Hmm a little bit, yeah. I would keep the number of after-images and just reduce their lifetime. That should make the effect more tasteful π
Posts by Open Dev Kit
And that's the beauty of gamedev. Every project eventually becomes a prototype for the next one π
Every deleted file is a future bug prevented if you really think about it π
Love me some sick aerial combos followed by a meteor smash! Your game looks pretty solid mechanically already π
Nothing breaks code faster than improving it haha! But jokes aside, refactoring is a great way to learn what your code actually depends on π
Object outlines are hard to get right/make them fit in overall. Yours look pretty nice π
Tinkering and tweaking is one of the joys of game dev, no? Just don't crank Ο to 100... or any other value for that matter π
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Yep, and then there's coding. Where you must try extra hard to teach it to play nice with all the others x)
UI needs some more work, but that is a lovely snowy wasteland landscape π
Abandoned, but not unoccupied. Loving the washed-out color palette btw π
Learn more about this #OpenDevKit update: opendevkit.com/news/2026-01...
A new version of #OpenDevKit is live, featuring a new script debugger, and plenty of under-the-hood polish. Stability, scripting behavior, and editor workflows have all seen meaningful quality-of-life improvements.
The font doesn't feel like it belongs in that book tbh. Dunno how else to put it haha. Maybe try something a bit more pixelated? Other than that, it looks solid, especially if you give it some shading π
2025 has been an incredible year for #001GameCreator, #OpenDevKit, and our growing community! Weβve put together our annual year-in-review to look back at the biggest highlights and share a glimpse of whatβs coming in 2026:
001gamecreator.com/news/2026-01...
Cool example of how a few milliseconds of hit-stop plus camera feedback and graphics can massively change how a mechanic feels. And it's always a treat to create impactful parry/counter attacks haha!
Hold on... this *could* have the potential to turn into something bigger and interesting π€
If this was like the pizza missions in the Spiderman 2 game, landing that would DEMOLISH the pizza. So the customer would still want it for free haha!
Using the pizza's cheese as a slingshot to propel the truck was very creative though I gotta say π€£
That style and the tall buildings really remind me of the PS2 Spiderman game. Such nostalgic vibes! Good work hehe π
And don't forget the spaghetti code sitting menacingly on top of those tables π
I think a better question here is, why is "Walking Sim" depicted as the first step π ? Instead of things like pong, flappy bird etc..
Honestly, it sometimes even feels like they DON'T want to do it, so they ask around hoping someone affirms their "worry" that, yeah it's too late now, better find something else to do.
It's as if they're looking for an excuse to not put in the effort and do something. Just food for thought haha
Probably still is... but damn does adding rain make them feel even more alive. Very atmospheric too!
True lol! Basically this:
Brain: "We did it!"
Fingers: "We still have to do it..."
And that's why commit messages >> voice calls/conversations π
I like it when games let me give a damn. Well, I guess it's "throw" instead of "give" in this case π
"Youβre telling me I can plant carrotsβ¦ and dodge arrows?"
Classic dev moment lol! That's why it always pays to have one or two spare test machines (or even a good VM setup if youβre on a budget) for those "it canβt be my codeβ¦ right?" moments π