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Posts by Scott Petrovic

All the source blender rigs are already provided. It might just be a discover ability issue. There are also people that want to use other tools like Maya or Cascaudeur

2 weeks ago 0 0 0 0

I can think about adding extra tags for that. it might get tricky if people start doing slight variations on existing animations by improving them.

2 weeks ago 0 0 0 0

I probably just need to make more tutorials on how to do this. I have a contributors section I have been adding people that have helped out. It will mostly be in Blender

2 weeks ago 1 0 0 0

Thanks again for the push. I need to remember to tag these things

4 months ago 1 0 0 0

Thanks!

4 months ago 1 0 0 0
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Update 7 Released for Mesh2Motion! ๐ŸŽ‰

โœจ 20+ new animations available
โœจ Root motion support for animations
โœจ New head/body separation option for human
โœจ Mirror animations options

Release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org

Would love feedback

4 months ago 105 28 1 2

Thanks

5 months ago 0 0 0 0

Mesh2motion exports to GLB, which blender supports well.

5 months ago 0 0 0 0

I like this. This is a good idea.

5 months ago 0 0 0 0
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Just coded up mirroring animations. Good for one-sided actions like punching. Will be in the next release of Mesh2Motion. #gamedev #threejs #animation3d

#Godot hasn't added this yet. Maybe will be useful. tinyurl.com/yd544jby

5 months ago 44 7 3 0
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Good. Hope people find it helpful.

5 months ago 1 0 0 0
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Starting to code head correction controls for Mesh2Motion. This will help with models that have large head areas that get pulled by the shoulders and arms. A few people asked about how to easily improve this situation. #gamedev #threejs #opensource #characterart

5 months ago 31 8 1 0

thanks

5 months ago 0 0 0 0

ok. interesting. I probably need to read up more with this stuff with how these platforms work.

5 months ago 0 0 1 0

Thanks. You are better at marketing than I am with all these tags

5 months ago 1 0 2 0
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Update 6 Released for Mesh2Motion! ๐ŸŽ‰

โœจ Explore page to view all animations
โœจ Added a few animations for bird and fox
โœจ Better control rigs for animators

Full release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org

Would love feedback

5 months ago 34 7 0 2
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Working on "Explore" page for Mesh2Motion. You can browse the available animations/rigs without having to build it. This will be in the next release. #gamedev #threejs

5 months ago 40 8 1 0

very nice

6 months ago 1 0 0 0
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Update 5 released for Mesh2Motion!

๐Ÿ‰ New Dragon rig with starter animations
โœจ UX improvements & fixes
โœจ Fixed GLTF imports + new DAE format support (ZIP bundling required)

Release notes: mesh2motion.org/news
Try it: app.mesh2motion.org

Would love your feedback!

6 months ago 24 5 1 0

Any help would be great. My animations are pretty bad.

6 months ago 0 0 0 0

can you point me to a link to where you got that file? That almost looks like the origin point for the model is way below the actual mesh

7 months ago 0 0 1 0

I would have to see your mesh to see what is going on. I tried a couple FBX files and they seemed ok. My guess is the origin for the model is maybe in a weird spot. It is usually at 0,0,0

7 months ago 0 0 0 0

That should be ok. Are there issues? Just select all the meshes in Blender and export to a GLB. Then try to import them into Mesh2Motion

7 months ago 0 0 0 0

Yep. Use them however you want.

8 months ago 1 0 0 0

Thanks. This project is pretty new. It might take sone time. A lot of people aren't on this platform too.

8 months ago 0 0 0 0
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Update 4 is live! ๐ŸŽ‰

โœจ Animation video previews
โœจ Dark & light theme toggle
โœจ Better navigation
โœจ Animation player

Full release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org

Would love your feedback โ€” what should I improve or add next?

8 months ago 41 6 5 3

Thanks

8 months ago 0 0 0 0
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Major Mesh2Motion update dropping soon! ๐Ÿ”ฅ New features include:

- Dark/light theme toggle
- Video previews
- Animation player
- Mini 3D view helper
- Better navigation

Can't wait to share what I've been building โ†’ release coming soon

8 months ago 47 7 0 1

Just fixed this. That extension cannot parse CSS like *, so it breaks if it sees that.

8 months ago 0 0 0 0

It could potentially be an option in the future. Face rigs are just more bones in the head area. There are currently no rigs in the app that have face bones though.

8 months ago 1 0 0 0