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Posts by Bepe

Looks so stunning. Can't wait to see it in motion.

5 days ago 1 0 0 0

Wow. Amazing ! This looks so good.

2 weeks ago 1 0 1 0

Wow, this is absolutely fantastic.

2 weeks ago 0 0 1 0

Dude! this is so inspirational! Is the athmosphere and clouds analytic method and the shader in the sphere you do stochastic? Or other way around? How is your technical aproach if multiple volumes overlap?

2 weeks ago 1 0 1 0

How many thoughts must have gone into this will gasping this scene to paint. How big of a connection maybe deeper than an ocean just between the shallow water, the flower, the painter and the stone.

3 weeks ago 0 0 0 0

๐Ÿ˜†

4 weeks ago 3 0 0 0

Wow, So cool. Would you willing to share more details about how your denoiser works? What kind of algorithm you use for the prefilter for example?

2 months ago 0 0 1 0

Looks so good. Is that also real world behaviour with a camera and dof or do real world mirrow behave different?

2 months ago 0 0 2 0

Dude! You are a machine! Gives me total Black&White Game charm! Keep on rocking

2 months ago 1 0 0 0

Wow! This is very very impressive

2 months ago 1 0 0 0
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Same here. This was so captivating! Cant wait for season 2 to air.

3 months ago 0 0 0 0

That is already awesome!. Which simulation methods are you using for collision and integration?

3 months ago 0 0 1 0

I love the history on the page as well.

4 months ago 1 0 0 0

Epic! The teapod Configurator I always needed but never knew i did.

4 months ago 1 0 0 0
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Hurray, @lisyarus.bsky.social I got so inspired by your game landscapes and worked hard to get also dividing of the terrain in chunks and support for alot of instances. Not near your level of scale but happy trees anyways :)

4 months ago 4 1 1 0

Lighting Artists love these features ๐Ÿ‘

4 months ago 1 0 1 0

Hurray! ๐Ÿ˜ƒ

4 months ago 0 0 0 0

May I ask how you do the double to camera relative float conversion on a higher level? Do you push doubles to GPU und than calculate camera relative? do you do it before accerlation structures update?

4 months ago 0 0 1 0

Visually Stunning !

5 months ago 1 0 0 0
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Wow, that is some advanced stuff. Would you go into detail what the colors represent. Is every location with same color ok to use values stored in the reservoir?

5 months ago 1 0 1 0

Wow. Looks coool

5 months ago 1 0 0 0

Are you willing to share what your dream game would be?

5 months ago 2 0 1 0

Oh, thanks for the detailed explaination. I hope to grasp more about it one day. Do you handle each triangle as ists own lightsource? The packing is also very interesting to keep ray payload data small. I assume.

5 months ago 1 0 1 0

Wow, so cool you found the bugs. I am beginner when it comes to raytracing. I wonder for what the bitfields are used?

5 months ago 1 0 1 0

Incredible!

5 months ago 0 0 0 0

LGR Channel is sooo good!

6 months ago 0 0 0 0
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gorgeous

6 months ago 1 0 0 0

For me Hayao Miyazaki puts these words in pictures on screen when he shows, small everyday actions in moments of silience in his films. Maybe something that fills them with life so much.

6 months ago 2 0 0 0

๐Ÿคฃ

7 months ago 2 0 0 0

Wow this is super interesting article.

7 months ago 0 0 0 0