I made a kickstarter update cause i didn't do that when making the new trailer, but more importantly:
WE'RE AT 9,200+ WISHLISTS ON STEAM!
As promised, if you get to 9,999 BEFORE launch, I'll add a Maid Kila to the game, so share the game around! 4 days!!! store.steampowered.com/app/2927510/...
Posts by Archytas
Having received so much love for our good old #MoonChild game, we are happy to give love back to the game community by releasing the Moon Child source files + assets.
Details can be read in the ReadMe text. We're looking forward to see what you're going to create! 💚
bitbucket.org/rhinoid/moon...
Trying to find rhymes for corporeal got merriam-webster lost in the Boreal. A major lacking in its lore reel, for real.
IT'S FINALLY (ALMOST) TIME!
KilaFlow will release on Steam on April 24th! Just a week away!
Remember to wishlist the game so you catch it EXACTLY when it comes out!
KILAFLOW SUPER DUPER SOON!
store.steampowered.com/app/2927510/...
Fluffy engineer🔧
Comm for @/clragon.clynamic.net
Siphon 15% of that 75% to ambiguous/bad controls. You think wouldn't matter much for puzzles but you'd be surprised the amount of puzzle games that think not explaining what does and doesn't count as "interact" is an interesting and worthy puzzle.
I say I like puzzle games but most puzzle games feel like 25% actually solving puzzles and 75% trying to figure out what assumptions the developers are making and not communicating.
Moon Crisis
Design hack:
You wanna make your design better?
Put a wind up key in it
The Calvin's dad explaining records meme. He is explaining that the two kinds of meme are Calvin's dad and Loss. Despite being a meme about Calvin's dad, this one is Loss.
I threw together a little timelapse showing the Orion approaching the Moon starting from about 12 hours ago right up until the Earth was eclipsed and the crew went dark
That's home. That's us.
This image of home just came down from the Artemis II crew.
Taken after their translunar injection burn, there are aurorae at top right and lower left, and zodiacal light at lower right.
Credit: NASA/Reid Wiseman
Slade, the Swagger of the Sea, is coming to #VRChat very soon!
You'll be able to grab him on the VRChat Avatar Marketplace with custom emotes, props and colors for his coat!
We're adding 10 new Casual Stages to Rivals of Aether II on April 7th. This is ARMADA FLEET ✈️
Fight across a squadron of differently sized Armada ships as they head out to battle. Be careful staying on one too long as it can carry you right off the battlefield!
It's been a while since I last posted some gameplay, so for today's snoutbreakers #screenshotsaturday have a very tiny snippet of that WIP wizard character I showed a WIP of back on boxing day. He's missing audio and some FX still but he's got some swanky shader magic from @archytas.bsky.social
New #KilaFlow Beta and Kickstarter update! this ones huge spoilers for the whole game, so please do not share or show it around if you have access to it!
Testing the ENTIRE game's functionality, just some bugs, sounds, and all the nice steam stuff to finish! www.kickstarter.com/projects/cha...
A World To Come, a multi-dimensional puzzle game I've been working on the past year is out now!
youtu.be/eOYDyOax1fU
store.steampowered.com/app/4403670/...
archytas.itch.io/a-world-to-c...
Recently lost my job due to the folly of capital, buying or sharing this around is the best way to support <3
Expecting overnight success is irrational. Live games typically need a long period of iteration in contact with real-life players to land somewhere successful. Typically, what the audience ends up interested in is slightly "off" from what was originally envisioned!
I don't think live games are the problem, honestly. I think the problem is investor and managerial insanity, where the people making those high-level decisions don't understand the business they're in and keep changing their mind about the risk profile of their business plan
If the stream reaches its donation goal, I'm going to make some cool Hamir (our pangolin character in Dungeons of Aether) art for y'all.
protogens be like "i love linux! i love open source" bro you're literally proprietary hardware smh
The official @VRChat.com x @Rivals2.com collab is here!
We're launching five Rivals in the VRChat Avatar Marketplace TODAY - each one has custom emotes, color sliders, dynamic eyes, lip sync + MORE custom features 🔥
Who wants to become a Rival? youtu.be/ZR99wFpLrWY
Impressionism in general, but the one below by Frédéric Bazille comes to mind a lot; Moby Francke; as a more recent one Dominik Mayer; and ofc the late and great Syd Mead
entering the "I am no longer asking" era for avatar optimization
KilaFlow from KilaFlow, a Godot Game. Did you do that on purpose or was that just a coincidence? Love yoooou~
All about my WHAT?
#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
ATTENTION INDIEDEVS
Show off your art style
Snoutbreakers is all hand-animated! No shading & flat colors is fast to animate, but I've had to take extra care designing the fighters so they're easily readable at any point of animation. Contrasting arm & body colors, emphasizing hands /w features, etc
new menus go so hard 😎