Posts by Facewall Games
A large update today; here's the brand new cover art for SCAVENGER ZERO made by @eb-game-design.bsky.social !
We updated it to better reflect the game and how it's changed throughout development. The change should be live on Steam now!
#gamedev #mecha #indiedev #indiegame
Managed to get a bunch of design docs, UI, and writing done. And importing NPC data is working.
This game is seemingly turning into an isometric mmo? ๐
#indiedev #indiegame #rpg #pixelart #mmo
I feel like crimson desert isnt getting enough credit. Good rpg systems, amazing world, gorgeous graphics, and I can play it on max settings day 1 with no crashes or bugs?!?! I am obsessed already.
#rpg #crimsondesert
I started making essentially a wiki using obsidian to help with designing this rpg game.
#indiedev #rpg #gamedesign
I wasn't planning to have Twilight Obscura end up at the bottom of the priority list, but I am completely infatuated with the idea for this game.
#pixelart #indiegame #isometric #rpg
The head, torso, hands, legs, and feet are all separate so that you will be able to visually see what you have equipped.
Time to make some equipment!
#pixelart #rpg #indiegame #solodev #animation #isometric
Working on some bug fixes and some updates for super dungeon scoundrel today.
Super Dungeon Scoundrel is out on steam now!
store.steampowered.com/app/4418640/...
#steamrelease #cardgame #indiegame #solodev
Well, I fixed the abomination. The running animations are almost done. Which will mean the gearing system is ready for its UI :O
#pixelart #rpg #indiegame #solodev
Im showing 1 new since yesterday. Which is believable lol
Some mock ups for different biomes in my prototype project.
#pixelart #indiegame #solodev #isometric
store.steampowered.com/app/4418640/...
Launches on Friday!
Wishlist now - I am so close to 100.
Its a fun little time waster and its only going to be 1$
#indiegame #cardgame
Still need to animate the player and the boar attacks.
#pixelart #solodev #indiegame
New PoE league started in 2 hours - goodbye world until monday.
thanks! I'm excited to get more stuff in there, have things moving around. It will feel so alive when the boars are more than statues lol
For sure adding a day night cycles to this game at some point.
The style is starting to come together. Time to make the boars actually do stuff now.
#pixelart #indiegame #indiedev #solodev #rpg
In case anyone wants to peep the code
Wrote a big boy function today that will parse the 1d array from a tiled export and arrange the tiles into the correct format for chunking in gamemaker. This means I can now quickly iterate using tiled for my isometric maps.
#gamemaker #tiled #solodev #indiedev
Early WIP for the pawn shop. Giving the player a place to sell some of their items for money if they need to
#indiegame #roguelike #pixelart
The state machine is basically idle, walk, attack etc.
Then I have the context layer, that is basically just flags.
So I can have Lantern + Walk. Hold+Idle, Hold+Walk.
Just basically means I dont have to have an exponentially increasing number of states.
I have a context based sprite manager as well. So there will be a whole set of separate sprites for holding the item overhead. I have it working for the lantern item already, I just need to make them for holding stuff now too.
Refactoring success. Its now way easier to manage the context based A-Button, and the Entity system is a lot more SOLID.
Pots are now throwable and breakable. A very important feature for this style of game.
#pixelart #zeldalike #indiegame
So far the week on obscura has been refactoring the terrible jam code I made in the first demo, which is still the foundation for a few systems.
Here is some of the map wip.
#pixelart #indiegame #zeldalike
I said I wasn't going to share any Super Dungeon Scoundrel until release, but I added achievements over the weekend.
Wishlist the game here: store.steampowered.com/app/4418640/...
#indiegame #pixelart #steamgame #cardgame
๐ New item: Honeycomb ๐
It unleashes swarms of mechanical bees on the enemy
#indiedev #indiegame #pixelart #ใใใ็ตต
I actually already do have a CRT post process effect :P
Its just turned off for now because it breaks on some of the draw layers atm.