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Posts by Nathan Pichot

Can I inrerest you guys in sum topo?

4 weeks ago 34 5 0 0
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more bits and pieces

1 month ago 5 0 0 1

Guyyyyys

I lied i worked on the frame and am very happy with it, also completely reworked the brake system it is not accurate thanks you locomotive cyclopedia.

1 month ago 8 0 1 0

will share more tomorrow, break from frame, i'll polish everything else and be back to it.

The frame isn't really a focus anyway, that part will be in the shadows.

I'm thinking about jist blocking it out for deadline monday and see feedback

1 month ago 1 0 0 1

Size reference, 170cm king, for the face, i was bored, as for his tools, who am I to perform that kind of surgery on the maya asset browsing biped

1 month ago 1 0 1 0

This particular project will be for my demo reel, flr hard surface modeling for vfx.

I'm not held to absolute accuracy on all details but usually better to have it, I will say that I've spend a bit too much time on the frame so i'll circle back later

1 month ago 1 0 0 1

I just realized you used blender and not maya, same applies, just different tools.

the planning out is the same

1 month ago 0 0 1 0
Clayton Rod Base
Clayton Rod Base YouTube video by Flamboyant Lizard

www.youtube.com/watch?v=ydNS...

1 month ago 0 0 1 0
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Like this? reduction is not always needed but I thought it would be nice to show.

I recorded the process i'll send that too once it's done processing

1 month ago 1 0 0 0
3D image of a T-shaped rod base with a gusset/rib

3D image of a T-shaped rod base with a gusset/rib

Technical drawing of a supported rod base

Technical drawing of a supported rod base

Maybe @karamelizedsoda.bsky.social or any #b3d user could help me.

How to build this shape (rod base with a gusset/rib), while having a correct edge flow and maintaining a perfectly circular base in SubD?

I can't wrap my head around this. Reposts appreciated.

1 month ago 2 1 2 0

Ooooo, no I haven't, i'll add it to the list

1 month ago 1 0 1 0
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Hiya that still helped, I'm mostly curious about usual arrangements for tender undercarriage.

This is how far i got from the internet, can't really figure out the framing and what tachnical pieces should be there.

I think I got something in for the air brakes but i'm probably missing stufd

1 month ago 0 0 1 0

ofc now i realize i forgot to unhind the tender beams

1 month ago 0 0 0 0
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Some Lambert 1 pics for your eyes, I'll render some with blinn later.

Been working on it for a month now, not really anything too hard to model, just a lot of pieces.

What takes the longer is always camera matching and figuring out the shapes

Keeping bolts and screws for last, same time as worble

1 month ago 14 0 1 0
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Queen Ship!

1 month ago 18 2 0 0
Brass letter box and door handle

Brass letter box and door handle

Columbia Road, London E2

Brass letter box and door handle

#reference #buildingreference #materialreference

1 month ago 34 7 0 0
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The river and the sky just being brilliant shades of blue.

The river and the sky just being brilliant shades of blue.

Nice day for it and was bold asked to go into a space to document better but was told no politely but at least I tried.

1 month ago 6 2 0 0
Brick wharf warehouse with loading wooden doors and hoist crane

Brick wharf warehouse with loading wooden doors and hoist crane

Wapping High Street, London E1W

Brick wharf warehouse with loading wooden doors and hoist crane

#reference #materialreference #buildingreference

1 month ago 36 6 1 2

I was absolutely not better at posting but I did finish the shoe

1 month ago 28 4 3 0
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Yo peeps, been a long long while, been focused on this model

Recreating the Baldwin 26, and that's why i wanted to post.

I've been working on the back tender, especially the boggie.

Reference is kind of lacking.

So I was curious to know if anyone knew people interested in talking about trains

1 month ago 69 11 8 0
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Jumping into something a bit more stylised for the @flippednormals.bsky.social challenge. Kinda feeling it out just now, we'll see how it goes from here

2 months ago 14 3 0 0
Video

Our hard surface artist @brickwork.bsky.social has some important words to share.

2 months ago 233 63 3 3
Video

modeling this abandoned military base for our upcoming low poly 3D Metroidvania game, ABYSS X ZERO (๐Ÿ‘‡)

giant drill go brrr

models by: me
music: @ironfairy.bsky.social (from the UNSIGHTED soundtrack)

#lowpoly #gamedev

2 months ago 682 116 14 5
collage of 4 of my art pieces, 2 of which are unfinished. Sorry. My face is in the middle in a circular frame. Hello, nice to meet you. Thanks for checking out my work. There's a link to my Artstation in the post too, wow!

collage of 4 of my art pieces, 2 of which are unfinished. Sorry. My face is in the middle in a circular frame. Hello, nice to meet you. Thanks for checking out my work. There's a link to my Artstation in the post too, wow!

Just moved from the UK back to the Netherlands to a temporary place. Really in big need of permanent type job, even non-gamedev related. Open to links to jobs, contacts, reposts, suggestions for what kind of non-gamedev corners to look in. Anything :)

www.artstation.com/owltruism

2 months ago 48 21 0 0

Been a while, i'll try to be better at updating progress, having fun with this model, more organic Modeling is kind of fun.
I'll share some pics of the sole tomorrow, I thzyou guys will like the topo

2 months ago 41 8 0 1
A close-up of the finished corset sculpt, front and back.

A close-up of the finished corset sculpt, front and back.

A front and back of the dagger. Blocked out in Maya, finished in Z-brush.

A front and back of the dagger. Blocked out in Maya, finished in Z-brush.

A close up of the hands, with gashes on the knuckles and fingers.

A close up of the hands, with gashes on the knuckles and fingers.

A turnaround of the final face sculpt that is Z-wrapped.

A turnaround of the final face sculpt that is Z-wrapped.

Forgot to post an update before the break, so here are some screenshots from my high poly!
I am reserving some inner detailing for the texturing process, just to make sure I can finish the project on time. If I have extra time, I can always go back before I bake.
On to retopology. ๐Ÿ‘
#ProjectWIP

3 months ago 9 4 0 0
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a johnny to end the year

3 months ago 1042 192 4 1

unsurprisingly I think, it's pretty clear that i moved onto refining too fast, i'll go back and camera match my blockout properly.
(not, wasted as i can still reuse the panels) But i don't want to work on a bad base.
lacked motivation so i kept going at it, but i'll fix that tomorrow and start fresh

3 months ago 28 1 0 1
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First day of blockout for this model, got everything pretty close to where it should be, onto refining now

3 months ago 132 13 3 2
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3 months ago 18 4 2 0