Just released early access!
store.steampowered.com/app/2660240/...
#indiedev #gamedev #earlyaccess #steam #videogame #indiegamedev
Posts by Vaslabs LTD
v1.1.0 of the Mill Build Tool for #Java #Scala and #Kotlin is out, with support for declarative builds and single-file scripts. Check it out! mill-build.org/blog/17-simp...
Happy #WishlistWednesday everyone! 🎉 Let's promote your game!
Drop your #indiegame below 🚀
#gamedev #indiegamedev #gamemarketing #steam
New trailer www.youtube.com/watch?v=UlvI... for @cuprum2929.vaslabs.io
Release date: 30/01/2026, early access!
#indiegamedev #indiedev #unrealengine #steam
New blog post:
Using E2E Tests as Documentation
vaslabs.io/post/using-e...
#playwright #react #javascript #typescript #java #developers
New blog post: the effect of functional programming in software verification at scale
www.vaslabs.io/post/the-eff...
Huge thanks again to @vasilis.vaslabs.io for making yesterday's CERN #JUG talk possible!
The recording and material are available on the event page on the bottom right: indico.cern.ch/event/1613262
The CERN Java User Group is doing its last meet-up for this year tomorrow, December 2nd, in the CERN Council Chamber.
Join @vaslabs.io for "Take Control of Your Build: Spring Boot and Beyond with Mill"
Time: 6:00 PM
Registration and details: indico.cern.ch/event/1613262/
I'm talking about Mill at CERN's #Java User Group meetup!
If you're in the area, come say hi
indico.cern.ch/event/161326...
#kotlin #scala #android
Day three of Steam Next Fest: steamcommunity.com/broadcast/wa...
Got a small interruption in the morning due to a power cut in #Cyprus but now we are back!
#indiedev #gamedev #steamnextfest #steam
Steam Next Fest day 1
store.steampowered.com/news/app/266...
#steamnextfest #indiedev #gamedev #indiegamedev
Είναι το πρώτο Steam broadcast ever στα κυπριακά? Ίσως!
Μάθετε για το Πυθαγόρειο και κάμετε wishlist!
Όλη μέρα σήμερα broadcasting στο steam - μόνο κυπριακά
steamcommunity.com/broadcast/wa...
#steam #cyprus #math #games #indiegamedev #indiedev #education #εκπαίδευση #steamnextfest
Live streaming on #steam
steamcommunity.com/broadcast/wa...
Playing #Math #Wizard mode with pen and paper!
#indiegamedev #indiedev #steamnextfest #steamdemo #gamedemo #gamedev
New blog post on the Mill build engineering blog!
Mill as an Alternative Android Build Tool
mill-build.org/blog/15-andr...
A team of educators, trying to make learning fun for both kids and adults
www.vaslabs.io/post/cuprum-...
#indiedev #gamedev #unrealengine #linux #education #edutainment #steam #steamnextfest
PR description image with details on the implementation of KSP 2 support for the mill build tool
Me and my colleague's work on built-in support for KSP 2 has been merged
Now, you can build with Mill using the newest #Kotlin and KSP versions. We've also tested it for Micronaut and #Android against the latest version of Hilt
github.com/com-lihaoyi/...
#java #scala #jvm #dev #softwaredev
Mark the date: We are live coding how #Android Apps can be built with Mill
www.meetup.com/software-dev...
#scala #java #softwaredev
Every room in the game has a story. Here’s how our most nostalgic one began. 🎮
💚 Wishlist NOw:
store.steampowered.com/app/2660240/...
#indiegamedev #indiedev #gamedev #cuprum2929 #unrealengine #mathpuzzle #vaslabscy
🔢 Easy Math Challenge:
What’s the missing number?
3² + 4² = ?
#cuprum2929 #indiegame #gamedev #mathpuzzle #scifigame #unrealengine #pythagorean #wishlistit #vaslabscy #indie
🎮 Hey this is #Cuprum2929, a sci-fi math puzzle game.
🧠 Solve mysteries with the Pythagorean Theorem
🌌 Explore hauntingly beautiful worlds
💚 A wishlist helps us more than you know:
store.steampowered.com/app/2660240/...
#indiegamedev #indiedev #gamedev #cuprum2929 #mathpuzzle #vaslabscy
Mill v1.0.0 is out: a better build tool for #Java, #Scala, and #Kotlin. Check it out!
mill-build.org/blog/13-mill...
Η αγορά εργασίας στην εποχή του A.I. 🤖📱 (Τεχνητή Νοημοσύνη) και του gig economy 🧑💻 (μικρές, προσωρινές ή ελεύθερες εργασίες αντί για μόνιμες θέσεις εργασίας).
Δες τη συζήτηση LIVE με τον Παναγιώτη Χαραλάμπους και τον Βασίλη Νικολάου.
🟣 Τρίτη 8 Ιουλίου στις 21:00 στο TikTok.
If you are encountering issues with #unrealengine 5.6 on #Linux, I've left a few workarounds in this thread forums.unrealengine.com/t/unreal-5-6...
So far seems a vulkan driver issue with Mesa and some incompatibility on name resolution (fab and quixel bridge not working)
#gamedev
Reached a decent point with the #android support in Mill with this PR github.com/com-lihaoyi/...
Time to start testing with more complex samples and see what's left!
#androiddev #kotlinmultiplatform #kotlin #scala #java
New blog post: Troubleshooting with #Git bisect
www.vaslabs.io/post/trouble...
#developers #programming #devguide
@steampowered.com be careful next time 🥹
I love couch #gaming ! Unfortunately a lot of PC games, even if they support game pads, either have small text or sometimes require keyboard input!
We're developing Cuprum 2929 for both the comfort of your couch as well as your #steamdeck!
Check us out on the next #steamfest
#indiedev #gamedev
Managed to build Hilt support into mill
#scala #android #kotlin #opensource
github.com/com-lihaoyi/...
Well done team @nanouu.vaslabs.io 👏👏👏