Looks so stunning. Can't wait to see it in motion.
Posts by Bepe
Wow. Amazing ! This looks so good.
Wow, this is absolutely fantastic.
Dude! this is so inspirational! Is the athmosphere and clouds analytic method and the shader in the sphere you do stochastic? Or other way around? How is your technical aproach if multiple volumes overlap?
How many thoughts must have gone into this will gasping this scene to paint. How big of a connection maybe deeper than an ocean just between the shallow water, the flower, the painter and the stone.
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Wow, So cool. Would you willing to share more details about how your denoiser works? What kind of algorithm you use for the prefilter for example?
Looks so good. Is that also real world behaviour with a camera and dof or do real world mirrow behave different?
Dude! You are a machine! Gives me total Black&White Game charm! Keep on rocking
Wow! This is very very impressive
Same here. This was so captivating! Cant wait for season 2 to air.
That is already awesome!. Which simulation methods are you using for collision and integration?
I love the history on the page as well.
Epic! The teapod Configurator I always needed but never knew i did.
Hurray, @lisyarus.bsky.social I got so inspired by your game landscapes and worked hard to get also dividing of the terrain in chunks and support for alot of instances. Not near your level of scale but happy trees anyways :)
Lighting Artists love these features ๐
Hurray! ๐
May I ask how you do the double to camera relative float conversion on a higher level? Do you push doubles to GPU und than calculate camera relative? do you do it before accerlation structures update?
Visually Stunning !
Wow, that is some advanced stuff. Would you go into detail what the colors represent. Is every location with same color ok to use values stored in the reservoir?
Wow. Looks coool
Are you willing to share what your dream game would be?
Oh, thanks for the detailed explaination. I hope to grasp more about it one day. Do you handle each triangle as ists own lightsource? The packing is also very interesting to keep ray payload data small. I assume.
Wow, so cool you found the bugs. I am beginner when it comes to raytracing. I wonder for what the bitfields are used?
Incredible!
LGR Channel is sooo good!
gorgeous
For me Hayao Miyazaki puts these words in pictures on screen when he shows, small everyday actions in moments of silience in his films. Maybe something that fills them with life so much.
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Wow this is super interesting article.