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Posts by Normal Canard

don't mind the lash ulting their whole team in the bg.

1 week ago 3 0 0 0
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Deadlock fanart time!!

#deadlock #fanart #digitalart

1 week ago 415 116 2 0

idk why, but this made me want to see character interactions in that style. Like, crossing blades or somethings like that. Would look sick.

1 week ago 1 0 0 0

Just go a little faster and I'm sure you'll catch that slippery tail one day, snake!

1 week ago 1 0 0 0

Similar for me, but it was on a weird online flash game. The best gameplay experience is the one of making a game imo. As a kid you get this glimps of the game dev process and how accessible it might be to you.

Sometimes I go on back on these games, still making maps. It's fun.

1 week ago 1 0 1 0
Créer son premier jeu vidéo, l'histoire de Pluralys - Podcast Mage Bleu EP09
Créer son premier jeu vidéo, l'histoire de Pluralys - Podcast Mage Bleu EP09 YouTube video by L'Auberge de Tetryl

🔥 Nouvelle saison du Mage Bleu !
J'ai eu le plaisir de recevoir une partie de l'équipe @pluralys.bsky.social qui sort son jeu aujourd'hui !

J'ai également retravaillé toute la formule, clairement un projet dont je suis super fier 🧙‍♂️

Youtube : youtu.be/nsWD2HvXOaI
Podcast : liens.tetryl.fr/mage.html

1 week ago 15 6 1 0
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Pluralys on Steam Pluralys is an RPG focused on exploration, comedy and intrigue. You play Elie, a young person living a peaceful life, until unexpected visitors arrive and change everything. What seems like a quiet, cozy story hides a deeper mystery and many other adventures to discover.

Pluralys just came out today!! I'm so happy. I worked on some quests and additionnal art, pls go wishlist it on Steam and try out the free demo for yourself!

store.steampowered.com/app/3275440/...

#gamedev #indiedev #gamemaker #indieRPG #cozygame

1 week ago 15 5 1 0

do tangled headphone cables count? I know it's hard to draw, but not sure about modeling.

1 week ago 0 0 1 0

ok i stop.

1 week ago 0 0 0 0
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a black and white photo of a man with the words " another one " above him ALT: a black and white photo of a man with the words " another one " above him
1 week ago 0 0 1 0
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a black and white photo of a man with the words " another one " above him ALT: a black and white photo of a man with the words " another one " above him
1 week ago 0 0 1 0
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a black and white photo of a man with the words " another one " above him ALT: a black and white photo of a man with the words " another one " above him
1 week ago 0 0 1 0
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oh no! now I have to follow someone else!!

1 week ago 0 0 1 0

A feels more 'heavy', like the energy is currently stored and could burst out any moment.

B feels light and frenetic and actively dangerous

also, B feels more in sync with the spin speedof the top, so idk what that means for readability. Is it easier or harder to read at a glance? 🤷

1 week ago 0 0 0 0

Now I want the most satisfying sound in existence to play when you complete a shape.

2 weeks ago 1 0 0 0
BeepBox BeepBox is an online tool for sketching and sharing instrumental music.

The only audio related software I somewhat know how to use is beepbox.co. So, using the ultraabox.github.io branch, I could import my samples and do all the processing I wanted!

I like how it came out :)

2 weeks ago 1 0 0 0
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For this project I wanted to improve at audio in general. Almost every sfx in the game is just my heavily edited voice.

#beepbox #sounddesign #gamedev #indiedev

2 weeks ago 11 3 1 0

oh welp, I tried. gl with that

2 weeks ago 1 0 0 0

Then I suppose pings and something like a callout wheel might be really useful for even quicker comms.

2 weeks ago 0 0 1 0

This especially helps when you want to connect your signal to many nodes in different scenes. Let me know if this helps with your issue.

I don't like working with autoloads too much, but this seems worth the trade to me. (thinking about dev time)

2 weeks ago 0 0 1 0

ok, so I found an alternative that might work for you is to manage this with an event manager autoload. You would only have to bother connecting anything when your node is creates (like _enter_tree or _ready), and then you don't have to play around the editor no more.

2 weeks ago 0 0 1 0

I never usually connect using the editor because of that, doing everything through code to get the most out of my resources (which often hold most of the game logic, not sure if that's the best approach, but I like it)

2 weeks ago 1 0 0 0

didn't see this message at first, ok, so from the inspector, I see. I'll try to experiment with that, sounds like a good challenge

2 weeks ago 0 0 1 0

thx, I was familliar with the godot terminology, not the standard one. Makes more sense now.

So you are trying to connect a signal on a ressource to a function on a node, is that it? (from the inspector specifically?)

2 weeks ago 1 0 0 0

hi, I have a hard time understanding the question (programing isn't my main thing), but I feel this is an opportunity for me to learn. What does "call bound" mean here?

2 weeks ago 0 0 1 0
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It's a bit hard to keep track of where the player character is with a background color this close to its color :/

2 weeks ago 1 0 2 0

This is how I discover the existence of the xeno series heardle and I am ashamed at my first score. I know the songs ok, just not the names!!

Xeno Series Heardle #57 🎧

Full Xeno Series
⬜🟥⬜⬜⬜

Xenoblade Heardle
🟥🟥🟥🟥🟥

Single Game
⬜🟩⬛⬛⬛

2 weeks ago 2 0 0 0

idc what people say, centering a div will always be the biggest gatekeep to web dev.

2 weeks ago 1 0 0 0

This is so based it's on a level of its own.

2 weeks ago 1 0 0 0

I love scary fishes

2 weeks ago 1 0 0 0