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Posts by Vaslabs LTD

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Just released early access!

store.steampowered.com/app/2660240/...

#indiedev #gamedev #earlyaccess #steam #videogame #indiegamedev

2 months ago 11 7 0 1
Simpler JVM Project Setup with Mill 1.1.0 :: The Mill Build Tool

v1.1.0 of the Mill Build Tool for #Java #Scala and #Kotlin is out, with support for declarative builds and single-file scripts. Check it out! mill-build.org/blog/17-simp...

2 months ago 9 4 0 0
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CUPRUM2929 on Steam After waking up disoriented near the sea, a young kid must navigate through an enigmatic city controlled by AI screens, searching for their missing dog, Pythagora. Solve intricate puzzles housed in un...

Releasing in a month 🙌
store.steampowered.com/app/2660240/...

3 months ago 7 3 0 0
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Happy #WishlistWednesday everyone! 🎉 Let's promote your game!

Drop your #indiegame below 🚀

#gamedev #indiegamedev #gamemarketing #steam

3 months ago 43 11 12 0
Cuprum 2929: Don't let the AI stop you from thinking!
Cuprum 2929: Don't let the AI stop you from thinking! YouTube video by VASLABS LTD

New trailer www.youtube.com/watch?v=UlvI... for @cuprum2929.vaslabs.io

Release date: 30/01/2026, early access!

#indiegamedev #indiedev #unrealengine #steam

3 months ago 6 4 0 0
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Using E2E Tests as Documentation Working on a codebase or using an application itself can sometimes be challenging without proper documentation. One effective way to bridge this gap is by using end-to-end (E2E) tests as a form of doc...

New blog post:
Using E2E Tests as Documentation

vaslabs.io/post/using-e...

#playwright #react #javascript #typescript #java #developers

4 months ago 7 3 0 1
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The Effect of Functional Programming in Software Verification at Scale How FP principles helped us build reliable systems, prevent regressions, and ship safely every day.By Vasilis Nicolaou, Software Engineering Consultant @ Vaslabs. Based on material from talks and supp...

New blog post: the effect of functional programming in software verification at scale

www.vaslabs.io/post/the-eff...

4 months ago 2 1 0 0
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CERN JUG Meet-up #3 - Take Control of Your Build: Spring Boot and Beyond with Mill Welcome to the CERN Java User Group Meet-up #3: Take Control of Your Build: Spring Boot and Beyond with Mill This event offers a unique opportunity to those passionate about Java and modern engineerin...

Huge thanks again to @vasilis.vaslabs.io for making yesterday's CERN #JUG talk possible!

The recording and material are available on the event page on the bottom right: indico.cern.ch/event/1613262

4 months ago 4 4 1 0
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The CERN Java User Group is doing its last meet-up for this year tomorrow, December 2nd, in the CERN Council Chamber.

Join @vaslabs.io for "Take Control of Your Build: Spring Boot and Beyond with Mill"

Time: 6:00 PM
Registration and details: indico.cern.ch/event/1613262/

4 months ago 5 4 0 0
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I'm talking about Mill at CERN's #Java User Group meetup!

If you're in the area, come say hi

indico.cern.ch/event/161326...

#kotlin #scala #android

4 months ago 5 4 0 0
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Steam Community :: Vaslabs LTD :: Broadcast

Day three of Steam Next Fest: steamcommunity.com/broadcast/wa...

Got a small interruption in the morning due to a power cut in #Cyprus but now we are back!

#indiedev #gamedev #steamnextfest #steam

6 months ago 8 3 0 0
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CUPRUM2929 - Steam Fest Day 1: Learn about the Maths behind Cuprum 2929 - Steam News Learn the Maths behind our game! How are Pythagorean Theorem, numbers and colors related?

Steam Next Fest day 1

store.steampowered.com/news/app/266...

#steamnextfest #indiedev #gamedev #indiegamedev

6 months ago 9 4 0 0
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Steam Community :: Vaslabs LTD :: Broadcast

Είναι το πρώτο Steam broadcast ever στα κυπριακά? Ίσως!
Μάθετε για το Πυθαγόρειο και κάμετε wishlist!

Όλη μέρα σήμερα broadcasting στο steam - μόνο κυπριακά

steamcommunity.com/broadcast/wa...

#steam #cyprus #math #games #indiegamedev #indiedev #education #εκπαίδευση #steamnextfest

6 months ago 12 3 0 0
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Steam Community :: Vaslabs LTD :: Broadcast

Live streaming on #steam

steamcommunity.com/broadcast/wa...

Playing #Math #Wizard mode with pen and paper!

#indiegamedev #indiedev #steamnextfest #steamdemo #gamedemo #gamedev

6 months ago 12 6 0 0
Mill as an Alternative Android Build Tool :: The Mill Build Tool

New blog post on the Mill build engineering blog!

Mill as an Alternative Android Build Tool

mill-build.org/blog/15-andr...

6 months ago 7 4 0 0
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Cuprum 2929: a fun educational game for kids and adults We have been working for the past 2 years, to create an educational game based on Maths (and specifically the Pythagorean theorem) and make it fun to play (it has been a challenge)!We are participatin...

A team of educators, trying to make learning fun for both kids and adults

www.vaslabs.io/post/cuprum-...

#indiedev #gamedev #unrealengine #linux #education #edutainment #steam #steamnextfest

7 months ago 15 4 0 0
PR description image with details on the implementation of KSP 2 support for the mill build tool

PR description image with details on the implementation of KSP 2 support for the mill build tool

Me and my colleague's work on built-in support for KSP 2 has been merged

Now, you can build with Mill using the newest #Kotlin and KSP versions. We've also tested it for Micronaut and #Android against the latest version of Hilt

github.com/com-lihaoyi/...

#java #scala #jvm #dev #softwaredev

7 months ago 6 2 0 0
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Live coding session: Migrate an Android App from Gradle to Mill, Fri, Sep 19, 2025, 2:00 PM | Meetup In this online event, a team from Vaslabs LTD is pair programming to show how you can build Android apps with the Mill build tool! Vaslabs LTD has been instrumental in mak

Mark the date: We are live coding how #Android Apps can be built with Mill
www.meetup.com/software-dev...

#scala #java #softwaredev

8 months ago 6 3 0 0
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Every room in the game has a story. Here’s how our most nostalgic one began. 🎮

💚 Wishlist NOw:
store.steampowered.com/app/2660240/...

#indiegamedev #indiedev #gamedev #cuprum2929 #unrealengine #mathpuzzle #vaslabscy

8 months ago 16 7 1 0

🔢 Easy Math Challenge:

What’s the missing number?
3² + 4² = ?

#cuprum2929 #indiegame #gamedev #mathpuzzle #scifigame #unrealengine #pythagorean #wishlistit #vaslabscy #indie

8 months ago 14 7 3 0
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🎮 Hey this is #Cuprum2929, a sci-fi math puzzle game.

🧠 Solve mysteries with the Pythagorean Theorem
🌌 Explore hauntingly beautiful worlds

💚 A wishlist helps us more than you know:
store.steampowered.com/app/2660240/...

#indiegamedev #indiedev #gamedev #cuprum2929 #mathpuzzle #vaslabscy

8 months ago 16 5 0 0
Mill Build Tool v1.0.0 Release Highlights :: The Mill Build Tool

Mill v1.0.0 is out: a better build tool for #Java, #Scala, and #Kotlin. Check it out!

mill-build.org/blog/13-mill...

9 months ago 8 5 0 0
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Η αγορά εργασίας στην εποχή του A.I. 🤖📱 (Τεχνητή Νοημοσύνη) και του gig economy 🧑💻 (μικρές, προσωρινές ή ελεύθερες εργασίες αντί για μόνιμες θέσεις εργασίας).

Δες τη συζήτηση LIVE με τον Παναγιώτη Χαραλάμπους και τον Βασίλη Νικολάου.
🟣 Τρίτη 8 Ιουλίου στις 21:00 στο TikTok.

9 months ago 5 4 0 0
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Unreal 5.6 on Linux, Start and Crash exact same issue with here, and more complex maps are extremely slow and eventually crash. The only workaround I’ve found for now is to disable SM6, but obviously this is not a solution EDIT: It doe...

If you are encountering issues with #unrealengine 5.6 on #Linux, I've left a few workarounds in this thread forums.unrealengine.com/t/unreal-5-6...
So far seems a vulkan driver issue with Mesa and some incompatibility on name resolution (fab and quixel bridge not working)

#gamedev

10 months ago 6 2 0 0
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Android: working android tests for architecture samples by vaslabs · Pull Request #5219 · com-lihaoyi/mill Completes the missing features to allow for android tests (instrumented tests) to run for architecture-samples (hilt android Todo application) Changes These were the necessary changes needed to mak...

Reached a decent point with the #android support in Mill with this PR github.com/com-lihaoyi/...

Time to start testing with more complex samples and see what's left!

#androiddev #kotlinmultiplatform #kotlin #scala #java

10 months ago 7 4 0 0
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Troubleshooting with git bisect When working on any software project, encountering bugs is inevitable. Recently, while enhancing Android support for the Mill build tool, our team faced an issue: our screenshot tests suddenly stopped...

New blog post: Troubleshooting with #Git bisect

www.vaslabs.io/post/trouble...

#developers #programming #devguide

10 months ago 4 2 0 0

@steampowered.com be careful next time 🥹

11 months ago 0 0 0 0

I love couch #gaming ! Unfortunately a lot of PC games, even if they support game pads, either have small text or sometimes require keyboard input!
We're developing Cuprum 2929 for both the comfort of your couch as well as your #steamdeck!
Check us out on the next #steamfest
#indiedev #gamedev

11 months ago 6 5 0 0
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Android: Hilt support with tranform ASM and todo external app sample build by vaslabs · Pull Request #4759 · com-lihaoyi/mill Summary This PR is for encouraging discussion on how to proceed with Hilt support on Android. It composes of 2 main things: 1. How far I could go for Hilt support in Mill with current provided tool...

Managed to build Hilt support into mill

#scala #android #kotlin #opensource

github.com/com-lihaoyi/...

11 months ago 3 2 0 0

Well done team @nanouu.vaslabs.io 👏👏👏

1 year ago 1 0 0 0