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Posts by Crosby Nelson

Spacblender seems like a fun plugin to mess around with, and it’s free for a limited time.

11 months ago 7 1 0 0
Video

I’ve been practicing with synthesizers and decided to do a quick redesign of Sleeper Stimulant from Destiny 2. I’m pretty happy with how it turned out! #gameaudio

youtu.be/CZ_gaVXTdfU

11 months ago 7 0 1 0

I always know when Windows needs to update because things start breaking out of nowhere. It’s like it throws a temper tantrum and decides my audio drivers just aren’t going to work anymore

11 months ago 1 0 0 0

Thanks for sharing!! I just applied 😃

1 year ago 1 0 0 0

Your music from For The King is incredible and adds so much to those games. I hope you can find something soon!

1 year ago 2 0 1 0
Title art from "Tchia", by Awaceb, a BAFTA, Game Award, and G.A.N.G. Award-winning open-world adventure game set in a fantastical version of New Caledonia.
I had the privilege of composing its original score, designing its playable ukulele and rhythm-game sections, and composing a dozen original songs in French and Drehu with the lyrical assistance of Marilou Lopez-Aguilera. I also designed and implemented the interactive score in FMod.

Title art from "Tchia", by Awaceb, a BAFTA, Game Award, and G.A.N.G. Award-winning open-world adventure game set in a fantastical version of New Caledonia. I had the privilege of composing its original score, designing its playable ukulele and rhythm-game sections, and composing a dozen original songs in French and Drehu with the lyrical assistance of Marilou Lopez-Aguilera. I also designed and implemented the interactive score in FMod.

Title art for “For The King II”, by IronOak Games. A fantasy turn-based, tabletop-inspired game.
I wrote a medieval/early music/renaissance-inspired score and worked with our own in-house Unity audio solution to implement it. It is currently nominated for three G.A.N.G. Awards for Best Music in an Indie Game, Best Original Song, and Music of the Year.

Title art for “For The King II”, by IronOak Games. A fantasy turn-based, tabletop-inspired game. I wrote a medieval/early music/renaissance-inspired score and worked with our own in-house Unity audio solution to implement it. It is currently nominated for three G.A.N.G. Awards for Best Music in an Indie Game, Best Original Song, and Music of the Year.

Title art for “Ambition: A Minuet in Power”, by Joy Manufacturing Co. A roguelike visual novel set in Paris on the eve of the French Revolution. I wrote hours of period music using a variety of historically-accurate ensembles, produced live out of piecemeal recordings recorded in home studios during the height of the pandemic, and implemented with sophisticated branching interactive paths in FMod to support the narratively-focused gameplay. We won an Indiecade Award for Excellence in Audio Design, and garnered three G.A.N.G. Awards nominations.

Title art for “Ambition: A Minuet in Power”, by Joy Manufacturing Co. A roguelike visual novel set in Paris on the eve of the French Revolution. I wrote hours of period music using a variety of historically-accurate ensembles, produced live out of piecemeal recordings recorded in home studios during the height of the pandemic, and implemented with sophisticated branching interactive paths in FMod to support the narratively-focused gameplay. We won an Indiecade Award for Excellence in Audio Design, and garnered three G.A.N.G. Awards nominations.

Title art for “Mythgard”, by Rhino Games. A mythologically-infused cyberpunk dystopian collectable card game, Mythgard won a G.A.N.G. Award for Best Original Soundtrack (and three other nominations), and features hours of cinematics and a custom-designed interactive music implementation solution that flexes from native-run executables on mobile and desktop devices to web-browser based play.

Title art for “Mythgard”, by Rhino Games. A mythologically-infused cyberpunk dystopian collectable card game, Mythgard won a G.A.N.G. Award for Best Original Soundtrack (and three other nominations), and features hours of cinematics and a custom-designed interactive music implementation solution that flexes from native-run executables on mobile and desktop devices to web-browser based play.

Hey, friends.
I know the world is ablaze, and my problems are minor, but I need to take a chance.

I love making music for games. 2023-2024 saw 5 projects I was working on get cancelled, and their studios shut down, and I haven't written a note since June.*
Got any games that need music?
#gameaudio

1 year ago 52 30 4 8

This is really great advice, and it’s awesome to see it coming from a legend like Randy. Especially for people at the very beginning of learning something and all you’re doing is breaking new ground. It’s a painful process but ultimately worth it

1 year ago 1 0 0 0

That’s amazing! The show is super fun and sounds great. I’m excited to keep watching it 😃

1 year ago 2 0 0 0

Congratulations!!!

1 year ago 2 0 0 0
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After being laid off back in December, I can relate to a lot of this. I’m very early in my career and all the uncertainty going forward is definitely hard to manage sometimes. It’s really encouraging to know that a lot of people have pushed through that and continued to have success

1 year ago 1 0 1 0

A couple days ago, the final update for XDefiant released. Along with the Season 3 content, a boatload of stuff that was going to be in future seasons was added as well. I’m really happy all this work is seeing the light of day and people can see what this game could have been.

1 year ago 7 0 0 0

Thanks! Same to you as well. I hope you can find something great and in the meantime enjoy the holidays with your family

1 year ago 1 0 1 0

I can certainly empathize with this. With Ubisoft SF closing and suddenly losing my job, I’m feeling very lucky to be close to family right now. If it helps at all, I’ve had a few friends go through this recently too, and they all eventually landed work. It just takes persistence and time.

1 year ago 1 0 1 0

This is perfect!! Thanks John!

1 year ago 2 0 0 0

This is perfect!! I just joined today and this was super helpful. Thank you!

1 year ago 2 0 0 0