Sweet deal!
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Trim placed for both melee versions.
From here it's a damage pass and metal surfaces. I might leave a clean version for both in the set, for those that want to damage things on their own.
Love to see it primed. Nice work.
Love it.
Translate wasp into non English languages, see if you get a good hit.
Could make a cool name for the fleet.
Melee good to go. The teeth may not hold up, I'll need to get a test print done.
This needs a sculpting pass to finish it out.
Melee weapon time.
In the OG kit this weapon had a unique shoulder design, depending on which side it was on. I look forward to the extra sculpting.
Bout 50% there on the basics.
Missile launcher is ready for the bolt and trim pass.
May go through and unify some details across all the weapons.
The trim pass will be done entirely inside Zbrush.
Final bits in place before trim and sculpt pass.
Tube time. getting the final details in before sculpting.
These all start life as splines, and using the modifier stack allows for interaction as changes populate up the stack. People bag on Max, which I get, but my experience has not been Terribad™ .
Twin Heavy Bolter WIP
Design no one will likely use, but for completeness sake it must get done. Least views of this thing online, again looking for 20 year old pictures is a chore.
The barrel size to ammo discrepancy is crazy bad, but that's how it was designed, I didn't come up with it.
Nice.
Following.
Working on a new project. Heavy WIP here.
Got my Cults3D account squared away.
Dude! For the posters alone, get it.
I love when they do this. Shows the entire lower section of their leg is actually a foot.
Agreed. What drove this decision?
Those logos are Wipeout coded, I approve!
Great work on making the units feel similar in tech but by different companies.
Understandable, you are making a game, outside of that time where you also make games.
I may have missed it, did the book come out yet?
Each semester we do a timed exercise. Students receive incomplete concept art, and have 8 hours to take it as far as they can, with an eye for form.
Keeping with Shaun's no AI Twitter scraping, I am posting the work over here.
@machinefun.bsky.social @mooneysart.bsky.social
What's your skin recipe? Is it a red base? Color blind painter here.
Melee done.
3 Broods, 15 Warriors total.
Now to get them primed.
When I built my Primes I wanted them to be mini Tyrants. I added ankle claws to show the connection.
Little conversions like these really make an army unique.
#warhammer40000
#tyranids
Getting some work done on individual miniatures now. Built the squad last summer, painting them now.
Not going to win any awards, but it's fun.
Lots of custom printed parts here.
#warhammer40k
A neutral palette, anything but straight up gray. I recently had great success with a two tone process, fading red into a blue grey color. It looks quite nice.
Tournament Buildings done. They're not going to win me painting awards, but it beats the hell out of MDF wood color.
I need to finish up the scatter terrain, then I'll truly be finished.
It's been a rewarding project, and I've never completed a good set of terrain before.
#warlayer #wh40k
So you modeled in the text. Would have thought to just use a height stamp to create the normal effect. Since it's in a deep well you won't see the silo of it. In the end it looks great.
I've used thickness maps in Substance Painter for this kind of work, but never for real time. Just wondered if you'd had reason to do so in your projects.
Keep knocking that little electric motor around. Thanks for sharing.
What's the performance hit when using an SSS shader in game?
I don't see it that often, so I assume it's hefty.
#lazarus
It's got pedigree but the limited number of episodes hurt its impact.
It felt like they wrapped up with the intent we now have the teams backstory, let's tell the actual story.
Like a really long setup for a show we don't have yet.
Good music and fights.
Needed more time.