Things have been a bit radio silent for the past month. I needed a break quite badly after March, but life has insisted on stepping on the gas instead. I've opted to step away for a bit to recharge.
Posts by Simon S. Andersen
Rumor, but I would LOVE if they managed to revive Starfox properly. Just don't re-imagine Starfox 1 again. It's been remade 3 times. Yes, make a linear rail shooter with lots of weird optional paths, but let time pass. Make me curious how the characters, dynamics and planetary system has changed.
This looks really charming! The bullets wrapping around the path is an interesting quirk that could be expanded on
FINALLY! The Savant - Ascent REMIX physical is OUT NOW! 🤯
We're thrilled to be working with @superraregames.bsky.social - and can't wait for you to get your hands on it!
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@superraregames.bsky.social ❤️
Mira appearing to be floating in the middle of a cavern, surrounded by ominous growtch with faces. Her eyes glow the same as the particles that surround her.
2023's start of year painting. I admit, this was cheating. 2023 was the year of the Rabbit, and Mira isn't actually a rabbit. But... I wanted to depict an important scene in the Explorer series, SO IT COUNTS!
Hmmm...
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Screw it, I'm doin' it
Considering the amount of Snake adjacent codenames in that series, something like Pixel Snake would absolutely be a Kojima offshoot. Digital version of Foxdie or something.
That does make a lot of sense. More than likely the actual truth is I'm just seeing it in my immediate bubble. Still funny though!
Started with a Vaccume cleaner base where you can see what's been pulled in. It didn't do it for me, so I attempted a pompadour-spout idea. The theme was a mess, but it inspired some of Cactus Man's body shape. Last was a firefighter. Liked the idea, but changed my mind.
I never got around to sharing the designs I didn't submit for the competition. They were all half baked, but I've cleaned them up so you get an idea of the thought process over those two days that led to Cactus Man's design.
#MegaManDO #DesignARobotMaster #ロックマンDO
Have this weird desire to do a compilation of all the outfits I've drawn Mira in for all my Explorer paintings. I don't have time, but the idea sounds fun.
A red-ish character with tall ears stands on a root system, twisting in towards the background of some stone structure. The perspective makes no sense. A figure can be seen vaguely in the distance.
This was my first painting of 2019. I had an image in my head of twisting roots and stone from an animated movie that never existed.
This eventually kicked off the entire explorer series I've been doing since then. Mira's character was pretty undefined here.
Been a while since I did this one. Really should continue this particular storyline one of these days
Two characters stand in the mouth of a cave, the walls covered in glowing flora and fossilized shells. On the right is Mira, with her tall ears popping out of the hat on her well padded winter clothes, holding a safety rope. Opposite, further in the cave is some pale being, vaguely resembling her, draped in a red fabric. Outside, the world is twisted the wrong way.
"You're a hard one to find, you know that?!"
The second piece in the Explorer series. This one I leaned more heavy on the cel-animation feel. This is where I started to cement Mira's design somewhat. The larger story started to gain momentum from here.
I've been using Snake as my art-handle my whole career. But I've noticed a funny shift where everyone just calls me Simon, and somehow, without context, it's universally understood they're talking about me.
"Who made this?" "That's Simon's art" "Ah yes, of course"
????
A group led by Mira are walking through a stone hallway of some gigantic structure. Behind them, more of the groupd are getting blown up and lit on fire by various traps, much to Mira's annoyance.
“No... What I told you is that the path is safe, if you don’t TOUCH anything!”
Finally got this explorer painting done. I've never actually shown Mira acting as a guide. Of course, it helps if they LISTEN do the guide...
Mira carrying a set of bizarre pillows strapped to her back like a makeshift backpack. She's wearing baggy clothes and heavy spikes on her shoes for the oncoming ice climb. Walking across the tiles, she is followed by a little floating orb being, vaguely resembling a spiky, golden clamshell.
"Pillow deliveries pay well, but the region is suprisingly cold and require specialty footware to not slip on the ice once you get there. At least its easy to carry..."
Finished up the sketch I did. Possibly my final art of the year. Strangely, this the first time I've ever fully shaded Mira
Day Of The Devs was amazing! Big thanks to everyone who bounced into our game in San Francisco this weekend! 😄 Will we see you at GDC?
Its been a while. Going to paint landscapes for a few hours. Join if that sounds like your jam. www.twitch.tv/snakepixel
Vikings on Trampolines have bounced into San Francisco! Have you been itching to try it?
You'll be able to play the game both at Day of the Devs on March 8th, AND at GDC from the 11th to the 13th! Remember to tag us when you do!
@dayofthedevs.org @officialgdc.bsky.social
Congratulations to the Excellence Award Winners for Mega Man 12! I'd be happy if any one of these outstanding designs made it into the game, and I can't wait to see which one does. You all did great!
#MegaManDO #CactusMan #CleanserMan #JuggleMan #RecycleMan #SweeperWoman #ValveMan #digitalart
The gang! You captured them all really well
Congratulations to the designer of Cactus Man for making it to the top 6 finalist of the MegaMan DO Robot Master contest, here hoping he makes it as part of the main boss roster.
#art #fanart #megaman #megamando #cactusman #robotmaster
Look at him! This looks great!
Drawing (hopefully all of) the 6 dual override contest finalists pt. 2: Cactus Man
@snakepixel.art
#megaman
#rockman
#dualoverride
#megamando
Cactus Man fanart
(Cuz I love his design and hope cactus man win :D)
For @snakepixel.art
I mean, they have to now. They like the cactus, I make a game. Thems the rules!
My logic wasn't sound!