DODONPACH!
Posts by skalt711
I wish I wasn't too lazy to investigate why Same! Same! Same!'s stage 10 opening is too inconsistent to beat without bombs LOL.
I first thought that sealing, shooting enemies down or moving enemies off-screen changes the whole squadron's shooting timing, but I can't prove it ๐ฅฒ
Okay, these two shmups here look EXTREMELY legit from the trailers, but have four user-reviews between them. What gives?
store.steampowered.com/app/2262880/...
store.steampowered.com/app/3091520/...
I swear, every time I go looking at Steam for more than five minutes I dig up something cool.
I can stand that they play well.
For comparison, 1% is ~3-4 days.
If 100% is 24 hours or 1440 minutes, then 1% is 14.4 minutes. But we sleep 7-8 hours per day. Let's say, 100% is 16 hours or afaik 960 minutes. Then 1% is 9.6 minutes, while 4% is 38.4 mins.
Not sure if comparable, but y'know, percentages are quite emotional..~
Happy New Year!
After 2-3 tries to make a new level since Fallen Kingdom released 5 years ago, I'm finally making the one that I have the most progress in. I'm confident about meeting the December deadline.
"For the warrior starving for stimuli" - Dogyuun's flyer art.
www.youtube.com/watch?v=GNBb...
Pffffft the image
Not permanently then. Regardless, good luck!
Oh. Do you move, like, permanently or for some sort of event or job?
Cute! (I rarely read Bluesky nowadays sorry)
Screams Puyo Puyo to me :o
It feature Dominic Ninmark's extremely catchy music, who has worked on Guns of Fury before.
Battle maid Polaris. I saw the silver-ish hair and had to draw her. If anyone wants to redesign her, go crazy.
Congrats on 500+! #oc
store.steampowered.com/app/1838490/...
Hello. I'd like to spread about an awesome bullet hell shmup Bullet Casters.
While it doesn't have an arcade mode, rather using a level select based structure, it has a unique wave-based level structure where you camp on enemies to kill them fast.
Only Steam
I believe I did, then 2-3 hours ago NeetSuhiro did. We both did on Steam.
youtu.be/MI9mfNkW31E
Disable finger touch drawing in Krita's General, then Instrument settings, then reboot. That should get popup palette to work with a finger tap.
Nevermind.
For those, who can't get popup palette summon with a finger touch tap to work, try to re-adjust it in Krita settings under canvas input settings.
youtu.be/js161uCYsZ8 High frame rate physics with Box2D 3.x is insane
There's still a little sprite flicker present due to exceeding the NES' 64 sprite limit.
How hard would it be to extend internal buffer from 64 to 128 sprites and if it's impossible, would it be due to NES' tall sprites (8x16)? I didn't check how you handle them
youtu.be/_3n5wN3yf88 I beat Sonic Wings Reunion.
Happy 40th annviersary, Gradius.
Head practice
Lovin' your sprites, might do a sprite in your style, no promise
Scientist with a gun?
Thank you.