Need y'all to see this other hit from the "I gave my phone a swim" guy
Posts by Lilly Jade Katrin
Why the hell would you become a software dev if you don't enjoy software devving?
Not enough cheese.
Still blows my mind that it was the closest thing to Banjo-Kazooie we've had in 20 years and they explicitly remade it to not be Banjo-Kazooie anymore.
"Morbidly rich"? I'm absolutely stealing that phrase.
You are so much bigger than that. Figuratively and literally. *big hugs*
Yknow more video games need to do the manga thing of having a tiny cartoony version of each character for whenever they're pictured from far away or on a map. Something immediately recognizable and can have simple expressiveness.
Office special for LilyJadeKatrin!
Enjoy!
Why would you not want to add huge boobs though, that's illogical
I feel like I wouldn't be given the choice, or even told. I'd just wake up kidneyless and be handed a hospital bill.
I know the feeling. Mine were the Ark of the Covenant being opened and the cartoon shoe getting dipped.
Man, where do I get YOUR dreams, nnfh.
Is new God of War both?
20 Apr
16pt
Mostly occupied with other things but settling into the Unlimited Adventure groove again. Hopefully beating this the first time years ago will make it a little better to know what I'm doing now. I still remember spending hours looking for one damn bug...
I mean I've been told I make a good cheerleader? ๐
All in all it's an examination of gentrification, proposing that a genuine community has greater value than an artificial prestige project, no matter how much money is present.
Dying Light most particularly, I mean note its setting of a low-income near-desert city with a lot of new construction for an international sporting event. I just wouldn't have the zombies. And the depression and hopelessness.
The gameplay would be very heavy on the urban exploration and scavenging aspects, with some additional citybuilding baked in. This is heavily inspired by the likes of Dying Light, inFamous, and Mirror's Edge, so a lot of climbing and parkour emphasis.
The player's goal is to help their home rebuild and stand strong. Seek out resources on both sides of the creeping wall for building and rebuilding the city and slowing the advance of the giant project.
A new city, prestige housing for the elite, heavy on tourism, a cultural wonder. Pulling people from the nearby city as workers, but slowly and surely expanding into that land without any regard for the people who live there.
I envision a high-density low-income community, a tightly-knit place where people survive and thrive together despite - or perhaps because of - their circumstances.
Only for a growing shadow to be cast over the city as an enormous new structure is built on its edge.
I don't want to name particular names because sterotypes but you can look up the term gigaproject to see where a lot of these are currently in progress.
Anyways, they are hugely disruptive to their areas in a number of ways.
Most are built in uninhabited places.
Not all.
So a gigaproject is a massive architectural infrastructure construction funded by one of the wealthiest entities in the world (private or government), usually with the intent to be the "most ______ in the world". Skyscrapers, cities. Arcology type shit.
I want to make a game set in the shadows of a gigaproject about the original residents of that area and their fight for survival.
What kind of help?
It's the flour, not the eggs. Flour is super dangerous uncooked. But, you can cook out any bacteria ahead of time. Microwave a bowl of flour for 1:15, stirring every 15s, and it should be safe.
Too bad game devs are COWARDS because this would be a literal banger
We don't need to build more prisons, let's get everyone with minor drug offenses out of prison and shove the billionaires in their place.
Happy Balloon Day :3