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Posts by Luke Hibbert

A selfie of an incredibly beautiful man graduating.

A selfie of an incredibly beautiful man graduating.

It’s been a while since I’ve used bluesky, but I’d like to make my return. So let me bless your feed with a photo of me from graduation 🤣

4 months ago 0 0 0 0
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So excited that we have brilliant #gamedevs in the @gamerepublic.bsky.social zone at @mcmcomiccon.bsky.social #indiegamedev

4 months ago 4 2 0 0
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The game I’ve been working on since January has officially been announced! Wishlist Racecar Crashers PS5 today!
store.playstation.com/en-gb/concep...

9 months ago 0 0 0 0
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I attended my first @gamayo.bsky.social event yesterday and it was incredible. So many lovely people and so much invaluable feedback from everyone, it was so good to see everyone enjoying Racecar Crashers 😄

A huge thank you to @gamerepublic.bsky.social for making this possible.

#GaMaYo

10 months ago 3 0 0 0

LET'S GOOOOOOOO RACECAR CRASHERS!!!!

11 months ago 1 0 0 0
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'Raccoon Saloon' by Theo Clarke will be showcasing at GaMaYo 24! 🤠

You can read about this cute-but-chaotic co-op cooking-style game here ➡️ gamayo.co.uk/2025/05/01/g...

#IndieDev #GamePrototype #GameDemo #IndieGame #GaMaYo24 #GameRepublic #GamesIndustry #GamingDemo

11 months ago 6 2 0 1
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'Graviton' by @lunabootstudios.bsky.social is going to be demoing at GaMaYo 24! 🚀

And thank you to @plusaccounting.bsky.social for sponsoring our event ✨

Read about Graviton here ➡️ gamayo.co.uk/2025/04/29/g...

#IndieDev #GamePrototype #GameDemo #IndieGame #GaMaYo24 #GameRepublic #GamesIndustry

11 months ago 10 4 0 2

@gamerepublic.bsky.social
@gamayo.bsky.social

11 months ago 1 0 0 0

In addition to my previous post, you can find the announcement trailer for our game, Racecar Crashers here!

youtu.be/JrAhLTd2ne4?...

11 months ago 0 0 0 0
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I’m very excited to announce that I will be attending GaMaYo at Project House Leeds on the 22nd May 2025 to showcase Racecar Crashers (PS5) as part of my new and small studio, Trajectile Interactive.

If you’re going and would like to chat, feel free to message me!

@gamerepublic.bsky.social

11 months ago 1 0 1 0
Join the Great Northern Games Discord Discord Server! A friendly community of gamedevs in Yorkshire, the North East and the North West | 544 members

If you are seeing this - please share. If you are a #gamedev based in the North of England - you can join the Great Northern Games Discord discord.gg/kYJWaJZFyh

1 year ago 18 10 0 0

As a C++ programmer currently trying Rust, I don't understand the craze. It's an interesting language and I definitely see potential, but there's a lot of ups and downs with the language as a whole.

1 year ago 1 0 1 0
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Expanding on my project through following Pete Shirley's paper on C++ Ray Tracing in One Week but using Rust, I've been working with materials, multisampling, diffuse reflections, and a lot of trait refactoring later, this is the current state.

raytracing.github.io/books/RayTra...

1 year ago 2 0 0 0

www.linkedin.com/company/traj...

www.instagram.com/trajectile_i...

1 year ago 0 0 0 0
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I'm excited to finally share that I am in the process of having a published game for the PlayStation5! This is 9 months of C++ progress to date so please - if you'd like to support myself and my team or keep up to date with our progress, you can follow on the links in the comments.

1 year ago 0 0 1 0
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I've been following Pete Shirley's paper on C++ Ray Tracing in One Week but I've been using Rust. Rust is a weirdly interesting language, I have many yes' and many no's about this but it's been a fun learning experience so far.

raytracing.github.io/books/RayTra...

1 year ago 1 0 0 0
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I've finally made progress with my C++ DirectX 12 water reflections! I render the scene separately to a reflection and refraction render target, where these can be transitioned to a shader resource and then projective texture mapping can combine the images to the water's surface. Next is distortion!

1 year ago 3 0 0 0

I take back everything I said this is crazy, thank you.

1 year ago 1 0 1 0
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I saw this yesterday and tried it today - my attempt doesn’t make a copy and your code is invalid syntax. Unless you can prove why you think it creates a copy, I think this is wrong.

1 year ago 0 0 1 0

barney soursoup 😭😭

1 year ago 6 0 0 0

I had a university module with a “no for loop” challenge. Pure hell but very fun to at least learn what else is out there with STL.

1 year ago 0 0 1 0

Hell yeah

1 year ago 1 0 0 0
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Been working on some game over/end screen designs for my C++ PS5 game prototype and maybe I was an artist in another life. I spent around 30 minutes in MS Paint for all of these. The top right one is my favourite, but for convenience, we're implementing the bottom one.

1 year ago 3 0 0 0

Nice!

1 year ago 1 0 0 0

That’s come a long way since your first update, good job

1 year ago 1 0 0 0

Remember to take it steady, especially with Frank Luna. 3D graphics is a huge topic, I’ve been doing this for 4 years now and I can only easily and comfortably read about half the book.

1 year ago 1 0 0 0

Ayyy nice!

1 year ago 1 0 1 0

It’s a good choice if you wanna get really deep into maths, graphics and c++ as a whole. I only have a couple of books but this one is definitely gonna last me a long time.

1 year ago 0 0 0 0
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Have you tried w3schools yet? They’ve been pretty good at helping me understand language concepts I’ve not come across yet. From there they have everything you could ever want in SQL.

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1 year ago 1 0 0 0

This one looks pretty good tbh, I’ll look into it. I, too, am pretty bad at the deep side of maths and the concepts can take a long time to learn.

1 year ago 0 0 1 0