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Posts by AleX_E

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Our "printer vs. aliens" #roguelike auto-battler TOPDECK AUTOMAT now has a whole new combat UI that gives @estivador.bsky.social's amazing alien and robot animations way more room to shine! 🎉

👉 The playtest is still open: store.steampowered.com/app/4321920/...

#indieGame #indieGames #indieDev

1 week ago 41 15 1 1
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WIP on a new offensive parry weapon. no trail VFX yet we'll see if it sticks first #gamedev #indiedev #madewithunity #unity3d

2 weeks ago 21 8 2 0
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#gamedev #indiedev post your most shameful animator screenshots

2 weeks ago 11 4 1 0
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i’m at pax this week showing ghost eater. booth 18099. come say hi if you’re at the con! ALSO steam page got a big update with character art from legend the evil isaac

3 weeks ago 8 1 0 0

tascam X8 is an excellent all in one and you can plug other specialty mics into it if needed (shotgun mic etc)

1 month ago 1 0 0 0
Defining What IS an Enemy Attack
Defining What IS an Enemy Attack YouTube video by Signals and Light

📌 Post
🎮 I made videos about enemy combat in games.
📺 I'd like to make more videos about game dev and media one day, hopefully something in '26/'27.
☠️ I worked on the cancelled KotOR Remake and Perfect Dark.
⚔️ Now I do combat design on a new game that people actually already play in closed alpha!

3 months ago 6 1 0 0
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1 month ago 3 0 0 0
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hm! yeah that’s is a lot of vertex streams. the control is crazy though! i think if i was gonna try this setup i would make a shader that just does only this. everytime i try and make a catch-all VFX shader it gets too big too fast. i mostly use a handful of simple smaller ones

1 month ago 1 0 0 0
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some recent gameplay footage from fall / winter 2025

1 month ago 16 3 0 3

yoooooo this rips! thanks for posting. never thought to set the scroll speed dynamically like this. your VFX are so good!

1 month ago 0 0 1 0
Killy visita New Vegas || Bromita a la Republica de Nueva California
Killy visita New Vegas || Bromita a la Republica de Nueva California YouTube video by Layne Presi

youtu.be/ptOzUpXd0sI

2 months ago 1 0 0 0

G shit

3 months ago 1 0 0 0

Movie you've watched more than six times using
GIFs (hard mode: no Star Wars, Star Trek or LOTR)

3 months ago 0 0 0 0

My family plays something that sounds exactly like this called “Shanghai. ” wonder if it’s the same game….can you buy cards out of turn in big Bertha?

3 months ago 3 0 1 0

It is truly so awful

5 months ago 1 0 0 0
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Shoutout @rrg-3.bsky.social for the nice words and the interview!

5 months ago 4 0 0 0
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gun! #gamedev #indiedev #madewithunity #unity3d

7 months ago 33 2 2 0

Woahohoh! Sick! I know that splatter wasn’t easy 👀

7 months ago 1 0 1 0

Wowwww thank u🙏🙏 same! Your work is amazing ✨✨

7 months ago 1 0 0 0
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logic for contextual ground to air / air to ground melee is in! previously you had to jump and then attack once you were in the air. amazing how much this small change gives KH energy🗝️ #gamedev #indiedev #madewithunity #unity3d

7 months ago 22 8 1 0

Finally just beat commander honglan and all I want is to try again to see if I can do it cleaner. What a great boss!

7 months ago 1 0 0 0

I think it’s why like making dance music. It’s less subjective to have that functional indicator there. It either makes you dance or it doesn’t!

7 months ago 7 1 0 0

It’s possible to have taste in code: I like this code, this code is not my style, but it’s secondary. If it works it still works. Maybe it works slower or sucks to work with, but it works. Taste in art is like, the whole thing

7 months ago 5 0 1 0

Yes! Cinemachine with a small village of custom stuff tacked on the top/ sides

7 months ago 1 0 0 0
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new camera and VFX on parries/ follow ups 🛡️⚔️#gamedev #indiedev #madewithunity #unity3d

7 months ago 29 7 4 0
Preview
a man with a beard and the words " you shall not pass " on the bottom ALT: a man with a beard and the words " you shall not pass " on the bottom

Controversial take: do no art pass! This looks appealing and very readable!

7 months ago 0 0 0 0

Zandatsu!

7 months ago 0 0 0 0

Heading into day 2 @playcrafting.bsky.social playNYC! / animeNYC Come say hi if your at the con <3

7 months ago 4 0 0 1

Same! I was surprised what I could actually get away with for collision. As long as you triangulate any ngons in blender first it seems pretty forgiving. At least in unity 🤷‍♂️

7 months ago 1 0 1 0

For something like the geo in that first pic: would you split it into smaller pieces for collision? or does using this mesh work as is?

8 months ago 1 0 1 0