Good morning!
I highly recommend anyone who thinks they might possibly interested to apply for my job at IGN. It is a fantastic (UNION!!!!!) job working with the absolute best people. I have loved it with all my heart. You will too.
www.ziffdavis.com/careers/jobs...
Posts by Jordan Ramée
I still have yet to play in a Curse of Strahd campaign, and I simply must change that in 2026. I've heard nothing but good things for YEARS.
👀👀👀
I wrote about Marathon (2026) again, trying to figure out why it pushed me to tears.
blog.aurahack.ca/marathon-rep...
hi friends! i'm in the final month of my living situation, and before I kick off a month of streams/games to raise funds for my move, I wanted to throw my k0-fi here as I'm a bit under for rent this month, and would appreciate any help to get me there!
ko-fi.com/blackgirlmag...
PCMag is now hiring for TWO roles. The first is for a Writer to cover mobile, and the second is for a Senior Writer to cover mobile.
This is the Writer job:
www.ziffdavis.com/careers/jobs...
This is the Senior Writer job:
www.ziffdavis.com/careers/jobs...
Brotherwise Games: We are Hiring! Social Media Coordinator
Brotherwise Games is expanding our team! If you're passionate about social media and engaging the tabletop community, please consider applying for our Social Media Coordinator role!
Links to job description and application below 👇
Kotaku Is Hiring A Community Editor kotaku.com/kotaku-is-hiring-a-commu...
Kotaku Is Hiring A Nights And Weekends Editor kotaku.com/kotaku-is-hiring-a-night...
Kotaku Is Hiring A Staff Reporter kotaku.com/kotaku-is-hiring-a-staff...
A mutual aid poster with a picture of Lexi (a brown-skinned femme-presenting person) in a circular frame at the top. It advertises two days of fundraising, January 22nd where she plans to do a video game marathon and script reading game called script blitz. On January 23, she will play The Quiet Year Live with Kendrick Smith and live artist Nala J. Wu. Finally there are fun tags across the poster that read, 'fun! music! games! gay people!' and a caption that reads, "help me raise funds to help with my living situation!' and a ko-fi link that is linked later in the post.
HELLO FRIENDS!!! this week i'm going to be streaming and raising funds to alleviate the financial stress of my current living situation! THURSDAY we're going to be playing THE QUIET YEAR LIVE with an actual artist (@naladraws.com!!!) and some friends @kendomakesfilms.bsky.social and more!!
Hey you! Are you a TTRPG writer staring at discourse on bluesky??? Would you rather be writing for a game? I want to pay you (at $0.20/word) to write for a zine month project!
I'm seeking folks interested in folk stories and examining power structures in storytelling!
We're looking for a News Editor to join TWIV. Ideal candidate would have proven experience with:
- Working in news for a games outlet
- Conducting original reporting
- Mentoring junior writers
...and genuinely enjoy writing news, diving deep, and talking to people. UK timezone preferred. Email me.
Hell yeah! 😍 I knew begging in a GS video would work 😅
hi! i'm co-founding a new gaming website with my former polygon colleague @zoehhannah.com. it's called mothership.blog. i made it for someone like me... the kind of website i always wished we had in our space. watch the video to learn more :D
It's called Story difficulty and it's GLORIOUS, Steve. Join me in playing more games on their easiest available option.
🚀 Square Enix is hiring a Senior Managing Editor.
Full time, open to Remote (US Only?), $76.5K. Must apply by Jan 9, 2026. #comicjobs
jobsearch.createyourowncareer.com/PRH_US/job/S...
Folks! We are at 94% overall reviews on Steam, which means we are very close (🤞) to getting an Overwhelmingly Positive overall rating. This is every dev's dream, and we are so grateful for your support. If you liked Cabernet, please consider giving us a thumbs up there 👍🖤
'Few games capture the spirit of indie game development quite like VA-11 Hall-A: Cyberpunk Bartender Action. What initially started out as a short game for a Cyberpunk Game Jam back in 2014, soon became a standout indie hit. VA-11 Hall-A delivers a heartfelt story of happiness in the depths of disaster, draped in a unique cyberpunk aesthetic and set to a distinctive synthwave soundtrack to match. It’s a truly remarkable visual novel, and the perfect choice for our Design Works range. Produced in collaboration with Sukeban Games and Ysbryd, VA-11 Hall-A: Design Works explores the corrupt metropolis of Glitch City, its culture, and the people who frequent the game’s beloved hole in the wall, VA-11 Hall-A. Written by talented journalist and author Ashley Schofield (Polygon, EDGE, Unwinnable and VGC), you’ll hear how this world came to be and the cyberpunk touchstones that inspired it — all the while lending insight into the history of Venezuela, where the team is located, and the unique challenges of developing a game there. VA-11 Hall-A: Design Works will be a celebration of this beautiful indie masterpiece, and the people that made it all possible. Alongside contemporary interviews with writer/programmer Fernando Damas and artist/designer Christopher Ortiz conducted exclusively for VA-11 Hall-A: Design Works, the book also features a collection of highlights from the ‘Daily VA-11 Hall-A’ blog posts directly from Sukeban.moe. You can also expect deep dives into the development of the game’s prototype and prologue; the bartending mechanics that put you in the shoes of disaster bisexual bartender Jill Stingray, and interviews exploring its iconic synthwave soundtrack/jukebox with composer Michael Kelly. VA-11 Hall-A: Design Works features detailed insight into the game’s early concepts and development, an exploration of Glitch City itself, and a deep dive into the programming, art and soundtrack — an unmissable read for any fan.'
A magazine cover of Unwinnable Monthly #191, with the feature being my essay 'I Don't Want To Be This Kind of Animal Anymore' and art by Shafer Brown. An excerpt reads: In the dark times, should the stars also go out? 'Revachol is still. Silent. Decades of unrest, corruption and capital gain have reduced it to a shell of a city. And yet, under these sullen skies, a miracle is happening. The limbed and headed machine of pain and undignified suffering is firing up again.'
My review of Hollow Knight: Silksong for Video Games Chronicle. 'Hollow Knight: Silksong review: A game that intends to make you suffer, even to its own detriment. Team Cherry’s sequel has a clear mission statement, but doesn’t seem to consider the consequences. 3/5 stars.'
My review of Demonschool for Rock Paper Shotgun, included in RPS' Bestest Bests category. 'Demonschool review Saturday morning carcasses.'
hey, i'm looking for work! full-time or freelance 💜
journalist, critic, author
proficient in features, criticism, reporting, reviews, previews, news, guides
words at lost in cult, RPS, VGC, unwinnable, gamesradar+, polygon, EDGE, PLAY
muckrack.com/ash-like-a-d...
ashleyschofieldwrites@gmail.com
For anyone who can, a GoFundMe has been set up to help Rob's wife and their young daughter. Sending tons and tons of love and deepest condolences to Rob's family and friends.
www.gofundme.com/f/family-of-...
I'm hiring for an Associate Community Manager (Contract) for
@ruckus-games.com !
This is an entry level position, especially great for streamers/content creators looking for the opportunity to break into the industry.
bit.ly/48vLiuw
#gamedevjob #indiegame #streamer
Wolverine from Insomniac's Marvel's Wolverine is preparing to extend his adamantine claws while dressed in his traditional yellow and black suit.
Interesting to see Marvel's Wolverine adopt the traditional color scheme and style for Logan's suit. After the studio gave Spider-Man that big ol' white spider, I was expecting Insomniac to similarly distinguish its Wolverine's look from the classic look.
OPPORTUNITY Senior Writer - Santa Monica - US
Not affiliated. Shares welcome.
job-boards.greenhouse.io/sonyinteract...
I love that my brand must include RPG musicals because five people have messaged me to make sure I knew about this game.
But...how? I've reviewed THREE games at once and felt like I was gonna die. I can't even imagine four...