You can tell the economy is shit when what most gamers care about most is hours played vs cost. Online game discussion has devolved to meet this lowest common denominator.
Posts by Richard Stack
The truth is always full of complexity and subtlety. Those looking for the short concise answer to a question are not curious, they just want to feel the comfort of understanding. But they are only lying to themselves. Actual experts know that their understanding of a topic can never be complete.
This past year I've felt an incredible sense of satisfaction with my life as it is now. I truly want for nothing. I deeply appreciate everything I have and all of my privileges which have led me here.
Sanity is knowing where the line is between reality and fiction.
I think this is why people dislike fetch quests, because they kind of feel meaningless. But what if the fetch quest was just one part of a grander whole, like finding a stone puzzle key to open an ancient tomb, it adds meaning.
What I'm trying to avoid is overly simple quests that become boring, and I believe that this happens because the objective is too simple. I'm hoping that stringing together objectives in a tree-like hierarchy will be more satisfying than just completing each one at a time.
I'm calling the procedural RPG backend "Chronicler". I'm designing a system based on the concept of "quests as mysteries", where the player must solve a quest by completing several smaller objectives. Each of those small objectives can have complications that lead to other quests.
Where are the protests with people holding signs reading "Let's Calm Down and Work This Out" or "We're All In This Together" or "Down With Partisanism!"? Hatred is, has been, and always will be our truest enemy.
Politically, I consider myself a bit left of center. That doesn't mean I "kind of agree with everyone" and I'm avoiding conflict. It means I don't agree with either extreme, and I'm in conflict with both at once. I live in the grey sea of scientific pragmatism - the only reasonable place to be.
This goes to show how varied the different forms of ADHD can be. I'm diagnosed ADHD as well, and I love sitting down for an hour, learning rules and pondering how systems will interact.
I'm not sure if I'm understanding your point correctly, but to me beliefs have nothing to do with genes (and if we're talking evolution, we're talking genes). On the scale from nature to nurture, beliefs are all nurture. They are indoctrinated into you by family and peers.
People (especially those living within capitalist structures) tend to belittle those who are living, in their words, "safe" and "comfortable" lives. I prefer describing it as "intentionally pursuing stability and contentment in a money-obsessed results-driven society".
#contentment #anticapitalist
I'm absolutely in love with this quote by Dr. Maya Angelou - "Success is liking yourself, liking what you do, and liking how you do it."
#motivation #lifetips #goals #success
Don't hide your insecurities behind "just going off vibes".
youtu.be/7WSSMee5pH8?...
The third one is something I've been trying to express in my conversations with people, but had difficulty finding the words to describe. Here it is expressed pretty succinctly. I'm glad I found this!
My RPG game backend is able to load resource data from embedded json (like location types), and provides a way to send queries and commands from any game client. Here's an example of how a client may use it to get all the locations in the world. #chronicler #rpg #programming #gamedev
I'm currently working on a #.net library for a procedural #rpg backend. The idea is I can implement mechanics and systems first, and do it in a way that I can add the visuals and sound later (the "client" so to speak). #gamedev #programming
Happy New Year! We'll be spending it having a nice dinner, watching Fallout, and playing WoW (our new holidays tradition).
The best part of modding Skyrim isn't fixing the bugs or modernizing the graphics, it's having complete control over my experience. It's a comfortable middle ground between the gamer and game developer within me.
tweet reading: GAME TRAILER: “Enter a world beyond belief...” ME: “Yes” GAME TRAILER: “An adventure like never before...” ME: “YES” GAME TRAILER: “Join your friends online” ME: “I’m out”
i stand by this statement every year
I've been following your studio since the first Greedfall, which I enjoyed immensely. Although I'm giving this game some more time to cook, I've bought it and am following it closely. I'm excited to see where you guys go next! ❤️
Pose those cats in a circle! 🎵
Making them innately evil is a quick and dirty way to create conflict, so it's a popular solution.
Games require way more filler than written fiction. This is when fodder becomes necessary. But enemy monsters who are only monstrous and non-sentient eventually become boring, and so it's fun to throw in species capable of using a bit of tactics...
It's so common for combat mechanics to be designed separately from roleplaying mechanics. If the game has lots of combat, you need lots of stuff to kill and to kill often, so thinking about whether it's ethical to kill them or not every time becomes monotonous...
Random #gamedesign thought about the morality of cannon-fodder species like orcs:
To me this is a symptom of tabletop storytelling being part narrative and part game. There's an eternal conflict between the two that's difficult to overcome...
So many people have re-specced out of the "Reasonable Person" skill tree these days.
I encourage everyone to refresh themselves on which freedoms the #firstamendment actually protects, and which it doesn't. To anyone familiar, it should be crystal clear how out of line the current administration has been.
I'm happy you're happy.
I assume this is because we use humans as a default, and other fantasy races are defined by their differences from humans. Humans but they live much longer and have pointed ears? Elves. Humans but they have green or grey skin and tusks? Orcs. Etcetera.