All the source blender rigs are already provided. It might just be a discover ability issue. There are also people that want to use other tools like Maya or Cascaudeur
Posts by Scott Petrovic
I can think about adding extra tags for that. it might get tricky if people start doing slight variations on existing animations by improving them.
I probably just need to make more tutorials on how to do this. I have a contributors section I have been adding people that have helped out. It will mostly be in Blender
Thanks again for the push. I need to remember to tag these things
Thanks!
Update 7 Released for Mesh2Motion! ๐
โจ 20+ new animations available
โจ Root motion support for animations
โจ New head/body separation option for human
โจ Mirror animations options
Release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org
Would love feedback
Thanks
Mesh2motion exports to GLB, which blender supports well.
I like this. This is a good idea.
Just coded up mirroring animations. Good for one-sided actions like punching. Will be in the next release of Mesh2Motion. #gamedev #threejs #animation3d
#Godot hasn't added this yet. Maybe will be useful. tinyurl.com/yd544jby
Good. Hope people find it helpful.
Starting to code head correction controls for Mesh2Motion. This will help with models that have large head areas that get pulled by the shoulders and arms. A few people asked about how to easily improve this situation. #gamedev #threejs #opensource #characterart
thanks
ok. interesting. I probably need to read up more with this stuff with how these platforms work.
Thanks. You are better at marketing than I am with all these tags
Update 6 Released for Mesh2Motion! ๐
โจ Explore page to view all animations
โจ Added a few animations for bird and fox
โจ Better control rigs for animators
Full release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org
Would love feedback
Working on "Explore" page for Mesh2Motion. You can browse the available animations/rigs without having to build it. This will be in the next release. #gamedev #threejs
very nice
Update 5 released for Mesh2Motion!
๐ New Dragon rig with starter animations
โจ UX improvements & fixes
โจ Fixed GLTF imports + new DAE format support (ZIP bundling required)
Release notes: mesh2motion.org/news
Try it: app.mesh2motion.org
Would love your feedback!
Any help would be great. My animations are pretty bad.
can you point me to a link to where you got that file? That almost looks like the origin point for the model is way below the actual mesh
I would have to see your mesh to see what is going on. I tried a couple FBX files and they seemed ok. My guess is the origin for the model is maybe in a weird spot. It is usually at 0,0,0
That should be ok. Are there issues? Just select all the meshes in Blender and export to a GLB. Then try to import them into Mesh2Motion
Yep. Use them however you want.
Thanks. This project is pretty new. It might take sone time. A lot of people aren't on this platform too.
Update 4 is live! ๐
โจ Animation video previews
โจ Dark & light theme toggle
โจ Better navigation
โจ Animation player
Full release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org
Would love your feedback โ what should I improve or add next?
Thanks
Major Mesh2Motion update dropping soon! ๐ฅ New features include:
- Dark/light theme toggle
- Video previews
- Animation player
- Mini 3D view helper
- Better navigation
Can't wait to share what I've been building โ release coming soon
Just fixed this. That extension cannot parse CSS like *, so it breaks if it sees that.
It could potentially be an option in the future. Face rigs are just more bones in the head area. There are currently no rigs in the app that have face bones though.