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Posts by Paweł - legomyrstan

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WebGPU Node Graph - Ryosuke In this blog I’ll break down the process of writing a node based renderer for WebGPU, what the architecture looks like, and how it practically works.

Interested in how Geometry Nodes work in Blender? In this blog I walk through the process of making a 3D node-based renderer from scratch using #WebGPU and Typescript.

whoisryosuke.com/blog/2026/we...

15 hours ago 20 7 2 0

Cool! Need to spread that to Houdini people!

13 hours ago 1 0 0 0
Revisiting Parallel Transport – Toadstorm Nerdblog

The MOPs tool for orienting curves using parallel transport is eight years old now, and mostly made obsolete by Houdini's native tool for it, but I wanted to revisit our old implementation and improve it a bit anyways. I documented how it works here:

www.toadstorm.com/blog/?p=1168

4 days ago 3 1 0 0

Both gen AI and meat industry is example of inefficiency which is largely subsided and have way to much influence on state actors than it should have. Vegetarianism and efficient low energy problem solving ftw!

6 days ago 1 0 0 0
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Big headline, luckily not as scary as it looks, but an important lesson...

The FBI extracted Signal messages from a defendant's iPhone even after the app was deleted. Here's what actually happened and what to do 🧵

1 week ago 20 12 1 0
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2 weeks ago 395 100 7 10

Thanks!

3 weeks ago 0 0 0 0

Is there newsletter or RSS feed for Graphics Programming Weekly?

3 weeks ago 0 0 1 0
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My erosion filter is out! Video, blog post, and shader source.

It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.

Explainer video:
www.youtube.com/watch?v=r4V2...

Companion blog post:
blog.runevision.com/2026/03/fast...

#ProcGen #vfx #GameDev

3 weeks ago 545 170 16 5
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Wowowow epic talk by @kubekhrm.bsky.social about building liquid glass with SVG and CSS #ReactParis

Check out his post about it!
kube.io/blog/liquid-...

And a library coming soon 🎉

3 weeks ago 33 5 1 1
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Would be nice if there would be more information on how it does simulate fluids. From gifs I guess could be xpbd or something similar.

4 weeks ago 1 0 0 0

Help/docs is always useful on parm panel.

1 month ago 0 0 0 0

“Doggos United” or “Uncs United” have ring to it as well 😅

1 month ago 1 0 0 0
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Free online vector editor & procedural design tool Open source free software. A vector graphics creativity suite with a clean, intuitive interface. Opens instantly (no signup) and runs locally in a browser. Exports SVG, PNG, JPG.

Very early but it's coming nicely:
graphite.art

1 month ago 1 0 0 0

Funny enough company that made 3d for Tron end up as beginning of software company which is responsible for one of first 3d software working on Linux.

1 month ago 0 0 0 0
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LIVE: Ep 465 Special Guest Henry Foster, AKA Toadstorm! YouTube video by Mograph

Matt Milstead from Mograph.com did a little interview with me yesterday where we talked about Houdini, MOPs, and motion graphics in general. Full video is online here: www.youtube.com/live/MsyvhOR...

1 month ago 11 1 0 0

Cavalry is cool but it’s not exactly total alternative to AE. Cavalry is great for motion graphics(and a lot more procedural) but it’s even worst at compositing than AE.

1 month ago 0 0 0 0
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Unless its stdout or stderr, computer can talk to me there.

2 months ago 1 0 0 0

They say exactly the same thing in 2023. Already had big doubts about it back then.

2 months ago 1 0 0 0
Making sure you're not a bot!

Pretty cool ffpeg added OCIO filters!
code.ffmpeg.org/FFmpeg/FFmpe...

2 months ago 2 0 0 0

Afaik it is.

2 months ago 0 0 0 0

On other not switching from Labour as payment lead to serfdom in Polish-Lithuanian Commonwealth and Muscovy which lead to most of population effectively not having any rights.

2 months ago 2 0 1 0

Apparently it was burning in 2019 too

2 months ago 0 0 0 0
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Meanwhile in Poland:
- this oak may not die, will be merge with metal and concrete but oak must survive
(though it’s 600 yo: pl.wikipedia.org/wiki/D%C4%85...)

2 months ago 2 0 1 0
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👀 It's Not About the API - Fast, Flexible, and Simple Rendering in Vulkan What if Vulkan isn't as complex as you thought? This talk walks you through a fast, flexible, and simple appraoch to writing efficient graphics engines in Vulkan.

Many programmers consider Vulkan to be overly complex–maybe not even worth engaging with as an #indiedev. It’s easy to see why people feel this way.

If this is how you Vulkan, or modern graphics APIs in general, the goal of this talk is to change your mind.

gamesbymason.com/blog/2026/vu...

2 months ago 11 4 0 0

make me wanna try add this to Houdini 🤔 if line remove is in nodenetworkutils it might be possible

2 months ago 1 0 0 0

I’ve been doing pipeline on Linux for years and wonder if anyone from #gamedev would be interested in talk about advantages/cool things that make developing pipeline on Linux easier/faster/more scalable compared to Windows?

#techart #pipeline #cgi #3d #linux #windows #vfx

2 months ago 5 0 0 0

I don’t like it but it’s because of court ruling that established if you own book and scan it and use for training it’s “fair use”. Unfortunate consequence of common law and US copyright system.

2 months ago 0 0 1 0
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MOPs: Motion Operators for Houdini This course provides an overview of the MOPs workflow and how it integrates with the rest of Houdini, shows concrete examples of how MOPs can be used in both motion graphics and visual effects workflo...

My MOPs course on Houdini.School is now free! If you want a start to finish course on how (almost) everything works, plus the math background, you can watch it all here: www.houdini.school/courses/mops...

2 months ago 24 8 0 0
just an absolutely perfect example of how the success of plausibility and believability of modern digital effects is used by bozos as evidence that "CGI sucks"

[the suit in the "Iron Man" (2008) shot they're referring to is computer graphics]

Referring to a bozo post that has a shot from IRON MAN “causal reminder that this armor was a real prop and is incredibly convincing and it is over 14 years old*”

just an absolutely perfect example of how the success of plausibility and believability of modern digital effects is used by bozos as evidence that "CGI sucks" [the suit in the "Iron Man" (2008) shot they're referring to is computer graphics] Referring to a bozo post that has a shot from IRON MAN “causal reminder that this armor was a real prop and is incredibly convincing and it is over 14 years old*”

flashback to me pointing out the ultimate irony of visual effects getting so good that our successes are used as evidence that "CGI sucks"

2 months ago 173 33 12 0