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Posts by Victor Careil

Interesting, Brickadia now uses the excellent VoxelCore Plugin by @phyronnaz.bsky.social for drawing debug markers.
It's a LOT faster than Unreal's own debug drawing feature. In the shown example it increases the framerate from around 1 fps to 136(!)

4 weeks ago 19 7 1 0
Lessons From a Plugin Developer: How to Extend UE When You’re Not Epic | Unreal Fest Bali 2025
Lessons From a Plugin Developer: How to Extend UE When You’re Not Epic | Unreal Fest Bali 2025 YouTube video by Unreal Engine

My Unreal Fest Bali talk is live on youtube!
www.youtube.com/watch?v=xilL...

If you don't wanna sit through the entire talk, here's a PDF version: victorcareil.com/unreal-fest-...

6 months ago 12 3 0 0
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Here we go! Let me know if you want to meet in Stockholm!

7 months ago 2 0 0 0

Looking forward to seeing some of y’all!

7 months ago 4 1 0 0
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I got tired of Unreal's debug drawing performance, so I made my own system today.

Drawing +50M points just works now :)

If you want to use it: github.com/VoxelPlugin/...

7 months ago 27 3 1 0
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We've made Property History free & open source!

You can use it to quickly see the history of any property in Unreal

github.com/VoxelPlugin/...

7 months ago 27 8 2 1

This is really cool :)

8 months ago 3 0 0 0

I’m in London all week if anyone wants to meet up!

8 months ago 1 0 0 0

My bad, misread your post - I thought you were asking how the plugin worked 😅

We don’t have dedicated support for data tables but it could be added! Unsure what it’d do right now.

8 months ago 1 0 0 0

It works by fetching the objects from the VCS history and diffing them :)

8 months ago 0 0 1 0
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The new Nanite Foliage Voxel representation is an absolute game changer for distant environments, density preservation is pretty much perfect.
5 min test scene i whipped up here.
~1 million 20 million poly trees scattered with PCG
#UE5 #UnrealEngine #GameDev #EnvironmentArt #RealTime

8 months ago 71 14 6 0
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Cinematic Chips is now live on FAB, 155 High Poly Nanite Chips & Fries assets for Unreal Engine that look mighty fine (salt not included).
Best results use Path Tracing with Substrate enabled for some great SSS, but they also work in raster.

fab.com/s/476daa2beed8

#UnrealEngine #UE5 #GameDev

8 months ago 63 19 4 3
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Got my ticket for Unreal Fest Stockholm! Who's coming?

9 months ago 1 0 0 0

been dying for a feature like this ever since i was on the sims and our custom editor let you see who last edited any field. this is a must have in any project imo

9 months ago 8 1 0 0
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Property History Property History allows you to quickly see the history of a property. It works with most objects in Unreal: actors, material nodes, material instances...More advanced properties like arrays, map, sets...

Fab: www.fab.com/listings/0ed...

9 months ago 8 0 0 0
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Property History is out!

Quickly see the history of any property in Unreal Engine

9 months ago 79 17 5 1
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My plugin for #UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO.

This magic lets you blend anything!🤯

#GameArt #UE5 #GameDev

9 months ago 206 39 6 2

Clair Obscur

9 months ago 2 0 0 0
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Yeah reusing an existing shading model might be the only thing possible here

9 months ago 2 0 1 0

I wanted to, but the deadline was already passed! Maybe next year :)

And yeah the unreal rendering is extensible, but it’s not super easy haha

9 months ago 2 0 0 0
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The slides from my Unreal Fest talk are now online! victorcareil.com/unreal-fest-...

9 months ago 8 1 1 0

Not yet, would that be useful to you? :)

9 months ago 1 0 1 0
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GitHub - Phyronnaz/MaterialShaderExample: Example of how to do a material shader in Unreal Engine Example of how to do a material shader in Unreal Engine - Phyronnaz/MaterialShaderExample

The full code is available on github and shows how to hook into the Nanite visibility buffer from a plugin: github.com/Phyronnaz/Ma...

9 months ago 6 0 0 0
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In preparation for my talk at Unreal Fest Bali this week, I've made a small blog post on how to create a custom FMaterialShader in Unreal: victorcareil.com/making-mater...

9 months ago 17 2 3 0
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I’m at GameCamp this week, anyone else going?

10 months ago 0 0 0 0
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Congrats to you & the team for getting this out!

10 months ago 2 0 0 0
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Just another talk from @flassari.bsky.social at Unreal Fest

10 months ago 9 0 0 0
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Voxel Plugin 2 Preview 7 now fully supports 5.6!

Find out how to install it here: docs.voxelplugin.com/getting-star...

10 months ago 16 3 0 0
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How to make a cave in Voxel Plugin under 2 min

If you are in Orlando I can do live demos!

10 months ago 20 1 1 0

Congrats! Well deserved indeed :)

11 months ago 2 0 0 0