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Posts by passivestar

sorry :D
even if we solve the vertex painting workflow you'd still ideally need proper modeling tools if you want to be making levels in engine without a DCC like blender or trenchbroom. the way I see it for now we're stuck with two apps anyway, adding vertex painting to godot won't change that much

4 weeks ago 8 1 1 0

why do it when you get better control over what happens to vertex color if you vertex paint in blender? if modified reimported geometry changes vertex indices you lose what you painted in godot

4 weeks ago 10 1 1 0
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4 weeks ago 21 1 2 0

not mine, post literally starts with a tag! 😂

1 month ago 8 1 1 2
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Improve Run bar: include embed option & consolidate buttons · Issue #14491 · godotengine/godot-proposals Problem or limitation This is the current design of the run bar: Running the game with the current run bar design has a few usability challenges: Many, many, many, many users don't understand how t...

full proposal 👑

1 month ago 36 1 1 0
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@adriaan.games has been cooking a better godot runbar:

- cleaner ui by default
- custom run presets for different scenes and run params (buttons in the optional right panel)
- includes embedding options that were previously separate

1 month ago 240 9 4 1
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maybe it's time for a UI for creating custom menus in blender now that 5.1 assigns operator names to node tools

1 month ago 97 2 0 0
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"somehow 4.5 returned"

1 month ago 31 1 0 0

dragged into blender and screenshotted the viewport. dof is affinity photo filter

1 month ago 3 1 1 0
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alright lets see what nvidia is up to

1 month ago 470 49 7 1
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did you mean ultra quality?

1 month ago 1 1 1 0

it's not enough 😂

1 month ago 4 2 1 0

needs object motion blur otherwise it looks like ducks start flying up in the second part of the video 😄

1 month ago 8 1 1 0

who is lilly

1 month ago 4 1 2 0
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should I work on godot or should I make a game in it

1 month ago 302 6 19 1

idk but people like when I post pictures with balls in them 🌝

1 month ago 15 1 0 0

yeah neither of them work well for interiors in my experience. there's no gi in that video

1 month ago 8 1 0 0

this is not raytracing, this is linearly transformed cosines

also there's no SSR or reflection probes in the video, reflections on the floor are specular lobes from area lights

1 month ago 73 4 1 0

mbp m1 max

1 month ago 3 1 0 0
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haven't measured to tell exactly but fps feels decent on my laptop. I think it should run fine on most hardware

1 month ago 26 3 1 1

no, this is not raytracing

1 month ago 10 1 0 0
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Add Rectangular Area Light Source by CookieBadger · Pull Request #108219 · godotengine/godot This PR adds a rectangular area light source, implemented via Linearly Transformed Cosines (LTC) with textures. It makes use of a Lookup-Table added in the form of two .dds files, and adds some fie...

@cookiebadger.bsky.social you dropped this 🫴 👑

1 month ago 139 4 2 1
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EVERYBODY STAY CALM! we have realtime area lights in godot, I REPEAT, AREA LIGHTS IN GODOT, this is not a drill 🚨 🗣️

1 month ago 1438 221 30 12
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Kenney be out there inventing the most kawaii shit you've ever seen

1 month ago 34 1 0 0

can't believe they forgot bevy!! 🥀💔

1 month ago 15 1 0 0

It's a good point, I know that the team is pretty aware of the maintenance cost and they try not to merge code if there's no way for it to be maintained. It's the case with i.e Jolt.

With raytracing PRs will probably be opened by godot rendering contributors and not nvidia themselves, we'll see

1 month ago 3 1 0 0
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Priorities – Godot Engine Godot Priorities

just to clarify, raytracing is not something that only nvidia is interested in adding, adding raytracing to godot has been brought up by Juan before, a lot of people in the community want it and godot team itself wants it, it's even on the priorities page:
godotengine.org/priorities/#...

1 month ago 2 1 1 0

If it runs better on some gpu at expense of smth else - yeah. But here you either have the feature or you dont. I'm not sure what the concern is about

i.e I care more about lightmaps than realtime GI, so I open/test those PRs, but it doesn't make the engine worse for those who don't use lightmaps

1 month ago 2 1 1 0
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It's a popular opinion. But you don't expect nvidia to open ux prs right? Obviously they want to sell cards, but them having their own incentives doesn't diminish what they contribute to open-source. It doesn't have to serve all art styles to be of value to a general-purpose game engine

1 month ago 5 2 1 0
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1 month ago 7 1 0 0