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Posts by turtleSpaces Logo Coding

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Sparkle Pen #creativecoding

1 month ago 2 0 0 0
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Square Dance #creativecoding

Coding and creativity are muscles that need to be exercised every day!

1 month ago 2 0 0 0
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This is simple but pretty groovy!

1 month ago 0 0 0 0
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Triangle Kaleidoscope #creativecoding #generativeart

Felt like doing something a bit simple today. Simple is good sometimes!

#Code in reply... #codeart

1 month ago 1 0 1 0
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3D Physics Demo...

1 month ago 0 0 0 0
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Polar Perlin Flower #creativecoding #generativeart

1 month ago 0 0 0 0
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Ball Pit #creativecoding

'Elastic' balls vs. 'mechanical' box. Mechanical physics objects are moved arbitrarily.

1 month ago 1 0 0 0
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1 month ago 0 0 0 0
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Amiga Balls #creativecoding #generativeart

Inverse gravity test. Code in reply...

1 month ago 1 0 1 0
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Tumbler #creativecoding

2 months ago 2 0 0 0
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More testing 3D physics integration -- did you know any turtle in turtleSpaces Logo can also be a camera? Check out how the perspective changes between the external view and the turtle #creativecoding #STEMEducation

2 months ago 2 0 0 0

You can keep it going! There's a community that shares via the #creativecoding and #generativeart hashtags that continues year-round

2 months ago 0 0 0 0
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We use colors 16 and 17 to define dynamic colors based on the sine of the forever loop counter, and create gradient lines of lengths based on Perlin noise, and a surrounding spline, which are posterized and pixelized by the shader.

2 months ago 0 0 0 0
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Metamorph #genuary31 #genuary2026

#genuary Day 31: Use only shaders.

turtleSpaces uses two shaders: one for the 'line' default pentype, and a pixel / dither shader (just called 'shader'). So I made a routine using the line and perlin noise.

Code in reply #creativecoding #generativeart

2 months ago 5 2 1 1
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Hopefully Bluesky handles the video compression better than X did!

2 months ago 0 0 0 0
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Z-Pie-ting #genuary30 #genuary2026

#genuary Day 30: It's not a bug, it's a feature

Code in reply... #creativecoding #generativeart

2 months ago 3 2 1 0
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Octopus (Longer Render) #genuary25 #genuary2026

#Genuary Day 25: Organic Geometry

2 months ago 3 1 0 0
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Recursive Grid #Genuary Day 26 #genuary26 #genuary2026 #creativecoding

2 months ago 1 1 0 0
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This procedure employs the pushturtle / popturtle 'stack' to return to prior turtle positions to create new branches. We use rerandom and sine to gradually 'evolve' and 'devolve' the gene, advancing the RNG between the reconstruction of each gene.

2 months ago 0 0 0 0
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Bad Genes #genuary29 #genuary2026

#Genuary Day 29: Genetic evolution and mutation

Code in reply... #creativecoding #generativeart

2 months ago 0 1 1 0
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We use four hatchlings and the physics engine to update the locations of the text 'comets' (I know this is cheating, but it works!) The main turtle draws the new locations using text characters and erases old ones, also adding and erasing 'stars' (.)

2 months ago 1 0 0 0
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Text Bounce #genuary28 #genuary2026

#Genuary Day 28: HTML. Well, Logo isn't HTML, so I did a textmode thing instead!

Code in reply...

2 months ago 5 3 1 0
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2 months ago 0 0 0 0
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Vines #genuary27 #genuary2026

#Genuary Day 27: Living Things

Code in reply... #creativecoding #generativeart

2 months ago 7 1 1 0
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Recursive Grid #genuary26 #creativecoding #generativeart

2 months ago 0 0 1 0
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2 months ago 0 0 0 0
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Octopus #genuary25 #genuary2026

#Genuary Day 25: Organic Geometry

Code in reply...

2 months ago 1 1 2 0
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The first time the forever loop runs, it puts the locations of all the squares in a list, then shuffles it. This list becomes the destination positions for all the squares. Each frame we move the squares from their origin to their destination based on the sine of the forever loop counter

2 months ago 0 0 0 0
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Checkerboard #genuary24 #genuary2026

#Genuary Day 24: Perfectionist's Nightmare

Code in reply #creativecoding #generativeart

2 months ago 3 1 1 0
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