Redfall wasn't only a broken game it was a sign of the game dev gods
Posts by Nyx
Oohhh I didn't know that, good to know
I think that floats & doubles by the way they are designed cannot be 0 exactly you can always do (a - b < 0.00000001) to check equals or just keep in mind floats have issues with exact values
name: shit is evil
I didn't even know*
There's stuff in there that ai didn't even know you could do
If you need any help, ask away btw
That's just something you get with practice so you are on the right track, keep doing cool stuff
Happens sometimes, I often scrap that code to redo it and I learn even more.
I don't have much time right now for long game development cycles so I'll start a journey of making small copies.of old games and polishing a lot, lets see how this goes.
I hope I learn a lot of #godot tricks :))
What was your workaround because I need to fix this too
One week and I'm free to game dev again!!
📜🪶✨ would be quite close
Last but not least, I've revisited Mosa Lina, not for the magic but for the emergent gameplay. Even though sometimes I feel it I bruteforced a solution, when an actual clever solution appears it feels SO good.
Spells & secrets, an indie game by Alchemist Interactive that adds roguelike elements to a simple but effective magic system with clever puzzles and fun gameplay.
Second, Magicka 2 a great game to have some fun with your friends. This was quite an inspiration and still is for magic in my games. There is no levelling so the only way to make more damage is using the right spell at the right time.
I've been studying some other games and their spells and I wanted to share some: first of all, Divinity Original Sin 2' elemental puddles and clouds are great they make combos quite intuitive and generate emergent gameplay.
When I finish making the scroll system i'm planning on making an alchemy system, what are some good games about mixing and potionmaking? potion craft like
My "magic scroll language"-thing is done, I now can add prefixes or sufixes to make the spells behave differently. e.g. "Sulekgo" makes a damaging big bolt because it's made of:
Su-, that is a prefix that means projectile
-lek-, that means damage
-go, that means big
Totally deserved, keep it up! :D
I'm gonna leave this paper here for anyone interested in what they could add for accessibility in their game. It also explais shortly how to implement them and what disabilities cover each :D
White paper on accessibility for developers:
www.aevi.org.es/web/wp-conte...
Amaiguri's video about it is great
youtu.be/0usHDqGgQAk?...
Found out that if you want to make your words easy to pronounce and memorize, best combinations are VCV or CVCV.
C being consonants and V vowels
I was thinking on how to make the spells interesting and make a cool magic system... It got a bit out of hand and i'm now creating a new language just for the scrolls. I'll keep posting about it.
Designing an immersive sim is so different than designing other games instead of focusing on a single cool mechanic, you make many smaller systems that interact with each other seamlessly.
So, I'm starting a new project... Again. I swear this time I'll finish it or at least make a demo I can update from time to time :D