Busy busy, finished the fog volume and added it to the starting room to test. Could be a little more defined but that’s tweaking. New music and a new exit portal! #indiedev #indiegame #unrealengine
Posts by Jon Parkins
Got the laser sight growing and shrinking and the level progression port prop working as well as the light flickering with a material light function! #unrealengine #indiedev #indiegamedev #indiegame
Did a little work today, nothing hard core. Added volumetric fog back in, a laser targeting pointer, modified the light shape and added 10 new levels. Lasers are longer and thinner too. #unrealengine #indiedev #indiegamedev #screenshotsaturday
Friend who recently release a game on Steam started a channel supporting his endeavours and story, check, check, check it out! youtu.be/frI0AFcFRbs?... #indiegame #indiedev
Thanks! It's a learning project while I look for work, but taking inspiration from one of my faves growing up, Super SmashTV.
Got the game working on my Steam Deck, and it's pretty fun to play on it! #steamdeck #indiedev #indiegamedev
Hitting 60fps on the MBA M1 when not screen recording! \o/. Added in a health bar, crosshairs and line trace for targeting are on todays agenda. Also added some props back in and changed up the map for a little variety. #unrealengine #indiegamedev #indiegame
Know what I like about this Bluesky is everyone is following everyone back! :D
Lots of little tweaks the past couple days. Changed up the lighting a little bit too to just make it a little more interesting while I play test and post updates. Tomorrow I work on my hit trace system for my player. #indiedev #indiegame #unrealengine
Got the basic twin stick setup on my little top down SmashTV inspired shooter I'm working on! Still things to tweak and improve on it, but its working! #indie #indiegamedev #unreal