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Posts by ravyn

Falco was on the big screen. I am satisfied

2 weeks ago 2 0 0 0

i am not immune to Fox McCloud propaganda

2 weeks ago 2 0 1 0
A picture of a hardback book on a washed blue background. The title is Next Level: Making Games That Make Themselves, by Mike Cook.

A picture of a hardback book on a washed blue background. The title is Next Level: Making Games That Make Themselves, by Mike Cook.

I've written a book! Next Level: Making Games That Make Themselves is the story of procedural generation - the tech behind games like Minecraft and Dwarf Fortress. It's about how it works, the games that use it, and the art and magic behind it.

Out May 7th, in bookshops: linktr.ee/next_level 🎲🔮

1 month ago 571 171 50 28

but if you close your eyes

3 months ago 16 1 0 0
Rivals 2 Steam Workshop Beta Announcement Trailer
Rivals 2 Steam Workshop Beta Announcement Trailer Steam Workshop Beta v1 is now available for Rivals 2! Play our example character, get started on your own, and give us your feedback on our official modkit tools! More details available here:…

Want to make YOUR OWN CHARACTERS in Rivals II? Workshop Beta is officially here! Play as our new example character Armando or get started on your own today youtu.be/qxVUEdCARG4

3 months ago 429 184 17 58
Video

I've overhauled my puzzle level generation so a level is now "grown" like cell tissue in a triangle tessellation. New elements can be inserted anywhere, and the whole level deforms to make room. This makes it easier to control topology and create paths that loops around areas.
#ProcGen #GameDev

3 months ago 542 86 18 2

thanks mostly in part to my lovely girlfriend, and to understanding where i want to be academically much more

and yes, i did succeed that new years resolution, lol. we live together and have a cat now

3 months ago 0 0 0 0

this year was pretty interesting. i started out very upset, mostly because of a particularly nasty school semester followed directly by a pretty frustrating surgery and healing experience. things really started to pick up near the end, though: i really do think i'm finally happy

3 months ago 1 0 1 0

megaman :-)

4 months ago 0 0 0 0
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shoutout alberta

4 months ago 1 0 0 0
La Reina: The Crowd Magnet | Official Character Trailer - Rivals of Aether II
La Reina: The Crowd Magnet | Official Character Trailer - Rivals of Aether II La Reina joins the roster in our 5th free character update for Rivals II on January 6th 2026! See the first look here in her official reveal trailer #rivalsofaether #rivalsofaetherii #rivals2 …

La Reina, The Crowd Magnet, returns to the ring on 1/6/26! Check out her reveal trailer here if you missed it live during the 2026 Evo Announcement Show 👀 🐜

4 months ago 289 125 6 33
normal pvz roof level except one of the cabbage pults is a cabbage pult from pvz2 for some reason

normal pvz roof level except one of the cabbage pults is a cabbage pult from pvz2 for some reason

im playing replanted (admittedly with this texture pack: gamebanana.com/mods/635468) and ... huh??? how??
why is there a pvz2 cabbage on my roof??? how did that even happen???

4 months ago 0 0 0 0

also i know its ironic implicitly to say this but its annoying how everyone is either using genai or talking about people using genai. it occupies like 70% of my mind on any given day because of how often dialogue about it appears

will that number just keep going up? find out next time on dbz

5 months ago 2 0 0 0

last year, i remember thinking "yeah, things are different from last year when not that many people used genai, and now its commonplace"

these days if i see someone on a laptop its like a 40% chance chatgpt is open

next year am i gonna be like 'dammmn nobody used genai in 2025' yet again

5 months ago 1 0 1 0

thank you to everyone for making this an experience i will never forget.
♥️

5 months ago 1 0 0 0

especially every professor i spoke to at this conference, thank you so deeply for your guidance. i finally feel like i have a dream to catch. more than anything, i feel incredibly inclined to give back to this community and do everything i can to help make it a space for everyone.

5 months ago 0 0 1 0

i felt like everyone was truly passionate about themselves and the community they were building. a huge part of it is fangirling over people i respect, and much of this is so we can all make more connections for blablabla capitalism, but i felt an invisible comraderie among almost anyone i spoke to.

5 months ago 1 0 1 0

what i liked most, esp. comparerd to the stuffy academia i oft feel surrounded by, is how honest this community is. i loved the self-criticism on topics like representation that many i spoke to would be willing to talk about; i was also pleased with how optimistic the pulse on the community felt.

5 months ago 1 0 1 0

finally settled in back at home after aiide

i've deleted and rewrote my thoughts on aiide probably a hundred times at this point

aiide was a life-changing experience for me. i'm positive that, as i begin my journey into academia, this conference will remain a formative memory forever.

5 months ago 3 0 1 0
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First page of the paper, which is readable in the link.

First page of the paper, which is readable in the link.

New Paper: Game Design is Generative Design. Designing a procedural generator and designing a game share a lot of skills, problems and philosophies, even if we think of them as distinct. I try to connect them here, for good!

Read here: ojs.aaai.org/index.php/AI...

5 months ago 55 12 2 2
Procedural  generation  has  been  applied  to  many  kinds  of game  content  including  levels,  puzzles  and  narrative.  Although PCG researchers have tackled the generation of rules and mechanics, these systems typically operate on bespoke codebases designed for mechanic invention tasks. In this pa-per  we  present  Pixie,  a  system  for  generating  and  testing game  mechanics  that  can  be  installed  in  any  Unity  project and configured using a simple annotation process to focus its scope  and  objectives.  We  describe  the  system’s  design  and operation, demonstrate its ability to generate mechanics for several open-source Unity games, and provide an initial discussion of developer perspectives on the content it generates and its usefulness as a design companion.

Procedural generation has been applied to many kinds of game content including levels, puzzles and narrative. Although PCG researchers have tackled the generation of rules and mechanics, these systems typically operate on bespoke codebases designed for mechanic invention tasks. In this pa-per we present Pixie, a system for generating and testing game mechanics that can be installed in any Unity project and configured using a simple annotation process to focus its scope and objectives. We describe the system’s design and operation, demonstrate its ability to generate mechanics for several open-source Unity games, and provide an initial discussion of developer perspectives on the content it generates and its usefulness as a design companion.

New Paper: Pixie: Code-Level Mechanic Generation for Game Designers. How do you connect automatic game design to real games? Pixie is a mechanic generation system for Unity games, as an example framework for how to build AGD systems into real game platforms.

Read here: ojs.aaai.org/index.php/AI...

5 months ago 30 9 1 0

not giving context here is insane

5 months ago 0 0 1 0

I'm back with the last day of AIIDE 2025 live posting!

5 months ago 4 1 0 1

"i do not know what agi looks like, but i know it includes reinforcement learning"

like cmon even if you dont agree with that take its such a cool note to end the talk on

5 months ago 0 0 0 0

yet another day goes by and i continue to be swindled by the rl hype train

this talk was so fun, schaefer is simply an amazing amazing speaker and has so much energy and charisma to his words

5 months ago 1 0 1 0
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Absolutely delighted by this last #aiide keynote by Jonathan Schaefer. It’s about the history of computer chess but you may know him as the guy who “solved” Checkers: en.wikipedia.org/wiki/Jonatha...

5 months ago 4 1 1 1

one day left for aiide. looking forward to this last one! the last couple days were so sick, ill probably make a post with my feelings at the end of things

5 months ago 1 0 0 0

wordle but for game mechanics when

5 months ago 0 0 0 0

this talk was very good and my favourite part about it was definitely the "i spent 10 minutes finding the cohost font someone please help me with time management" comment hidden in one of the slides.

such a relatable struggle

5 months ago 0 0 1 0
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