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Posts by Open Dev Kit

Hmm a little bit, yeah. I would keep the number of after-images and just reduce their lifetime. That should make the effect more tasteful πŸ˜‰

1 week ago 0 0 0 0
2 weeks ago 0 0 0 0

And that's the beauty of gamedev. Every project eventually becomes a prototype for the next one 😁

1 month ago 3 0 0 0

Every deleted file is a future bug prevented if you really think about it 😌

1 month ago 1 0 1 0

Love me some sick aerial combos followed by a meteor smash! Your game looks pretty solid mechanically already πŸ˜„

1 month ago 2 0 0 0

Nothing breaks code faster than improving it haha! But jokes aside, refactoring is a great way to learn what your code actually depends on πŸ˜‰

1 month ago 1 0 1 0

Object outlines are hard to get right/make them fit in overall. Yours look pretty nice πŸ˜‰

2 months ago 1 0 0 0

Tinkering and tweaking is one of the joys of game dev, no? Just don't crank Ο€ to 100... or any other value for that matter πŸ˜†

2 months ago 1 0 1 0
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2 months ago 2 0 0 0
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#OpenDevKit subscriptions now include #001GameCreator beta access, feature voting, and requests. Built on years of community feedback, with over a hundred feature requests completed and many more improvements delivered over time!

Patreon tiers have also been simplified to match this new focus.

2 months ago 2 1 1 1

Yep, and then there's coding. Where you must try extra hard to teach it to play nice with all the others x)

2 months ago 0 0 0 0

UI needs some more work, but that is a lovely snowy wasteland landscape πŸ˜‰

2 months ago 0 0 1 0

Abandoned, but not unoccupied. Loving the washed-out color palette btw πŸ˜‰

3 months ago 1 0 0 0
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Open Dev Kit - The next version of Open Dev Kit is finally here! No Royalties. No Income Limits. No Distribution Fees. Bring your app and game ideas to the next level with Open Dev Kit a powerful 2D & 3D game and app engine.

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3 months ago 1 0 0 0

A new version of #OpenDevKit is live, featuring a new script debugger, and plenty of under-the-hood polish. Stability, scripting behavior, and editor workflows have all seen meaningful quality-of-life improvements.

3 months ago 1 1 1 0

The font doesn't feel like it belongs in that book tbh. Dunno how else to put it haha. Maybe try something a bit more pixelated? Other than that, it looks solid, especially if you give it some shading πŸ˜„

3 months ago 1 0 1 0
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3 months ago 3 2 1 0

Cool example of how a few milliseconds of hit-stop plus camera feedback and graphics can massively change how a mechanic feels. And it's always a treat to create impactful parry/counter attacks haha!

3 months ago 1 0 1 0

Hold on... this *could* have the potential to turn into something bigger and interesting πŸ€”

4 months ago 2 0 0 0
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If this was like the pizza missions in the Spiderman 2 game, landing that would DEMOLISH the pizza. So the customer would still want it for free haha!

Using the pizza's cheese as a slingshot to propel the truck was very creative though I gotta say 🀣

4 months ago 0 0 0 0

That style and the tall buildings really remind me of the PS2 Spiderman game. Such nostalgic vibes! Good work hehe πŸ˜‰

4 months ago 1 0 0 0

And don't forget the spaghetti code sitting menacingly on top of those tables πŸ˜‚

4 months ago 1 0 0 0

I think a better question here is, why is "Walking Sim" depicted as the first step πŸ˜…? Instead of things like pong, flappy bird etc..

4 months ago 2 0 1 0

Honestly, it sometimes even feels like they DON'T want to do it, so they ask around hoping someone affirms their "worry" that, yeah it's too late now, better find something else to do.

It's as if they're looking for an excuse to not put in the effort and do something. Just food for thought haha

5 months ago 1 0 1 0

Probably still is... but damn does adding rain make them feel even more alive. Very atmospheric too!

5 months ago 1 0 0 0

True lol! Basically this:

Brain: "We did it!"
Fingers: "We still have to do it..."

5 months ago 0 0 0 0

And that's why commit messages >> voice calls/conversations 😎

5 months ago 0 0 0 0

I like it when games let me give a damn. Well, I guess it's "throw" instead of "give" in this case πŸ˜†

6 months ago 1 0 0 0
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"You’re telling me I can plant carrots… and dodge arrows?"

6 months ago 1 0 0 0

Classic dev moment lol! That's why it always pays to have one or two spare test machines (or even a good VM setup if you’re on a budget) for those "it can’t be my code… right?" moments πŸ˜›

6 months ago 0 0 0 0