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Posts by Josh D | Vaulted Pyramid

I quite liked the film, but I was honestly expecting something vastly different than what it was from the reputation it had garnered.

16 hours ago 2 0 1 0

Yes, I know that means I fell for their stupid marketing tactic. They’re pulling a Haagen Das with it and made a dumb name on purpose to attract attention.

22 hours ago 0 0 1 0

Hormbles Chormbles might be one of the worst names for a consumer product I’ve ever seen.

And yet I have three of those damn bars in my cabinet and keep whispering the name to myself in a little demon voice.

22 hours ago 1 0 1 0

I am too late! But the correct answer was Talk to Me.

1 day ago 1 0 1 0

There's often a lot of pressure around running a mystery in an RPG and having it perfectly mapped out from the onset. We need not be this inflexible. After all, the entire plot of Twin Peaks was influenced by an accident on set while filming the pilot. If Lynch can alter the details, so can you.

2 days ago 3 0 0 0

A one sentence review of Lee Cronin’s The Mummy: if you’re a horror fan, you’ve probably seen this movie before, but it’s well acted and does a good job of achieving what it was attempting.

3 days ago 9 1 0 0
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But holy shit do they love cinematic lighting in that show. So many fucking killer shots where uses someone's glasses to reflect the lighting. Or shots in the dark where you can actually see what's going on.

3 days ago 4 0 1 0

I've been on a very slow "consume everything reasonable X-Files related media" journey the last year-ish (including finding the abridged cassette audiobooks narrated by members of the cast that have since been overwritten for the unabridged versions). All I can say is X-Files good!

3 days ago 2 0 1 0

It's genuinely wild to know with certainty that stealth promo is the only way to actually get eyes on something there and yet the mods are even trying to rip that away.

5 days ago 5 0 0 0
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Minor updates to Rule 7 regarding self-promotion
The r/rpg mods have made a few minor changes to Rule 7 to tighten up some loopholes and clarify some questions that we get asked regularly in modmail.
These changes should result in absolutely zero impact to our regular users.
The changes simply document common things that we are seeing in the queues and modmail and will allow us to moderate more effectively without having to explain the same things over and over in modmail.
We have not changed the definition of an active user, or what is needed to post promotion.
There are some minor grammar changes for clarity, and a few sentences were rearranged.
The following are the non-trivial changes that were made:
OLD:
Affiliate links must be clearly disclosed or they will be removed
NEW:
Affiliate links and other profit-sharing schemes are not allowed.
ADDED TO THE "WHAT IS SELF PROMOTION" LIST:
Discussing "a game you are working on", with obvious intent to fish for questions or requests for details and links.
Asking for features to include or feedback on a game, site, app, or tool that you are building

And the most substantial change:

OLD:

"If you are using a newly created account and start immediately posting to other peoples' work, then you may be seen as a self-promoter in disguise."

NEW:

"If you are using a newly created or inactive account and start immediately posting promotion of other peoples' work, then you will be considered a self-promoter in disguise."

This change is being made because we regularly get into modmail discussions with brand new or inactive accounts that promote a product to multiple subs, but claim "I'm not affiliated" when there is clearly promotion being made. We see enough obvious "stealth promo" that we are now assuming that promo from non-active accounts is self-promo. This doesn't change how we've been moderating these posts (we've been using this assumption for a while now), merely documenting the change.

Thank you.

The r/rpg mods

Minor updates to Rule 7 regarding self-promotion The r/rpg mods have made a few minor changes to Rule 7 to tighten up some loopholes and clarify some questions that we get asked regularly in modmail. These changes should result in absolutely zero impact to our regular users. The changes simply document common things that we are seeing in the queues and modmail and will allow us to moderate more effectively without having to explain the same things over and over in modmail. We have not changed the definition of an active user, or what is needed to post promotion. There are some minor grammar changes for clarity, and a few sentences were rearranged. The following are the non-trivial changes that were made: OLD: Affiliate links must be clearly disclosed or they will be removed NEW: Affiliate links and other profit-sharing schemes are not allowed. ADDED TO THE "WHAT IS SELF PROMOTION" LIST: Discussing "a game you are working on", with obvious intent to fish for questions or requests for details and links. Asking for features to include or feedback on a game, site, app, or tool that you are building And the most substantial change: OLD: "If you are using a newly created account and start immediately posting to other peoples' work, then you may be seen as a self-promoter in disguise." NEW: "If you are using a newly created or inactive account and start immediately posting promotion of other peoples' work, then you will be considered a self-promoter in disguise." This change is being made because we regularly get into modmail discussions with brand new or inactive accounts that promote a product to multiple subs, but claim "I'm not affiliated" when there is clearly promotion being made. We see enough obvious "stealth promo" that we are now assuming that promo from non-active accounts is self-promo. This doesn't change how we've been moderating these posts (we've been using this assumption for a while now), merely documenting the change. Thank you. The r/rpg mods

They should make an rpg subreddit that doesn't hate the people making them lol

5 days ago 465 86 34 50

We are live!

5 days ago 6 2 0 0
Three panel comic. Panel 1: scene from the movie Aliens; Ripley is in a mech suit and delivers her iconic line: “get away from her, you bitch!” Panel 2: the xenomorph queen lunges at Ripley in the robotic suit and they engage in a fight. Panel 3: later, the xenomorph queen is standing in the shower, mid wash. She says, “‘it takes one to know one, honey.’ That’s what I should have said.”

Three panel comic. Panel 1: scene from the movie Aliens; Ripley is in a mech suit and delivers her iconic line: “get away from her, you bitch!” Panel 2: the xenomorph queen lunges at Ripley in the robotic suit and they engage in a fight. Panel 3: later, the xenomorph queen is standing in the shower, mid wash. She says, “‘it takes one to know one, honey.’ That’s what I should have said.”

5 days ago 22095 4499 98 52
Now you've zine it!
w/Elliot Davis & Josh Domanski

Wednesday April 15, 8p et
Twitch.tv/TonyPlusOne

Now you've zine it! w/Elliot Davis & Josh Domanski Wednesday April 15, 8p et Twitch.tv/TonyPlusOne

Now You've Zine It! Is back tonight.
This fan favorite format where we sit down w/2 creators as they dive deep into & interview each other about their work!

Join @unenthuser.bsky.social & @moreblueberries.bsky.social as we talk about Paramore & The Wanderer for @soulmuppet.co.uk's orbital blues!

5 days ago 17 9 1 4

I think Father Fog may finally be the needed catalyst for the Wels catfish horror scenario I’ve been dreaming up.

6 days ago 0 0 0 0

The lost beauty of 20+ episode season shows is that you could kinda just fuck around with a few of those episodes. For example, X-Files at the height of its popularity put out a Frankenstein adaptation, complete with black and white film and music by Cher. 19 mil people watched. It won an Emmy.

6 days ago 16 1 1 1
Video

Listen to Why We Roll. Deep dive to Orbital Blues Month! @soulmuppet.co.uk @jellymuppet.bsky.social @unenthuser.bsky.social @adamstation.bsky.social @carrion-comfort.com

#OrbitalBlues #TTRPG #GameDesign #Podcast #CowboyBebop

6 days ago 8 7 0 2
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@unenthuser.bsky.social just wrapped up all 30 of the generic locations for the Liminal Horror Deluxe Edition.

This section provides common modern locals that you can slot into your sessions, with tools on how to introduce the weird, strange, and horrifying.

6 days ago 24 4 2 2

When it comes to horror, the general idea is that a phone shouldn’t really help you deal with the situation on hand. But this is specifically investigation, where having evidence is key.

1 week ago 3 0 0 0
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I’m very curious to see how Ryan Coogler’s X-Files reboot is going to turn out, as so much of the general conspiracy of the original run relied upon Mulder and Skully not having a camera and miniature computer in the pockets at all times.

1 week ago 5 0 1 0

I love how goofy X-Files can be around Mulder’s obsession with specifically providing the existence of UFOs when that fucker has found out time travel is real and discovered species and phenomena not known to science, but we just kinda brush that to the side.

1 week ago 11 0 1 0

The problem with having ideas like “I want to make a Lies of P inspired Panic Engine hack” is that it’s a little too good for me to not obsessively think about it, despite not having the time to actually make that game right now.

1 week ago 10 0 0 0
PARAMOUR - An Orbital Blues Adventure Paramour tosses your crew into the emotional turmoil of dredged up memories and lost love, as they must choose to either help out a former flame or turn her in for the bounty on her head.

PARAMOUR by @unenthuser.bsky.social have already unlocked a series of their stretch goals, adding mechanics for car chases and tasty matt lamination for the physical zine.

They're closing in on their next goal, with even more art from @lurnoise.bsky.social

www.backerkit.com/c/projects/j...

1 week ago 2 1 1 0

Still taking on new (and returning) clients. So if you are in need of help with your next project, reach out! I'd love to hear your elevator pitch.

Contact and Portfolio at: lonearchivist.com

1 week ago 32 16 0 0

I love how functionally broken Windows is, where it can’t even open its own file browser without lagging.

1 week ago 4 0 0 0
Preview
Rogue Anthems, with Josh Domanski | Ansible Uplink Get more from Ansible Uplink on Patreon

@unenthuser.bsky.social returns to Ansible Uplink!

We reviewed of Hardsuit Holdup on the Hartwell Limited by @jessfrom.online and Voidlock Tombstone @jellymuppet.bsky.social from the VHS Box Set, Rogue Anthems for Orbital Blues.

1 week ago 7 3 0 1
Color illustration of a middle aged black woman with an eyepatch and a firearm on her hand, standing against a brick wall.

Color illustration of a middle aged black woman with an eyepatch and a firearm on her hand, standing against a brick wall.

A bounty hunter I illustrated for PARAMOUR - An Orbital Blues Adventure, which is running its crowdfunding campaign right now:

You can support the project here: www.backerkit.com/c/projects/j... <3

2 weeks ago 41 10 0 1
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Apparently Harrison Ford signed on to the film as it'd let him grow a beard for it, which had been forbidden by studio execs since they thought his face was marketable. Which is a shame that's what it took, as bearded 90s Ford might be the most attractive a man has ever looked.

2 weeks ago 1 0 0 0

There used to be a time where you could do basically whatever you wanted as long as it was for a movie. You know the train crash in The Fugitive (1993)? That wasn't a model, they actually crashed a train.

2 weeks ago 2 0 1 0

Genuinely blown away by the illustrations that Lur pulled together for Paramour.

2 weeks ago 12 3 1 0

We're almost funded!

Join in for some sad space shenanigans.

Inspired by things like "Isadora" by Chief Xian aTunde Adjuah and "Le Samouraï" (1967).

Layout by me
Editing by @meatcastlegameware.com
Art by Josh Clark

2 weeks ago 17 11 2 1