you, @latnorth.bsky.social (please check out their work) for the initial sketch, been a blast to translate the design to the #lowpoly look!

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #rigging

10 months ago 12 4 0 0
Some current examples of weapon models for Re:Kindled. The top model is still a work in progress.

Some current examples of weapon models for Re:Kindled. The top model is still a work in progress.

Different item sprites for Re:Kindled. These are roughly 51x51 for the sake of UI scale. Meant to be clean and recognizable between all of the planned ammo types, items, and weapons.

Different item sprites for Re:Kindled. These are roughly 51x51 for the sake of UI scale. Meant to be clean and recognizable between all of the planned ammo types, items, and weapons.

Had some late night motivation to push through some texture work and item sprites ready for testing.

#3d #3dart #blender #indiedev #gamedev #lowpoly #Re:Kindled #PSX #gamedesign #pixelart

11 months ago 13 4 1 0
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#blender is full of fun options. Render needs some light clean up but this is super handy to have for later UI elements!

#3d #3dart #indiedev #gamedev #lowpoly #pixelart #Re:Kindled #PSX #gamedesign

11 months ago 27 4 0 0
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I discovered NLA in #blender. It doesn't seem too difficult, but I've only really scratched the surface at this point. Keeping all the animations as different tracks & being able to mix them together will be very useful.

#3d #3dart #indiedev #gamedev #lowpoly #Re:Kindled #PSX #gamedesign #rigging

1 year ago 10 3 0 0
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Decided to adjust some skin weights and started the process of adding easier to use controllers for the current rigs. I'm sure future me will be grateful.

#3d #3dart #blender #indiedev #gamedev #lowpoly #Re:Kindled #PSX #gamedesign #rigging

1 year ago 11 2 1 0

The ribcage is just some simple geometry paired with an off-white emissive material.

The shadow body has the slightest bit of transparency allowing the heart & and ribcage to passthrough. Shouldn't really cause issues at such a low poly count.

1 year ago 1 0 0 0

This project plays with light and dark as a core mechanic. So the exposed ribcage & heart is to have a possible giveaway when they are in the dark. Might be less visible in-engine, don't know just yet.

1 year ago 1 0 1 0
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Another enemy design. A bit on the simple side but I love how they turned out.

These are planned to be more of a general grunt-type threat for the player to deal with.

#3d #3dart #blender #indiedev #gamedev #lowpoly #Re:Kindled #PSX #gamedesign

1 year ago 24 8 5 0
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Her rig is all set, but her tank's cables are not as easy to figure out I as would have hoped :/
Hoping some physics added to the mesh in-engine will be the solution I'm hoping for.

#3d #3dart #blender #indiedev #gamedev #lowpoly #Re:Kindled #PSX #gamedesign

1 year ago 33 3 0 0
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A finally textured enemy for Re:Kindled. The "Submerged" a aquatic ambush hunter of sorts.

A finally textured enemy for Re:Kindled. The "Submerged" a aquatic ambush hunter of sorts.

Same model as before but showcasing the emissive part of this design.

Same model as before but showcasing the emissive part of this design.

Finally in a spot to move on to rigging & animation for this asset. Might come back later and add some rust / wear on portions of the mesh, not really sure just yet.

#3d #3dart #blender #indiedev #gamedev #lowpoly #Re:Kindled #PSX #gamedesign

1 year ago 17 3 0 0
A current progress shot of the "Submerged" enemy type.

A current progress shot of the "Submerged" enemy type.

Currently tinkering on a #WIP for one of the enemy designs. I'm sure the inspirations are clear. I think I will have a ton of fun trying out some more primal animations when the time comes.

#3d #3dart #blender #indiegdev #gamedev #lowpoly #Re:Kindled #PSX

1 year ago 8 1 0 0
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Love to see the progress overtime.
#indiegame #indiedev #gamedev #Re:Kindled #GameDesign #3d

1 year ago 17 7 0 0
Elyse, the ghostly protector of Evie.

Elyse, the ghostly protector of Evie.

Evie and Elyse walking together.

Evie and Elyse walking together.

Elyse is all set and rigged. I can't wait to do some first passes at different animations. And once the fabric simulation is all set up and working it will be a nice final look.

#3d #3dart #blender #indiegdev #gamedev #lowpoly #Re:Kindled #PSX

1 year ago 17 5 1 0
3 quarter view of Evie with her unique pistol, a basic trenchgun, and her lantern.

3 quarter view of Evie with her unique pistol, a basic trenchgun, and her lantern.

Reverse angle of the previous showcase.

Reverse angle of the previous showcase.

Finally got some texture on Evie's props. Turns out the skin weights need a bit more tweaking before I start animation / fabric simulations.

Overall, I'm enjoying how she is turning out!

#3d #3dart #blender #indiegdev #gamedev #lowpoly #Re:Kindled #PSX

1 year ago 20 6 3 0

Really depends on what vibe you aiming for I suppose. Personally, I think option B best fits your tone best. Especially if you game is in the inspired by titles like Farcry II and Stalker.

1 year ago 0 0 0 0
A sight pose to show off Evie has a current rig for animation. The previously mentioned gap on her clothes is due to that part of the mesh needing to be set up for fabric simulation with future animations.

A sight pose to show off Evie has a current rig for animation. The previously mentioned gap on her clothes is due to that part of the mesh needing to be set up for fabric simulation with future animations.

Showcase of Evie's current bones underneath the mesh.

Showcase of Evie's current bones underneath the mesh.

Blender rigs aren't too crazy once you get them rolling. Though skin weights on low poly models can be tricky. Next step are the items and figuring out fabric simulation on the lower portion of her attire, hence the gap on the model.

#3d #3dart #blender #indiegdev #gamedev #lowpoly #Re:Kindled #PSX

1 year ago 8 3 1 0
Front facing low-poly 3D character model. Some additional texture cleanup might be needed, but the direction is meant to be simple for this game's visual direction.

Front facing low-poly 3D character model. Some additional texture cleanup might be needed, but the direction is meant to be simple for this game's visual direction.

An additional angle from the back of the same low-poly model.

An additional angle from the back of the same low-poly model.

I got a much cleaner texture pass this time around for Evie! This doesn't look too different, but the process went much faster than my previous texturing workflow.

Hoping to work on textures for a handful of items next.

#3d #3dart #blender #indiegdev #gamedev #lowpoly #Re:Kindled #PSX

1 year ago 17 4 0 0
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February really flew by.
Decided to give Evie a better set of UV's before doing a second pass at texturing. Worth the extra effort for less warping.

Having symmetrical UV's incase asymmetrical texturing is needed later on.

#3d #3dart #blender #indiegdev #gamedev #lowpoly #Re:Kindled #PSX #WIP

1 year ago 4 1 1 0
The Stellius mascot Petra sitting on a hovering satellite. A cube earth sits far off in the background along with some scattered tools all around her.

The Stellius mascot Petra sitting on a hovering satellite. A cube earth sits far off in the background along with some scattered tools all around her.

I do plenty of work on a little MC server network. We are finally getting some nice renders for the website. Just a #WIP for one of the "coming soon" art pieces.

It's nice to have a handful of active projects at any given time to help avoid burnout.

#Blockbench #Minecraft #lowpoly #3D #Blender

1 year ago 5 1 0 0
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First Draft of a Control Scheme for Re:Kindled. Nowhere close to what the final screen will look like. Input labels on a generic Xbox style game controller are listed all around this diagram.

First Draft of a Control Scheme for Re:Kindled. Nowhere close to what the final screen will look like. Input labels on a generic Xbox style game controller are listed all around this diagram.

Just started the first of many drafts for control schemes. This portion of any game project can be pretty daunting and is incredibly important to get right. No wonder there are designers who dedicate whole careers to this part of game design.

#indiegame #indiedev #gamedev #Re:Kindled #GameDesign

1 year ago 7 1 0 0
My current & new redesign for the Minecraft Dungeons "Guardian Vex" created in Blockbench.

My current & new redesign for the Minecraft Dungeons "Guardian Vex" created in Blockbench.

Original design for the "Guardian Vex" from Minecraft Dungeons.

Original design for the "Guardian Vex" from Minecraft Dungeons.

I don't often post my MC related projects, but I had this reimagining of the old Dungeons design for "Guardian Vex". I figured to show this kind of stuff off along with my regular dev work & art.

TBF the old design was made way before the Vex redesign in 1.20.

#Blockbench #Minecraft #lowpoly #3D

1 year ago 7 0 1 0