I never knew it was a thing, but its not bad! Lacks a lot of features from the other texture painting tools but for NPR stuff its decent, nice to be able to work on stuff away from the desk too
Posts by Jake Benbow
Damn, my version doesn’t have the smush or the skrungle node
Playing around with iPad workflows - sculpting in Nomad and texturing in Procreate
When did it shift so heavily towards wanting endless updates? I'd much rather the developers move on and see what thing they can make next
The Banished Vault is on sale!
It's a strategy game about the difficult and terror of space travel. It uses nearly-correct math to determine delta-v, resources strictly tracked in the world, and dice rolls to simulate anomalies.
There's lots more but the included manual explains the rest!
Friendly reminder that Trash City Turbo is now available to wishlist on steam. If its something you like the look of, consider adding us to your wishlist, re-shraes appreciated!
store.steampowered.com/app/4484260/...
Happy 40th Emma! 🎉
Looking for work in a PART TIME capacity at the moment, if anyone needs the help of a Level Designer or Unity Generalist get in touch!
5 years industry experience, most recent work was with Bithell Games on TRON: Catalyst
You've got to do it now, how hard can all this game development lark be
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
www.pentadact.com/2026-01-08-1...
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
Looking good dude! Is this the Jim Lahey no-knead recipe? I'm a big bread nerd, been making sourdough for a year now. Such an interesting and rewarding rabbit hole to venture down
How doable is woodworking at home? I've never done it before but there's no workshops around or places to learn but I'm not sure how achievable it is to buy stuff yourself and self teach online?
A screen capture of a food truck in the late stages of texturing. It's an old Citroen H van, colored in an ocean blue. The image displays two perspectives of the truck, both the front/left and the front/right.
Inching my way closer and closer to finishing this piece! I'm actually pleased with how it's turning out.
Also wanted to thank @jakebenbow.bsky.social! I've been using his painterly texture maps and they work so incredibly well! It's been an absolute joy to use.
#3d #gameart #gamedev
Take a look at some of the work I got to do on TRON: Catalyst!
(Check out the rest of the art teams posts too)
www.artstation.com/artwork/K3o9QX
Hello Hello 🍃
I am excited to share some art from my former Bithell team and me for TRON: Catalyst! ✨
We poured a lot of love into our version of The Grid -- check out our work ⬇️⬇️⬇️
#GameArt #EnvironmentArt #TRON #3DArt
www.artstation.com/artwork/EzWQzq
Exo character lineart holding identity disc ready to fight
Here is a little selection of my work on Tron: Catalyst. You can see more in replies, in-game, and also work from previous titles linked below
Myself and the rest of the old Bithell art team have put together our own art blast for TRON: Catalyst!
A lot of love went into crafting our version of The Grid, so please go and show some love to all the very talented folks that made it happen.
www.artstation.com/artwork/oJeWGw
Yes Darbs! 😁
Thanks Emma! 🙌
Thanks Farleigh ❤️
I’m incredibly excited to be starting a new position as a 3D Artist at @futurlab.co.uk this week! 🥳
It's another step in my journey and one I'm really looking forward to, with some fun projects on the horizon and a super friendly and welcoming team!
Its been an absolute pleasure to work with Mike and the team at Bithell Games for 3 fantastic years. Cant speak highly enough of the team, truly some of the best folks ive had the honour to work with! 🙌🙌👏👏
Another certified Games Industry™ moment 🙃🫠
Gutted for the team, and everyone else involved. I've spent the last 3-and-a-bit years surrounded by the funniest, friendliest, and most talented people I've ever worked with.
Here's hoping everyone lands on their feet (they should, they're amazing)
✋ hiiii. i was affected by this
this is sad, and i'm sad, because this team was utterly stellar. i've learned SO much from these wonderful people, and i've never felt more able to be myself than at Bithell Games
because i'm me, i blogged about why Bithell Games means so much to me. see below!
In the wake of the announcement regarding redundancies at Bithell Games please go and follow these wonderful, talented people go.bsky.app/U1R3UmV
My time at Bithell Games has been fantastic, but today it unfortunately comes to a close.
I've been fortunate enough to work alongside some great people. If you're hiring then I can't recommend them enough, they're awesome.
I'll have personal news to share next week.
My partner finished her first CGMA class and has started to post some of the work. Its super awesome seeing her progress and how far she has come. www.artstation.com/artwork/5WgkPP
Thank you mate, glad you're enjoying it!
👋
Ok I need to sort my schedule out, this is my first in-person event in years so be kind. If you are:
- Going to Develop
- Want to talk state of the industry
- Want to talk production
- Want to scream into the void
Lets do a thing please, HMU 🖤