Better slow progress than no progress :)
Posts by Bananicorn
#screenshotsaturday #indiegamedev #platformer #adventure #fantasy #oc #pixelart
Welp, its still got a bunch of flaws, but i think the demo for #blood&flames is ready to be played. It should be about 30min to 1 hour.
Don't hesitate to talk about your experience.
blackblooms.itch.io/blood-flames...
If I can get it to run via Wine/Bottles, I'll give it a play! :)
God, I feel that - I almost want them to abandon VR, so a proper hacker ecosystem can flourish, like it did with hacked 3dses...
10.014 people on Eurosky
While the Bluesky-world appeared to have come to a halt yesterday, we quietly passed the 10,000 user milestone on our @eurosky.social PDS.
Also donate ffs if you use it
Funnily enough, it's giving Micro machines vibes :D
Actually looks pretty rad :D
It's amazing to see the promise of atproto come to life!
Sharing this for a little more reach :)
You know how the saying goes:
"The highest form of flattery is imitation!"
Niiiiice :D
Cave Story is all around wonderful :D
First game that showed me what lil pixel art masterworks can do^^
I used to use Notepad++ too, but circumstances led me down the way of VIM :D
If we hadn't been forced to use an older version of Notepad++ at my first developer job, I never would've switched - I even _liked_ Notepad++ (still do, actually)
DS 2 best souls in my heart ♥️
With one caveat:
The vanilla version, not SotFS!
Ooooh, I love that!
Tools I use for my indie game:
IDE: VIM + Terminal
Art: Blender, Krita and Inkscape
Project Management: I don't ;-;
Website Coding: not yet, but VIM once it comes down to it
Hahaha oh god^^
I now crash the game if it detects two spawn points with the same ID, but I should probably crash at build time...
Kinda searching for ways to prevent the mistake in the future, did you find a solution, or just made a mental note and were happy that shit was solved? :)
(Both legit)
[2/2] were much harder than the one I ended up going to, and most importantly, I never would have met my partner, who I got together with shortly after school^^
I don't know if I'd like the person I would have become. But yeah, I do wonder as well, would be an interesting alternate timeline :)
[1/2] I mean I tried making games before, but using stuff like cheats in other games, placing objects, sometimes changing sprites in games that had them in the file system, like Little Fighter 2.
I may have failed hard if I'd known I wanted to program early in my life, the schools for that
Fixed a bug yesterday where the player would move incredibly slowly upon spawning in some levels.
Turns out I had accidentally duplicated some spawn points, making two player characters spawn *inside* each other.
I seem to produce more bugs than actual code some days.
#indiedev #gamedev
Best day to start is yesterday, of course - I always thought programming was too "smart" for me until I was introduced to it at 20-ish (I think, it was just after school at a webmaster course which I took because my dad suggested it)
Always been messing around and trying things tho :)
This is really fucking cool - reminds me of the upscaling algorithms used by some emulators, but used intentionally.
Really really dig it! :D
I have the feeling I'll need the shield :)
(Also, lil' guy passes the vibe check 100%)
I got inspired
I have to second the monster icon remark - I've always admired how recognizable they made those lil' guys - and this one definitely fits the bill :D
The ancient ones, emanating heat and making themselves known by infernal ruckus as they fulfilled your wishes - the gods were alive, I tell you!
Well it's at least a loose net of artist friends - but the tightening isn't all that easy, I guess^^
The driving... Depends on if you need it - got enough public transports? It's probably fine :)
Also, learning should get easier as more used electric (thus automatic shift) cars hit the market :)
Nah, you've already made a metric fuckton of really cool art and picked up a lot of skills along the way!
You're doing better at 25 than I am at 32, believe me^^
Also define significant - what did you think you'd done by now? :)
I gotta say, I should like the broad strokes of Super more, but the vibes of GT are on its side (especially towards the end) - and SSJ4 is honestly the best transformation, style-wise
^^
(Also, one new form would've been enough, but who am I to complain^^)
GT > Super
(smugly puts on sunglasses made from two copies of dragon ball final bout for the PS1)
Nevermind, my head was just in the gutter :D
Positively delightful^^
I feel like asking what log is an euphemism for here, kinda defeats the point, so I'll refrain^^
(I think there's (at least) two possible interpretations tho, right?)
Nooooo that one went straight over my head ;-;
I love it xD