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Posts by Facewall Games

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Over-engineered the heck out of some plants

#pixelart #indiedev #solodev

1 hour ago 5 1 1 0
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A large update today; here's the brand new cover art for SCAVENGER ZERO made by @eb-game-design.bsky.social !

We updated it to better reflect the game and how it's changed throughout development. The change should be live on Steam now!

#gamedev #mecha #indiedev #indiegame

2 weeks ago 14 8 0 0
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Managed to get a bunch of design docs, UI, and writing done. And importing NPC data is working.

This game is seemingly turning into an isometric mmo? ๐Ÿ†˜

#indiedev #indiegame #rpg #pixelart #mmo

3 weeks ago 9 2 0 0

I feel like crimson desert isnt getting enough credit. Good rpg systems, amazing world, gorgeous graphics, and I can play it on max settings day 1 with no crashes or bugs?!?! I am obsessed already.
#rpg #crimsondesert

1 month ago 1 2 1 1
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Save 25% on The Unlife of Gorlak on Steam Play as a Gorlak, a recently resurrected dragon in this raising sim JRPG adventure! Featuring deep combat and multiple endings. Become the dragon you want to be!

the unlife of gorlak is on sale tell your fucking friends!! store.steampowered.com/app/2643830/...

1 month ago 27 32 0 1
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I started making essentially a wiki using obsidian to help with designing this rpg game.

#indiedev #rpg #gamedesign

1 month ago 4 2 0 0
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I wasn't planning to have Twilight Obscura end up at the bottom of the priority list, but I am completely infatuated with the idea for this game.

#pixelart #indiegame #isometric #rpg

1 month ago 13 4 0 0
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The head, torso, hands, legs, and feet are all separate so that you will be able to visually see what you have equipped.

Time to make some equipment!

#pixelart #rpg #indiegame #solodev #animation #isometric

1 month ago 17 4 0 0
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Working on some bug fixes and some updates for super dungeon scoundrel today.

1 month ago 2 0 0 0
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Super Dungeon Scoundrel on Steam SUPER DUNGEON SCOUNDREL is a casual card battler based on the single-player card game, Scoundrel. Fight monsters. Equip weapons. Run away. Can you reach the end of the dungeon and collect your reward.

Super Dungeon Scoundrel is out on steam now!

store.steampowered.com/app/4418640/...

#steamrelease #cardgame #indiegame #solodev

1 month ago 11 7 3 0
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Well, I fixed the abomination. The running animations are almost done. Which will mean the gearing system is ready for its UI :O

#pixelart #rpg #indiegame #solodev

1 month ago 11 1 0 0
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This is not the eldritch horrors I intended for this game.
#indiedev #solodev #pixelart #rpg

1 month ago 19 1 0 0

Im showing 1 new since yesterday. Which is believable lol

1 month ago 1 0 1 0
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Some mock ups for different biomes in my prototype project.
#pixelart #indiegame #solodev #isometric

1 month ago 19 3 2 0
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Super Dungeon Scoundrel on Steam SUPER DUNGEON SCOUNDREL is a casual card battler based on the single-player card game, Scoundrel. Fight monsters. Equip weapons. Run away. Can you reach the end of the dungeon and collect your reward.

store.steampowered.com/app/4418640/...

Launches on Friday!
Wishlist now - I am so close to 100.

Its a fun little time waster and its only going to be 1$

#indiegame #cardgame

1 month ago 7 5 0 0
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Still need to animate the player and the boar attacks.
#pixelart #solodev #indiegame

1 month ago 10 2 0 0
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New PoE league started in 2 hours - goodbye world until monday.

1 month ago 0 0 0 0

thanks! I'm excited to get more stuff in there, have things moving around. It will feel so alive when the boars are more than statues lol

1 month ago 1 0 0 0
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For sure adding a day night cycles to this game at some point.
The style is starting to come together. Time to make the boars actually do stuff now.

#pixelart #indiegame #indiedev #solodev #rpg

1 month ago 16 2 1 0
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here I go prototyping something again...

#indiedev #solodev #pixelart

1 month ago 13 0 1 0
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In case anyone wants to peep the code

1 month ago 2 0 0 0
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Wrote a big boy function today that will parse the 1d array from a tiled export and arrange the tiles into the correct format for chunking in gamemaker. This means I can now quickly iterate using tiled for my isometric maps.

#gamemaker #tiled #solodev #indiedev

1 month ago 6 1 1 0
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Early WIP for the pawn shop. Giving the player a place to sell some of their items for money if they need to

#indiegame #roguelike #pixelart

1 month ago 5 2 0 0

The state machine is basically idle, walk, attack etc.

Then I have the context layer, that is basically just flags.
So I can have Lantern + Walk. Hold+Idle, Hold+Walk.
Just basically means I dont have to have an exponentially increasing number of states.

1 month ago 2 0 1 0

I have a context based sprite manager as well. So there will be a whole set of separate sprites for holding the item overhead. I have it working for the lantern item already, I just need to make them for holding stuff now too.

1 month ago 2 0 1 0
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Refactoring success. Its now way easier to manage the context based A-Button, and the Entity system is a lot more SOLID.

Pots are now throwable and breakable. A very important feature for this style of game.

#pixelart #zeldalike #indiegame

1 month ago 26 4 2 0
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So far the week on obscura has been refactoring the terrible jam code I made in the first demo, which is still the foundation for a few systems.

Here is some of the map wip.

#pixelart #indiegame #zeldalike

1 month ago 17 1 0 0
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I said I wasn't going to share any Super Dungeon Scoundrel until release, but I added achievements over the weekend.

Wishlist the game here: store.steampowered.com/app/4418640/...

#indiegame #pixelart #steamgame #cardgame

1 month ago 10 4 0 0
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๐Ÿ New item: Honeycomb ๐Ÿ

It unleashes swarms of mechanical bees on the enemy

#indiedev #indiegame #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

1 month ago 13 2 0 0
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I actually already do have a CRT post process effect :P
Its just turned off for now because it breaks on some of the draw layers atm.

2 months ago 1 0 0 0