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Posts by Peter (Warp Core Games)

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We got cards!

The game now tracks the players hand and lets them buy and sell action cards.

Also in the screenshot: new borders and menu icons.

I need to do a full UI overhaul but I'm lazy.

#gamedev #godot #leftshoewarehouse

3 weeks ago 3 2 0 0

Flip this looks amazing!!

1 month ago 2 0 0 0
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Added the Pirate Base, Wandering Space Whale, Black holes and neutron stars.

I've almost got all the board game content in here...now I just have to get the darn things work.

#gamedev #indiedev #godot #frogmassage

1 month ago 6 2 0 0
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I made a thing! A little player panel to track who's turn it is and what resources everyone has.

Alright I'm bored of game mechanics, time see if I can get this working in real multiplayer.

#gamedev #indiedev #godot #kirbyeatingdisorder

2 months ago 5 2 0 0
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I spent a long time figuring out the best way to display buffs to players. I settled on this context window that's split into passive an active abilities.

I can't wait for playtesters to be like "don't know what's happening this system sucks" ๐Ÿ˜ญ

#gamedev #indiedev #godot #explosions4kids

2 months ago 16 2 0 0
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The control panel is connected! Move your energy in and out of systems just like the board game.

The UI is still rough looking but, it works.

#gamedev #indiedev #godot #screenshotwhateverdayIwant

3 months ago 8 2 0 0

Hello, yes this is the void, how may I direct your call?

3 months ago 0 0 0 0
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I overhauled all the tech tree buttons to be their own scene and set them up with custom states.

Does anyone else prefer doing that over using the built in button nodes?

#gamedev #indiedev #godot #bonelesschicken

3 months ago 8 2 1 0
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Mothership dev log: Got multi-ship attack working with a break down behind the scenes to show who damaged what, plus a log that will output somewhere.

Next step, producing a Game Awards ad for next year.

#gamedev #indiedev #godot #ballooningdisasters

4 months ago 10 3 0 0
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To all you peeps posting "just make it exist, you can make it look good later"...thank you!

It helped me stop obsessing over this movement radius graphic. It is now future me's problem (that guy is a real sucker).

#gamedev #indiedev #godot #onearmjuggling

4 months ago 8 2 0 0
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See that red Mothership in the top left corner? That poor ship has been killed over and over again in the pursuit of perfecting the combat resolver. It's stuck in an 'Edge of Tomorrow' nightmare it can't escape from...

#gamedev #indiedev #godot #pregnantpencil

4 months ago 8 2 0 0
First pass at tech tree in game

First pass at tech tree in game

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I've spent an unholy amount of time getting the tech tree working (added the board game version for context).

Trying to keep things crisp at any resolution, plus scaleable is hard and I haven't even started trying to code the damn thing together.

#gamedev #indiedev #godot #apesandwiches

4 months ago 7 4 0 0

Thanks! The UI is the most fun part I reckon ๐Ÿ˜‚

5 months ago 1 0 0 0
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Mothership dev log: Spent time picking new fonts, hooking up UI elements and testing different BG's.

I'm finding video game dev is spending 90% of your time advancing one tiny feature forward (compared to board game dev)

#gamedev #indiedev #godot #clockbashing

5 months ago 11 4 1 0
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Mothership dev log: We now have a map maker!

Custom maps was a huge part of the board game, so it was essential that it's included in the digital version. I can't wait to see maps on the steam workshop with penis' drawn from asteroids.

#gamedev #indiedev #godot #gianttoesydrome

5 months ago 7 3 0 0
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Mothership dev log: We got planets and we got a UI.

I'm very slowly getting my head around Godot's anchor system (it feels like my head is being dragged across broken glass).

#gamedev #indiedev #godot #extralactosemilk

5 months ago 10 5 0 0
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I got the ships to face the right way, so that's pretty good. I'm starting to setup movement functions.

I'm still undecided about the thick hex outline (which matches the board game version).

Make it look later, amirte???

#gamedev #indiedev #godot #onioncuttingadvice

6 months ago 13 3 0 0
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We got ships on the board, and they're multi-coloured!

A lot time has been spent trying to get the board to read a json file to set the size, location of ships and player counts. Pretty sure it's solid but need to add planets and other unit types.

#gamedev #indiedev #godot #flyscreensalesman

6 months ago 5 2 0 0
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Mothership dev log: Testing out generating asteroid and nebula spaces on the board. Who doesn't love a good brown patch?

#gamedev #indiedev #godot #farmersunite

6 months ago 6 1 0 0
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And now a camera! You can zoom in and out. I bet you can't do THAT in a real life board game.

#gamedev #indiedev #godot #socksoftheworld

6 months ago 16 1 0 0
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Mothership dev log:

Got the board to generate with axial coordinates setup. I can also check for adjacency. Expect full release by tomorrow.

#gamedev #indiedev #godot #flapjackrecipes

6 months ago 11 1 1 0