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Posts by Mark Aherne

Persevere - Tower Defense Multi-Target Abilities, Husk Damage and Death Animations
Persevere - Tower Defense Multi-Target Abilities, Husk Damage and Death Animations YouTube video by Universe or Nothing

We will be demoing Persevere at @ardan-ie.bsky.social's FรฌS Game Summit on April 24th. We're busy working on a new, more content complete, build for the event. It will be focused on a station/tower defense level, with all of core tower defense and crew economy gameplay. youtu.be/SZnU5EosQXg

2 weeks ago 8 4 0 0
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//โœจ๐“๐ซ๐š๐ข๐ฅ๐ž๐ซ ๐–๐ˆ๐โœจ// "๐˜›๐˜ณ๐˜ข๐˜ช๐˜ญ๐˜ฆ๐˜ณ ๐˜ข๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ช๐˜ด ๐˜ค๐˜ถ๐˜ณ๐˜ณ๐˜ฆ๐˜ฏ๐˜ต๐˜ญ๐˜บ ๐˜ง๐˜ถ๐˜ญ๐˜ญ-๐˜ฐ๐˜ฏ, ๐˜ข๐˜ฉ๐˜ฆ๐˜ข๐˜ฅ ๐˜ฐ๐˜ง ๐˜ฐ๐˜ถ๐˜ณ ๐˜š๐˜ต๐˜ฆ๐˜ข๐˜ฎ ๐˜ฑ๐˜ข๐˜จ๐˜ฆ ๐˜ค๐˜ฐ๐˜ฎ๐˜ช๐˜ฏ๐˜จ ๐˜ญ๐˜ช๐˜ท๐˜ฆ ๐˜ช๐˜ฏ ๐˜”๐˜ข๐˜ณ๐˜ค๐˜ฉ. ๐˜›๐˜ฉ๐˜ฐ๐˜ถ๐˜จ๐˜ฉ๐˜ต ๐˜ธ๐˜ฆ'๐˜ฅ ๐˜ด๐˜ฑ๐˜ฆ๐˜ญ๐˜ญ ๐˜ต๐˜ฉ๐˜ฆ ๐˜จ๐˜ข๐˜ฎ๐˜ฆ ๐˜จ๐˜ฆ๐˜ฏ๐˜ณ๐˜ฆ ๐˜ช๐˜ฏ ๐˜ฃ๐˜ช๐˜จ ๐˜ฉ๐˜ข๐˜ฏ๐˜ฅ-๐˜ธ๐˜ณ๐˜ช๐˜ต๐˜ต๐˜ฆ๐˜ฏ ๐˜ญ๐˜ฆ๐˜ต๐˜ต๐˜ฆ๐˜ณ๐˜ด ๐˜ณ๐˜ช๐˜จ๐˜ฉ๐˜ต ๐˜ง๐˜ณ๐˜ฐ๐˜ฎ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ด๐˜ต๐˜ข๐˜ณ๐˜ต."โ€” ๐€ ๐Ÿ๐ž๐ฏ๐ž๐ซ๐ข๐ฌ๐ก๐ฅ๐ฒ ๐š๐ง๐ข๐ฆ๐š๐ญ๐ข๐ง๐  ๐•๐๐ƒ๐ž๐ฏ โฃโฃ

#indiedev #indiegame #screenshotsaturday

1 month ago 4 3 0 0
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Rise of Piracy - Early Access Release Date Announcement ! - Steam News Rise of Piracy will come to Early Access this MONTH!

Its OFFICIAL, Rise of Piracy Early Access begins: 24 February 2026 !

Check out the full announcement here:

store.steampowered.com/news/app/140...

#earlyaccess #riseofpiracy #pirategame #irish #gamedev

2 months ago 32 16 1 2
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I wrote a blog post about pathfinding and pedestrian simulation: www.psychicsoftware.com/2026/pathfin...

2 months ago 8 4 0 0

Thank you so much to @screenireland.bsky.social, @imirt.bsky.social, @ardan-ie.bsky.social, and Screen Northern Ireland, to the staff and volunteers, for making IndieDev happen, and for the support you have given to us, and the rest of the brilliant teams. You have helped to make dreams a reality.

2 months ago 7 0 0 0

I am still a bit overwhelmed by the reaction to Persevere at the @imirt.bsky.social AGM. It was so far beyond any expectation I had, the positivity and energy people had for the pitch, and the demo, just, wow. Getting a little emotional now even thinking about it. #indiedev @ardan-ie.bsky.social

2 months ago 14 2 1 0
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Persevere_PitchDeck_ImirtAGM

I will be doing the first pitch of Persevere at the @imirt.bsky.social AGM in just over an hour, as part of the IndieDev program (shout out to @ardan-ie.bsky.social also!). This marks the end of our IndieDev period, and the start of our road to release! Exciting! docs.google.com/presentation...

2 months ago 8 4 1 0
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Save 20% on The Necromancer's Tale on Steam A story-rich gothic RPG. Master the rituals of an ancient spellbook. Raise an undead army to march against your enemies. Commune with the realm of the dead & struggle with your descent into madnes...

"A Gothic Masterpiece That Dares to Be Different"
-- Expert Game Reviews

The Necromancer's Tale is discounted by 20% this week. Check it out if you like good (un)wholesome fun, dabbling in the dark arts and raising the dead.

store.steampowered.com/app/1315320/...

3 months ago 9 7 0 0
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Persevere_PitchDeck_WorkingDraft

I've completed the first draft of the Persevere game pitch deck, which has been written for our publisher funding round. I will be presenting at the IMIRT AGM next week! Feedback is very welcome! #gamedev #indiedev
docs.google.com/presentation...

3 months ago 13 5 0 0
Persevere's Art Direction slide. It states that Persevere's goals include having a strong, immediately recognizable visual identity, and a stylized painterly sci-fi aesthetic that remains grounded.

Persevere's Art Direction slide. It states that Persevere's goals include having a strong, immediately recognizable visual identity, and a stylized painterly sci-fi aesthetic that remains grounded.

Work on Persevere's pitch deck continues. Here is the final draft of the Art Direction slide. Writing a deck really is a useful tool for re-focusing your understanding of your game #gamedev #indiedev #narrative #strategy #simulation #pitchdeck

3 months ago 9 3 1 0
The final draft of the core loop slide for Persevere's pitch deck.

The final draft of the core loop slide for Persevere's pitch deck.

The first draft of the market opportunity slide for Persevere's pitch deck.

The first draft of the market opportunity slide for Persevere's pitch deck.

Work on Persevere's pitch deck continues. Here is the final draft of the Core Loop slide, and the first draft of the Market Opportunity slide (there will be a separate Market Analysis slide with metrics). #gamedev #indiedev #narrative #strategy #simulation #pitchdeck

3 months ago 8 2 0 0
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I'm working on the pitch deck for Perservere, our narrative strategy game. This is the most technical slide in the pitch deck. It's designed to show our competence, how well we have considered the design and the moment-to-moment gameplay of the player. I'd love to hear feedback on it. #gamedev

3 months ago 10 2 0 0

Neat write up of @psychicsoftware.com's The Necromancer's Tale here: medium.com/@Froswald/th...

3 months ago 5 1 0 1
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Save 30% on Axyz on Steam Axyz is a retro gravity switching puzzle game that asks the player to use their environmental and spatial awareness to beat every level. Soak in the vaporwave, switch gravity, collect tapes, and more ...

Axyz is a fantastic puzzle game based on the PS1 classic Kula World (Roll Away). One of the rare 'indie homages to an old game' that understands what made the original fun and builds on it in a smart way. Highly recommend!

4 months ago 6 4 0 0
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The Sรฉance of Blake Manor has been nominated for Best Art Direction in the @thinkygames.com Awards!

4 months ago 33 6 0 0
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Here's the first draft of the "Ballistics" train carriage for Persevere, our narrative strategy game. When added to your train, it gives you access to basic projectile towers. Train cars aren't just for tower defense though, there will be cars for research, medical, training, scouting, and more.

4 months ago 4 3 0 0
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@harvey1966.bsky.social Hey Harvey. I had been meaning to reach out and say hello, but I deleted my Twitter account, and I only have your old arkane-austin.com email. I took the plunge this year and started my own studio, to create a narrative strategy game, Persevere. I'd love to catch up!

4 months ago 2 0 0 0

I do really like your pronoun notation, particularly when it comes to the more complex <doctor.they+trails/trail>, it is fairly easy to follow/read.

4 months ago 1 0 0 0

Really, I feel we have to write a lot more scripts for Persevere before I have a handle on what will work on terms of traits, the personality system, and scripting features. I think the bones of the system are good, but I am not sure if it's enough.

4 months ago 1 0 0 0

Oh, cool! I've signed up to be notified of the release. Thanks.

4 months ago 1 0 0 0

We limited pronoun generation to he/she for the prototype, for simplicity. Our writers for the prototype had never written for a game before. I will need to extend the system during production in order to support a full range of pronouns, much as you have with <doctor.they+trails/trail>.

4 months ago 1 0 1 0

It just happened to be that the secondary character was written without gender in this case. We still need to work on consistency between writers, some drifted towards they/them explicitly, instead of using the pronoun function, as it was easier for them to write. I'm learning as I go.

4 months ago 1 0 1 0

And yes, pronoun implementation is an ongoing topic of discussion!

4 months ago 1 0 1 0

Will your essay be public? I'm keen to read it.

4 months ago 1 0 1 0
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We'll have more depth in the character motivations, which are collections of narrative events which tell a more authored story for that crew member. In the motivation data, we specify what traits are compatible with the motivation, and use that when generating the character's traits.

4 months ago 1 0 1 0

Yes, the poles design was very much a trade-off between the needs of the mechanics, and the narrative. In the end, we decided that this should be fine for our use-case, as we don't expect to have a lot of depth within the procedural events.

4 months ago 2 0 1 0

This may be of interest to you @radiofreelunch.bsky.social. I'd love to hear your thoughts on it.

4 months ago 1 0 1 0
Persevere Dev Log - Trait/Personality System Introduction
Persevere Dev Log - Trait/Personality System Introduction YouTube video by Universe or Nothing

I recorded a dev log for Persevere, giving an introduction to how crew traits are used to generate personality profiles, and how those personality profiles are used in our narrative scripts to fill roles, and adjust behaviour, within the story.
youtu.be/0IDsIvnasz0
#narrative #strategy #gamedev

4 months ago 9 4 1 0
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GameSpot's 10 Best Games Of 2025 We've tallied the votes, debated the games' merits, and chosen our top 10 games of the year.

This is cool. The Sรฉance of Blake Manor made GameSpots 10 Best games of the Year list! We're up there with some big games.

www.gamespot.com/gallery/game...

4 months ago 39 7 1 0

The Necromancer's Tale is Mortismal's favourite indie RPG of 2025. This means a lot to me, Mortismal being a very in-depth RPG reviewer with high standards!

Well done @unfetteredmuse.bsky.social @zgpope.bsky.social @michaelthomet.com @davetheallthing.bsky.social Damir and all the voice actors! :-)

4 months ago 15 7 0 0