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Posts by Jake Benbow

I never knew it was a thing, but its not bad! Lacks a lot of features from the other texture painting tools but for NPR stuff its decent, nice to be able to work on stuff away from the desk too

2 days ago 1 0 0 0

Damn, my version doesn’t have the smush or the skrungle node

2 days ago 3 0 0 0
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Playing around with iPad workflows - sculpting in Nomad and texturing in Procreate

2 days ago 55 7 3 0

When did it shift so heavily towards wanting endless updates? I'd much rather the developers move on and see what thing they can make next

2 weeks ago 5 0 1 0
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Save 33% on The Banished Vault on Steam A strategy game of exploration, endurance, and space travel on an interstellar gothic monastery. Explore solar systems, harvest resources, construct outposts, and face hazards in the challenging unive...

The Banished Vault is on sale!

It's a strategy game about the difficult and terror of space travel. It uses nearly-correct math to determine delta-v, resources strictly tracked in the world, and dice rolls to simulate anomalies.

There's lots more but the included manual explains the rest!

1 month ago 55 22 2 2
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Trash City Turbo on Steam Fire up your Turbo-charged Street Sweeper and carve perfect lines, at breakneck speeds, through the filth-ridden lower sectors of Neotropolis.

Friendly reminder that Trash City Turbo is now available to wishlist on steam. If its something you like the look of, consider adding us to your wishlist, re-shraes appreciated!

store.steampowered.com/app/4484260/...

1 month ago 81 47 1 1

Happy 40th Emma! 🎉

1 month ago 1 1 1 0
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Looking for work in a PART TIME capacity at the moment, if anyone needs the help of a Level Designer or Unity Generalist get in touch!

5 years industry experience, most recent work was with Bithell Games on TRON: Catalyst

2 months ago 91 33 1 1
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You've got to do it now, how hard can all this game development lark be

3 months ago 1 0 1 0
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

3 months ago 1848 577 51 65

Looking good dude! Is this the Jim Lahey no-knead recipe? I'm a big bread nerd, been making sourdough for a year now. Such an interesting and rewarding rabbit hole to venture down

4 months ago 2 0 0 0

How doable is woodworking at home? I've never done it before but there's no workshops around or places to learn but I'm not sure how achievable it is to buy stuff yourself and self teach online?

6 months ago 1 0 1 0
A screen capture of a food truck in the late stages of texturing. It's an old Citroen H van, colored in an ocean blue. The image displays two perspectives of the truck, both the front/left and the front/right.

A screen capture of a food truck in the late stages of texturing. It's an old Citroen H van, colored in an ocean blue. The image displays two perspectives of the truck, both the front/left and the front/right.

Inching my way closer and closer to finishing this piece! I'm actually pleased with how it's turning out.

Also wanted to thank @jakebenbow.bsky.social! I've been using his painterly texture maps and they work so incredibly well! It's been an absolute joy to use.

#3d #gameart #gamedev

6 months ago 48 10 0 0
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Tron: Catalyst - Gameplay Animations, Rich Stubbs Tron: Catalyst has officially been released, and it’s been an incredible ride being part of the team that brought this Disney project to life. From the very start of development I had the chance to h...

Take a look at some of the work I got to do on TRON: Catalyst!

(Check out the rest of the art teams posts too)

www.artstation.com/artwork/K3o9QX

8 months ago 18 12 1 0
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TRON: Catalyst - Arena 4A, Beatriz A. Gamero Rodríguez As part of the Environment Art team on TRON: Catalyst, I had the opportunity to contribute to Arena 4A level. My responsibilities included set dressing, creating modular and unique props which I inte...

Hello Hello 🍃
I am excited to share some art from my former Bithell team and me for TRON: Catalyst! ✨

We poured a lot of love into our version of The Grid -- check out our work ⬇️⬇️⬇️

#GameArt #EnvironmentArt #TRON #3DArt

www.artstation.com/artwork/EzWQzq

8 months ago 48 25 2 0
Exo character lineart holding identity disc ready to fight

Exo character lineart holding identity disc ready to fight

Here is a little selection of my work on Tron: Catalyst. You can see more in replies, in-game, and also work from previous titles linked below

8 months ago 94 19 4 1
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TRON: Catalyst - Vertical Slice, Jake Benbow Environment renders of the City level in Tron Catalyst. I was responsible for a range of responsibilities in this area of the game, including making modular kits, modelling and texturing props, mater...

Myself and the rest of the old Bithell art team have put together our own art blast for TRON: Catalyst!

A lot of love went into crafting our version of The Grid, so please go and show some love to all the very talented folks that made it happen.

www.artstation.com/artwork/oJeWGw

8 months ago 72 32 0 0

Yes Darbs! 😁

8 months ago 1 0 0 0

Thanks Emma! 🙌

8 months ago 1 0 0 0

Thanks Farleigh ❤️

8 months ago 0 0 0 0
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I’m incredibly excited to be starting a new position as a 3D Artist at @futurlab.co.uk this week! 🥳

It's another step in my journey and one I'm really looking forward to, with some fun projects on the horizon and a super friendly and welcoming team!

8 months ago 26 0 5 0

Its been an absolute pleasure to work with Mike and the team at Bithell Games for 3 fantastic years. Cant speak highly enough of the team, truly some of the best folks ive had the honour to work with! 🙌🙌👏👏

8 months ago 67 14 2 1

Another certified Games Industry™ moment 🙃🫠

Gutted for the team, and everyone else involved. I've spent the last 3-and-a-bit years surrounded by the funniest, friendliest, and most talented people I've ever worked with.

Here's hoping everyone lands on their feet (they should, they're amazing)

8 months ago 82 15 2 1

✋ hiiii. i was affected by this

this is sad, and i'm sad, because this team was utterly stellar. i've learned SO much from these wonderful people, and i've never felt more able to be myself than at Bithell Games

because i'm me, i blogged about why Bithell Games means so much to me. see below!

8 months ago 98 44 5 0
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In the wake of the announcement regarding redundancies at Bithell Games please go and follow these wonderful, talented people go.bsky.app/U1R3UmV

8 months ago 121 74 2 2

My time at Bithell Games has been fantastic, but today it unfortunately comes to a close.

I've been fortunate enough to work alongside some great people. If you're hiring then I can't recommend them enough, they're awesome.

I'll have personal news to share next week.

8 months ago 40 13 2 0
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Bunny Forge | Game Environment + Breakdown, Marissa Fortman This environment was created as part of my course work for the CGMA Creating Stylized Game Assets course with Ashleigh Warner (https://www.artstation.com/ashdoodles). I wanted to create a cozy, whimsi...

My partner finished her first CGMA class and has started to post some of the work. Its super awesome seeing her progress and how far she has come. www.artstation.com/artwork/5WgkPP

8 months ago 15 4 0 0

Thank you mate, glad you're enjoying it!

8 months ago 1 0 0 0

👋

8 months ago 1 0 1 0

Ok I need to sort my schedule out, this is my first in-person event in years so be kind. If you are:
- Going to Develop
- Want to talk state of the industry
- Want to talk production
- Want to scream into the void

Lets do a thing please, HMU 🖤

9 months ago 6 5 1 0