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Posts by >>/ vera lux

>>/ this rocks

5 months ago 1 0 0 0
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#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi
Hoverbike in action

5 months ago 242 52 7 2
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>>/ Hello Again Blue Sky i'm just here to inform u i bleached half my hair a few weeks ago and now Back To My Lurker Hole

6 months ago 16 0 0 0

>>/ for sure :) it's a good crowd youre gonna have a Great fuckin time and I know ur gonna kill it

6 months ago 1 0 0 0

>>/ oh SHIT thats awesome i was already gonna be there b/c these events have been Super Fun but this is amazing i can't wait to say hi in person after all this time

6 months ago 3 0 1 0

>>/ when i tell u Dolls Night gave me community the last 3 months... it's honestly the greatest shit to happen in my life in the last year. love u all v much. i'm somewhere in the back left window lmao

7 months ago 14 1 0 0

>>/ thank you for playing and enjoying our game โค๏ธ

7 months ago 1 0 0 0
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>>/ sweater weather is upon us

7 months ago 17 0 0 0

>>/ it was like... VERY shortly after i got here, a few months maybe?

7 months ago 2 0 1 0
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>>/ i have come such a long way <3 it's been a little over two years of HRT and i wouldn't trade these two years for anything else. it saved my life.

7 months ago 37 0 1 1
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The train has left the station, and you're the one driving!

EXPERIENCE TRAINSANITY TOMORROW
@shovelinc.bsky.social
@adc-ax.itch.io
@sine.fyi

8 months ago 18 7 0 1
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TRAINSANITY
me + @adc-ax.itch.io + @sine.fyi
@shovelinc.bsky.social ๐Ÿช

AUG 14th

8 months ago 22 4 1 1
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Release FuncGodot 2025.8 ยท func-godot/func_godot_plugin Core Rewrite Overview: This update is a complete refactor of the core systems and build processes of FuncGodot. The goal of the Core Rewrite was to simplify the build process into something more ma...

#func_godot 2025.8 for @godotengine.org is OUT!

github.com/func-godot/f...

@sine.fyi and I have been working on this for the past few months. While we didn't resolve everything we wanted to, we felt it was strong and stable enough for release.

I'm really proud of what we pulled off on this one.

8 months ago 77 26 1 3
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Wood for Nobody Else on Steam Wood for Nobody Else is a physics-based wood chopping experience reflecting on hating your job and the dread of tomorrow. You have one week. Good luck.

>>/ the store page for my short game WOOD for NOBODY ELSE is now live! check it out...

store.steampowered.com/app/3849700/...

#godot

9 months ago 5 1 0 0

>>/ i get what's going on with smooth groups now-- only a few little changes left to take it from per-surface to per-mesh (as different textures are different surfaces in #godot)

>>/ finally! the entire purpose of the refactor: per-entity phong shading.. coming soon :)

9 months ago 8 0 0 0

>>/ i spent a little more time the last few days working on #func_godot again. we've got convex and concave collision shape generation working with the re-write, so only a few things are left to do -- phong & metadata for mapping concave collision shape faces to the mesh tris

9 months ago 8 2 0 1
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>>/ yoo yeah depending on the needs this might not be too crazy but a little more info would be great. dm me, love to talk

9 months ago 1 0 0 0
J.A.C.K. Source engine map editor. It shows the default room upon creating a new map. It is saved as a VMF.

J.A.C.K. Source engine map editor. It shows the default room upon creating a new map. It is saved as a VMF.

The VMF from the previous screenshot has been built by FuncGodot in the Godot Engine.

The VMF from the previous screenshot has been built by FuncGodot in the Godot Engine.

A section of Surface Tension from Half-Life, built from a decompiled VMF by FuncGodot in the Godot Engine.

A section of Surface Tension from Half-Life, built from a decompiled VMF by FuncGodot in the Godot Engine.

We can build VMFs in #func_godot now. Team effort between myself and @sine.fyi.

I've been handling parsing and entity assembly, she's been working on all things geometry because she's smarter at this stuff than I am.

Pretty soon you'll be able to use Hammer with @godotengine.org.

#gamedev

9 months ago 41 13 4 0

>>/ some of u really dont understand how open source software works, and that's fine, but i'm begging you to look into how the godot engine development *actually* happens and what the foundation *actually* does

9 months ago 5 0 0 0

Sponsors have absolutely zero influence over the project.
They donate money with no strings attached, and in exchange they get a logo placement and a one time shoutout as a courtesy (if they want one).

I do agree that it needs to be made more explicit as it's widely misinterpreted.

9 months ago 43 8 0 4

I think a lot of the ruckus is because people have varying expectation of the relationship between opensource software and sponsors, thinking that sponsor automatically means they have a seat in the control to poke the steering wheel, akin to shareholders. So clarity on it would be good.

9 months ago 19 4 2 0

>>/ welcome to the fun world of low level graphics coding it's gonna be thet long and more often

10 months ago 1 0 1 0
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>>/ it also wasnt messy enough but i have since worked on that more

10 months ago 1 0 0 0

>>/ It's not really feasible to do everything 100% branchless tbh

10 months ago 0 0 1 0

>>/ it is now that i have installed Blackout Curtain

10 months ago 0 0 0 0

>>/ Stencil buffer is awesome I cannot say it enough

10 months ago 3 0 0 0
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>>/ and callable.create is probably a little unwieldy here too

10 months ago 2 0 4 0

>>/ it's just some defines which don't really cost much but if checks in gpu code are expensive

10 months ago 1 0 1 0

>>/ pretty standard if a lil spartan

10 months ago 1 0 1 0
Range-based for loop (since C++11) - cppreference.com

>>/ by default things just behave more like a for-range loop in c++ en.cppreference.com/w/cpp/langua...

10 months ago 2 0 0 0