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Posts by Emdood โ˜…

I still sing this song randomly while im cleaning my house or having a shower or something, its so God damn good

2 weeks ago 0 0 0 0

I have identified an issue, where my "GameManager" is more akin to a "BattleManager"

My GameManager has all of the code for advancing my battle-states. That code should all me split out into its own thing, so I can have a single GameManager instance throughout all of my scenes.

2 weeks ago 0 0 0 0
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a cartoon dog is sitting at a table in front of a fire with the words it 's fine everything is fine ALT: a cartoon dog is sitting at a table in front of a fire with the words it 's fine everything is fine

Creating a new scene for Rewards for completing levels

Turns out, using Singletons might have been the wrong thing to do

(Everything is on fire)
Back down the refactor hole I guess!

#gamedev #indiedev #programming

2 weeks ago 4 3 1 0

Hooray for Teamwork!

2 weeks ago 1 0 0 0
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Why did I not have the ability to inspect whats left in the deck?

Seems kind of important.

#gamedev #indiedev #programming

2 weeks ago 10 5 1 0
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Slowly Starting to get the theme together...

So far its been a bit hodge-podge, where I added things as I needed them, but it wasn't super cohesive

Today, I replaced the normal ball with a potion
Might lean into Alchemy, does that seem too safe?

#gamedev #indiedev #programming

2 weeks ago 9 3 0 0
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Shifting some stuff around due to some idiot (me) writing code in ways that were stupid

Damage refactors seems to be done now, I also added a little pause on the final enemy dying, which I really like kinda dig

(ft. Overpowered Ball)

#gamedev #indiedev #programming #gamedesign

2 weeks ago 7 3 0 0
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Reworking another mechanic, It might be better if damage is dealt during a balls run, rather than after

I've also removed base damage from balls completely and created the "Impact" rune to mimic the original damage style

Means I can have balls that deal no damage at all!

#gamedev #indiedev

2 weeks ago 7 3 0 0
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That's definitely close to what I want, but not quite there yet

Just got to draw them into a temporary group to choose what you want to keep

It's now 1:45am, I should go sleep! (its a god damn work night)

#gamedev #indiedev #programming #gamedesign

3 weeks ago 6 2 0 0
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Added a little bit of an offset to the cards before opening them

Better or Worse?

#gamedev #indiedev #programming #unity3d

3 weeks ago 8 2 0 0
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Concepting card packs

Is it more fun to have to click the cards individually or just to open everything up at once?

I love fiddling with little wobbles and rotations

#gamedev #programming #unity3d #indiedev

3 weeks ago 7 2 0 0

I always worry that my games gifs/vids have the same issue, I really need to work on new backgrounds/characters

All my previews generally look the same, but atleast I still write separate posts for everything

4 weeks ago 1 1 0 0
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Pretty minor update-thingamajig

I added a little temp UI to show what runes are on cards

I think with the new UI element, I should probably start having a look at shifting some stuff around, its getting pretty crowded and I dont even have an Enemy UI in right now

#gamedev #indiedev #gamedesign

4 weeks ago 12 3 0 0

Love getting sick immediately after getting a burst of creativity.

Guess I'm gonna go lay down and rest, haha

4 weeks ago 0 0 0 0

I love Banjo more than I can describe

4 weeks ago 1 0 0 0

Thats really cool, I like that they refuse to walk down a steep edge

4 weeks ago 1 0 0 0
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That looks great, mate

4 weeks ago 1 0 0 0
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Rune system is go!

Runes you play add effects into slots of your balls, these runes last for a single shot, the battle, or permanent for the whole run

Got a lot of Rune ideas ready to code

Also, chuckling at my old destroy card effect

#gamedev #programming #gamedesign #indiedev

1 month ago 8 4 0 0

the penguins like, pretty fast I guess

1 month ago 2 1 0 0

I deal with this all the time.
I love it and I hate it.

I love talking to people about what im working on, but when they get going and drop "you should totally add _____", I immediately want to add it.

I'm also working on an incredibly modular system, so its very easy to just add things on a whim

1 month ago 1 1 0 0

have you considered running on 3 hours of hatred and pure sleep?

1 month ago 1 0 1 0
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How fun is save data management!
Systems mostly in place, a few more things and it should be good to leave for a bit

Now to just inscribe said runes through gameplay...

#gamedev #programming #unity3d #indiedev

1 month ago 7 3 0 0

same tho

1 month ago 1 0 2 0

I was suddenly struck with inspiration, pulling out a project I havent touched in coming up on 10 months or so.

I also seem to be coming down with a cold at the same time.

How good!

1 month ago 1 0 1 0
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If I had a kid, I don't think I'd be able to leave my kid alone.

I'd be out there shoving my kid in other peoples faces being like "Hey look at this thing I helped make"

It's a bit sad that a lot of people (myself included) didn't grow up with overtly active dads in parental duties.

1 month ago 7 0 0 0
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What are these new Slots on the cards, hmmm?
Oh yeah, Its all coming together...

#gamedev #programming #indiedev #gamedesign

1 month ago 12 4 0 0
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When refactoring systems, you sometimes run into the unforeseen consequences...

So good!

#gamedev #bugs #programming #gamedesign

1 month ago 11 3 1 0

Wow, I should really reread my posts before sending

Lotta typos in there

1 month ago 0 0 0 0

Eugh!

I think after reading through my most recently changes (which were a tonne of refactors), I am sort of up to speed with what I was doing

Issue is, I think old me is stupid and needs his knuckles rapped

Time to Refactor the refactor

#gamedev #programming #gamedesign

1 month ago 6 2 1 0

Wow, I didnโ€™t realise I was being subtle...

1 month ago 0 0 0 0