I have now had some sleep
Here is my newest game!
jhax.itch.io/cleared-to-l...
I still haven't totally got the hang of Godot's UI system (although I think I'm getting there!)
Posts by JHax
That's an absolute dream of a jam comment!
My game's here jhax.itch.io/cleared-to-l... - cheers!
(and the jam submission here ldjam.com/events/ludum...)
Hey, just played this! Works well, although I'm well off any kind of high score ๐ Is there an Ludum Dare page for rating it?
I have jammed a game
I will post about it some more when I've had some sleep
#ldjam
Day 1 of #ldjam down! I've mostly spent it trying to figure out how to land a plane
And the much harder task of getting a passable UI together
A godot input map showing controls for rotating clockwise and anti-clockwise
Getting LD59 kicked off
Already a classic JHax game
(Yes, I am egotistical enough to decide that rotations are unique and special to games I make)
Coming to the unfortunate conclusion that prototyping one of my Next Game ideas is probably slightly beyond the scope of what's doable in a Ludum Dare on the off chance the theme is one I could just about twist to fit it
When I first heard the term I assumed it was just doing code for fun without like too much of a preset design to kind of feel out what's possible and it's always seemed a real shame that's not what it means
A list of game jam themes, crucially including "the wrong tool for the job"
Even if this is the theme?
Sorry folks aren't reacting well! Not sure how much of an impact it'll have but for what it's worth - I think giving people a 3 year heads up to figure out what comes next is a good way to approach things, and I've really appreciated all you've done to support #LDJam since I've started doing it!
The move might be to trick myself into designing a game that I could do in PixelBox then at the last minute make it in Godot instead
(In this context, that last minute will need to last approximately 72 hours)
The power of PixelBox for jams is that I'm very well used to it's limitations and I mostly know how to work around them when it's a bit too limiting
Whereas Godot has a bit more of a "you can do anything in this* **"
*if you know how
** and you're not trying to learn how to do it in a weekend
Currently feeling like my great internal PixelBox vs. Godot conflict for the upcoming #ldjam is probably going to come down to something daft like "am I going to want to make a game where the camera can move in more than 1 axis at a time"
Elminster Aumar from Baldur's Gate 3, a real standard wizard looking type says simply: "orb"
Hey cool, there's a Spinny Wizard Game reference in Baldur's Gate 3
Finally stumbled on a bug in Spinny Wizard Game that has been causing mysterious crashes for about a year where I can see what's going on enough to fix it!
I have never felt bad about my decision to keep all herons firmly out of my life
No egrets.
Truly game development is the art of writing a to do list and adding 2 things to it every time you cross 1 thing off
Genuinely had a moment of "they do, don't they?" Before coming to my senses
But I think that just speaks to how correct the need is
William Shakespeare following the tragic loss of his son: Wahhh
- Kirk Hamnet
Hey Horstmann, what's going on there friend?
Michaelangelo: Your Holiness, I've managed to get Doom running on the ceiling of the Sistine Chapel
Contemporary Pope: Dope. Sick nasty.
I bet Leonardo Da Vinci would have made some kick ass games, given the technology
Can't believe I have to learn about business and finance stuff to make money from making games
I need a renaissance style wealthy benefactor
A comic with two panels. Top: ditto wearing a tie and looking at graphs on a computer titled "I'm tired of looking at the bad lightscreen" Bottom: Ditto playing pokopia on a TV and smiling. "I'm want to go home & look at the good screen" Trxyland signature
I'm running the Bath Half Marathon this weekend to raise some money for Marie Curie in memory of my mum
I'm certainly feeling some things about the run happening to be on Mother's Day
www.justgiving.com/page/josh-ha...
Hell yeah
Spinny Wizard Game very much an exercise in whether I can make a game almost deliberately making the wrong decision at every turn (don't get me wrong, I am very much having fun with it again)
Love to use pixel art, the art form made out of squares, to make a game super heavily reliant on orbits, curves, circles, that sort of thing
Learning a lot by trying to get Spinny Wizard Game in a releasable state
In addition to the age old wisdom of "software takes at least twice as long as you think, even if you account for that in your estimate" I think I'm going to have to factor in "ennui time" to future projects