Interested in how Geometry Nodes work in Blender? In this blog I walk through the process of making a 3D node-based renderer from scratch using #WebGPU and Typescript.
whoisryosuke.com/blog/2026/we...
Posts by Paweł - legomyrstan
Cool! Need to spread that to Houdini people!
The MOPs tool for orienting curves using parallel transport is eight years old now, and mostly made obsolete by Houdini's native tool for it, but I wanted to revisit our old implementation and improve it a bit anyways. I documented how it works here:
www.toadstorm.com/blog/?p=1168
Both gen AI and meat industry is example of inefficiency which is largely subsided and have way to much influence on state actors than it should have. Vegetarianism and efficient low energy problem solving ftw!
Big headline, luckily not as scary as it looks, but an important lesson...
The FBI extracted Signal messages from a defendant's iPhone even after the app was deleted. Here's what actually happened and what to do 🧵
Thanks!
Is there newsletter or RSS feed for Graphics Programming Weekly?
My erosion filter is out! Video, blog post, and shader source.
It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.
Explainer video:
www.youtube.com/watch?v=r4V2...
Companion blog post:
blog.runevision.com/2026/03/fast...
#ProcGen #vfx #GameDev
Wowowow epic talk by @kubekhrm.bsky.social about building liquid glass with SVG and CSS #ReactParis
Check out his post about it!
kube.io/blog/liquid-...
And a library coming soon 🎉
Would be nice if there would be more information on how it does simulate fluids. From gifs I guess could be xpbd or something similar.
Help/docs is always useful on parm panel.
“Doggos United” or “Uncs United” have ring to it as well 😅
Funny enough company that made 3d for Tron end up as beginning of software company which is responsible for one of first 3d software working on Linux.
Matt Milstead from Mograph.com did a little interview with me yesterday where we talked about Houdini, MOPs, and motion graphics in general. Full video is online here: www.youtube.com/live/MsyvhOR...
Cavalry is cool but it’s not exactly total alternative to AE. Cavalry is great for motion graphics(and a lot more procedural) but it’s even worst at compositing than AE.
Unless its stdout or stderr, computer can talk to me there.
They say exactly the same thing in 2023. Already had big doubts about it back then.
Afaik it is.
On other not switching from Labour as payment lead to serfdom in Polish-Lithuanian Commonwealth and Muscovy which lead to most of population effectively not having any rights.
Apparently it was burning in 2019 too
Meanwhile in Poland:
- this oak may not die, will be merge with metal and concrete but oak must survive
(though it’s 600 yo: pl.wikipedia.org/wiki/D%C4%85...)
Many programmers consider Vulkan to be overly complex–maybe not even worth engaging with as an #indiedev. It’s easy to see why people feel this way.
If this is how you Vulkan, or modern graphics APIs in general, the goal of this talk is to change your mind.
gamesbymason.com/blog/2026/vu...
make me wanna try add this to Houdini 🤔 if line remove is in nodenetworkutils it might be possible
I’ve been doing pipeline on Linux for years and wonder if anyone from #gamedev would be interested in talk about advantages/cool things that make developing pipeline on Linux easier/faster/more scalable compared to Windows?
#techart #pipeline #cgi #3d #linux #windows #vfx
I don’t like it but it’s because of court ruling that established if you own book and scan it and use for training it’s “fair use”. Unfortunate consequence of common law and US copyright system.
My MOPs course on Houdini.School is now free! If you want a start to finish course on how (almost) everything works, plus the math background, you can watch it all here: www.houdini.school/courses/mops...
just an absolutely perfect example of how the success of plausibility and believability of modern digital effects is used by bozos as evidence that "CGI sucks" [the suit in the "Iron Man" (2008) shot they're referring to is computer graphics] Referring to a bozo post that has a shot from IRON MAN “causal reminder that this armor was a real prop and is incredibly convincing and it is over 14 years old*”
flashback to me pointing out the ultimate irony of visual effects getting so good that our successes are used as evidence that "CGI sucks"