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Posts by Ardwulf the Traveller

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DM_Greg - Twitch Hi, I'm Greg. I've been playing tabletop RPGs since the mid 90's and enjoy running games online from the comfort of my home using Fantasy Grounds VTT

We are going live! Traveller - Marches Adventures Campaign.
#VTT #Traveller #FantasyGrounds

@mongoosepublishing.bsky.social

@fantasygrounds.com

@bellemuerte.bsky.social

www.twitch.tv/dm_greg

4 hours ago 6 2 0 0

Instabuy

20 hours ago 5 0 1 0

Yeah, well, that's 'cause you're a genius. Most of us aren't so clever and wise!

1 day ago 3 0 0 0
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Travcon UK 2026 - Booking by Bookwhen

TravCon UK is in Milton Keynes on June 12-14 - and Mongoose will be there!

Play Traveller with a Mongoose writer, and jump into a couple of presentations and Q&A sessions to uncover the Far Future...

Grab your ticket right here:

bookwhen.com/travconuk202...

#ttrpg #TravellerRPG

1 day ago 16 6 0 0

I've played the original BITS classic. This is an excellent scenario for Zhodani Travellers.

1 day ago 6 0 0 0

MayDay, and May The Fourth Be With You!

Ken will be doing two seminars and a Squadron Strike Traveller demo for MayDay by @cyborgprime.bsky.social on May 1st!

He'll be interviewed by @fanbasepress.bsky.social on May 2nd, about upcoming projects and some business-of-nerdery topics.

1 day ago 12 6 1 0
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Running Traveller - Part 5: Session 2 A small run-in with the bureaucracy, and other matters

More Traveller session reports

blog.enceledean.com/running-trav...

blog.enceledean.com/running-trav...

2 days ago 11 5 0 1
ITV Session 51: Party Time! – Into the Void

Writeup of last night's Classic #TravellerRPG session. www.travelleritv.blog/2026/04/15/i...

6 days ago 6 1 0 0
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Travcon UK 2026 BITS - British Isles Traveller Support, - have announced Travcon 2026 will be taking place in Bedfordshire this June.

Travcon UK 2026 lands at Cranfield 12-14 June - BITS run 3 days of Traveller across Classic, Cepheus and Mongoose 2e. With its own aerospace faculty, its the closest most of us get to a working starport. @mongoosepublishing.bsky.social in attendance. #travcon2026 #traveller #RPG l.d20.ninja/mrkVV4

6 days ago 4 3 0 0
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Already working on the next episode of Signals from the Core, about prepping players for a sandbox adventure touring the Core Sector as the crew of a luxury liner and was curious ... Traveller referees out there - how do you like to prep your players for games in your Traveller universe?

1 week ago 12 2 5 0
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The GROGNARD files - Pirates of Drinax After three and a half years play, we are ready to discuss a fantastic Traveller campaign.

"Hoist the Jump Drive!" all aboard for the most epic of epic campaigns as we discuss Traveller and Pirates of Drinax in the latest GROGPOD.

Featuring Matthew Sprange from @mongoosepublishing.bsky.social

thegrognardfiles.com/2026/04/12/t...

1 week ago 67 18 10 4

This Traveller podcast is well-written, well-produced, and outstanding overall. Highly Recommended.

1 week ago 11 1 1 0

TTRPG about me

First game: Moldvay Basic D&D
Latest game: Traveller (running)
Longest game: Probably Ars Magica.
Favorite game: Traveller
Favorite mechanics: Traveller character creation.
Favorite setting: Hârn
Favorite art: Dave Trampier

1 week ago 8 0 1 2

"Abbreviated Architect of Worlds for #Traveller" has been extensively revised, laid out, and is now off to
@kenburnside.bsky.social for an editing pass. With any luck, it will be available from #adastragames by May Day.

There's an item checked off my list for April!

#gamedesign #writing

1 week ago 9 2 0 0

Probably the Alternate Earths books. I'd have bought a dozen of those.

1 week ago 9 0 0 0

Traveller tonight! Short 2 tonight, but Traveller must go on! Team Agamemnon failed ALL THE ROLLS, but nevertheless through canny roleplaying managed to extract some actionable intel from the agricultural Lander houses of Vaccaro. A plan is beginning to come together.

1 week ago 21 1 0 0

Phase 2 is now complete with some additional fixes implemented. Phase 3 will be architectural and performance improvements; right now the whole (large) map re-renders when zooming or showing/hiding any filters. Gotta fix that - with the size of the current dataset, it's starting to chug.

1 week ago 5 1 0 0

Thanks! As it stands, it is structually sloppy, the UI needs work, and various features need improvement. But overall, I'm very happy with progress so far.

1 week ago 2 0 1 0
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Current state. Some issues with polity borders have been exposed by the addition of more data - now at 12 sectors. Next up is a polishing pass to eliminate some minor issues and introduce additional minor refinements. Performance is also something I'll need to address sooner rather than later.

1 week ago 22 2 3 0

It will; I explicitly built it to work on any incoming data formatted correctly. Stay tuned.

1 week ago 1 0 0 0
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Polity borders are in. Needs tweaking, but it's acceptable now; many code segments have been harmed by the numerous passes it took to get this working.

Importantly, the borders are derived from the actual sector data's affiliation code, not inserted manually by the user.

1 week ago 15 0 1 0

It ought to be a serious improvement on the (IMO) kinda turdly GDW House System.

1 week ago 7 0 1 0
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Today's achievement: Dark Mode. Displaying Traveller maps in the time-honored fashion of our grandparents. Well, *your* grandparents.

You can also now toggle basically any map element on or off.

1 week ago 21 0 2 0
Cover of Space Weasel Productions book – Ships of Charted Space, Volume 1: Q-Ships

Cover of Space Weasel Productions book – Ships of Charted Space, Volume 1: Q-Ships

The new Space Weasel book is now finished and available on @drivethrurpg.com. Four sneaky and dangerous Q-ships, with artwork by the outstanding Ian Stead @biomassart.bsky.social

Ships of Charted Space, Volume 1: Q-Ships
www.drivethrurpg.com/en/product/5...

#Traveller
#TravellerRPG
#ttrpg

1 week ago 14 5 1 0

Still better than Xhitter, though.

1 week ago 4 0 0 0

Randos tagging me in on horseshit can expect to get blocked.

1 week ago 11 0 1 0

Possible. Right now it's still a proof-of-concept with a meandering roadmap of potentially nutty ideas.

1 week ago 3 0 0 0

As a veteran of a thousand unfinished projects, I am leery of announcements.

That said, I've designed it in such a way as to work with *anybody's* data, not just mine.

*That* said, the proof of concept is already working. If progress continues to be good, I plan to make it available on GitHub.

1 week ago 5 0 0 0
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There's a lot you can do with the travellermap API. It's an amazing tool.

1 week ago 1 0 1 0

There's certainly precedent. Travellermap is incredible, but it presumes the existence of a settled, official dataset. This will work on *anybody's* data.

1 week ago 4 0 1 0