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Posts by Adriana X Jacobs

Yes, 💯. I have an essay in my head about this and will write it soon. But after I submit my Returnal-inspired thesis game about a woman descending through midlife hell. You can read about it here: www.adrianaxjacobs.com/blog/introdu...

6 days ago 1 0 0 0

Returnal is not only a mom game but I have it on good authority that it's going on to inspire more mom games. Sincerely, mom who works as a mom game enabler

1 week ago 115 7 1 1

i think a good question to ask is: why aren't there any "mom games" but "dad game" is a defined genre

1 week ago 607 96 43 0
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Enjoying not being rejected by @tacobellquarterly.org for as long as that status lasts. Live más!

2 weeks ago 3 0 0 0
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Recently, my esteemed ex-colleague Bennett gave an NYU Game Center Lecture Series talk on his work — most recently Baby Steps.

@axjacobs.bsky.social has this excellent critique tho: WHOSE truths about how we move thru the world are we treating as universal?! 🔥
www.adrianaxjacobs.com/blog/player-...

2 weeks ago 7 3 0 0

Hyperion in Returnal! I love how the game’s sound design builds anticipation for this battle. I sometimes return to the threshold of the battle arena just to watch Hyperion play the organ.

4 weeks ago 12 0 0 0

Skateboarding is cool, but I have mild vertigo. Instead, I put a 20-yr academic career on pause and went back to school to study game design. Also, I still haven’t been rejected by @tacobellquarterly.org.

4 weeks ago 2 0 0 0

I’m honored that you are reading it! ❤️

1 month ago 1 0 0 0

Thank you so much for your excellent feedback on my portfolio!

1 month ago 1 0 0 0
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Lines from Isabelle’s poem: “Golden folds adorn the stems/ A maze our eyes beg to follow/ A meditation of winding curves”

Lines from Isabelle’s poem: “Golden folds adorn the stems/ A maze our eyes beg to follow/ A meditation of winding curves”

I accidentally deleted the quote from the original thread—here it is!

1 month ago 1 0 1 0

If a player finds this poem, it means that they are following the game’s main objectives AND exploring the world on their own terms. It’s a meaningful combination that the poem itself thematizes. Isabelle’s commitment to the expedition and to her own way of seeing captures these two modes of play. 🪢

1 month ago 0 0 0 0

Here are a few lines from the poem. Why do I love this item? While other expedition records focus on calamity and loss, Isabelle spends her last moments really present in her environment. She experiences beauty and tenderness and wants that to be remembered too. ⬇️

1 month ago 0 0 2 0

A recent example is “Isabelle’s” poem in Clair Obscur: Expedition 33. All we know is that she is a member of Expedition 36 and chose to convey her last words as a poem. It does not appear on the game’s critical path. I won’t spoil its location. The surprise is part of the experience of the poem. ⬇️

1 month ago 0 0 1 0

I don’t focus here on games where poetry is central to the narrative or core mechanic, rather games where poems just appear as you explore the environment and/or as lore items. ⬇️

1 month ago 0 0 1 0

Launch day! I had such fun writing my piece on why “poems make games better” but really only scratched the surface of the topic. What follows in this thread is both a preview and an addition to an example I raise briefly in my essay: 🧵

1 month ago 9 1 1 0
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Book excerpt: The Game Narrative Kaleidoscope Narrative designer Jon Ingold shares the foreword to The Game Narrative Kaleidoscope: 100+ Essays on the Craft of Game Writing.

Book excerpt: The Game Narrative Kaleidoscope

1 month ago 29 14 0 2
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🎉🎉🎉

1 month ago 1 0 0 0

"Boss" is a common term for the ultimate enemy battle in video games. It's common enough that many other languages just adopted that word.

But not Icelandic. It's Endakall or "Final dude"

11 months ago 106 7 10 1
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We're Hiring! Join the NYU Game Center Faculty as an Associate Professor! - NYU | Game Center Description Associate or Full tenure professor position for the NYU Game Center New York University, Tisch School of the Arts Position Overview The NYU Game Center is seeking applicants to join its fa...

The NYU Game Center's hiring! A senior, tenure-track professor post for an experienced game designer, artist or industry pro with a notable body of creative work. Experience finishing games and mentoring/teaching more important than any kind of academic credential!
gamecenter.nyu.edu/were-hiring-...

2 months ago 184 152 5 6

I think poetry makes games better and explain why in this forthcoming volume of essays edited by @jon.inkle.co. I can’t wait to read the other contributions!

2 months ago 6 0 0 0
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Limits and ladders — Adriana X. Jacobs “Every limit is a beginning as well as an ending.”—George Eliot

And a return to blogging, which I have missed so much! There are a few posts up already like this one, where I reflect on parenting, pandemics, and The Last of Us.
www.adrianaxjacobs.com/blog/limits-...

2 months ago 3 0 0 0
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Adriana X. Jacobs

New year, new website.
www.adrianaxjacobs.com

2 months ago 3 0 1 0

I had the opportunity to be a late-stage playtester—a first for me!—and can confirm that this game is STUNNING. So good to see you again, Mara Whitefish!

3 months ago 3 0 0 0

Important status update: “not rejected by TBQ-yet” ❤️🌮

3 months ago 33 2 1 0
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NYU Game Center Presents No Quarter, An exhibition of new games by Jana Romanova, Julian Cordero, Nicole He & Remi Forcadell, Patrick LeMiewux & Stephanie Boluk. 7:00pm November 22nd, 2025, Brooklyn, New York

NYU Game Center Presents No Quarter, An exhibition of new games by Jana Romanova, Julian Cordero, Nicole He & Remi Forcadell, Patrick LeMiewux & Stephanie Boluk. 7:00pm November 22nd, 2025, Brooklyn, New York

No Quarter is back!

On Saturday November 22nd No Quarter will be returning for its 2025 edition!

No Quarter is an annual playable exhibition where four newly commissioned works from outstanding artists working across games are debuted. Tickets here noquarter2025.eventbrite.com

5 months ago 59 25 0 8

I love the em dash! I’ll take a stab at an answer. The first one is an accumulation of the hyphens that precede it. Little cuts and jabs that come together to form the longer, more persistent disruption of the em dash.

5 months ago 3 0 1 0

He really does! I do appreciate that even his scathing critiques could be deeply thoughtful, so much so that in the process he planted the seeds for his future change of heart.

8 months ago 2 0 1 0

I am reading your gorgeous and wise essay on the beach, observing how the waves turn olive green as they start to break. I started drawing this past year and have been so inspired by your work!

9 months ago 1 0 1 0

Shared some thoughts on poetic repetition (esp anaphora) and narrative design in contemporary roguelikes at gs1, a conference showcasing the scholarly work of the @nyugamecenter.bsky.social MFAs.

11 months ago 5 1 0 0
Title slide: Poetic Roguelikes (Adriana X. Jacobs)

Title slide: Poetic Roguelikes (Adriana X. Jacobs)

Text of Emily Dickinson’s “Because I could not stop for Death” with “we paused” repetitions in bold

Text of Emily Dickinson’s “Because I could not stop for Death” with “we paused” repetitions in bold

Screenshots of Returnal representing Death, Cutscene, Rebirth

Screenshots of Returnal representing Death, Cutscene, Rebirth

How do “poetic roguelikes” such as Returnal and Hades resemble poetry? Similar to e.g. Dickinson, they have a kind of anaphora, with recurring motifs, language, sensory elements. Deleuze’s Difference and Repetition highly useful to understand cyclical gameplay; imagination draws out difference

11 months ago 22 6 1 2