Monday Musings #53 - Rebuilding the First 10 Minutes
MoteMancer really opens up once you get past the learning curve.
My job is to make sure the path there is smooth and readable enough that players actually reach it.
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Posts by MoteMancer πΏ
Monday Musings #52 β Sparkle Motion
Today we're musing about the main FX technique I use and think about to foundationally create the lion's share of the rest.
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Monday Musings #51 β MoteMancer Joins FactorioLab!
MoteMancer is now on FactorioLab. Grateful for a community thatβs already investing in planning, sharing, and pushing the systems further.
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Monday Musings #50 β Working With Bestagons #3: Blueprints, Maps, and Immersion
Immersion in any game is a good goal to chase, from broad strokes to details. MoteMancer continues to improve thanks to your feedback, and today's update is no exception.
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Monday Musings #49 - A Wild Steam Workshop Appears!
MoteMancer's got mod support! Passing the torch and giving the next generation of passionate developers a sandbox to play in.
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Monday Musings #48 β Asking the Right Question
There's one question above all others that can snap a foggy landscape back into sharp clarity.
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MoteMancer's Foundations Update is Live!
23 World-Changing Foundations, Infinite Research, New Spells, and more!
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Monday Musings #47 β Runeshroom Ritual Reprisal
Expanding Shadowβs ritual repertoire and laying groundwork for modding. Foundations update is nearly complete!
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Monday Musings #46 β Tutorializing Trail of Fire
Two tutorial paths foreshadow the player agency and strategic depth at the heart of MoteMancer. steamcommunity.com/games/332098...
Monday Musings #45 β On Systems Design
If you ever wanted to know how a seasoned systems designer approaches the process, enjoy.
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Monday Musings #44 - Guiding Mastery
Depth comes from constraints that invite mastery.
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Monday Musings #43 - Tutorial Foundations
Player feedback can turn individual friction into systems that serve everyone. Treat it as a gift and see what grows when you lean into it.
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Monday Musings #42 β Enduring Research
The Foundations Update is coming soon, bringing infinite research that lets future playthroughs begin with the wisdom youβve already earned.
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Monday Musings #41 β Foundations!
I heard you like to customize your gameplay. Foundations are world modifiers that keep the logistics puzzle fresh and challenging for hundreds of hours and beyond. Foundations will be live in February but here's a sneak peek!
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Monday Musings #40 β Pacing Iteration & Philosophy
"I apologize for such a long letter - I didn't have time to write a short one."
Design is the same way - the simplest and most elegant solution often requires the most amount of time and thought.
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Ringing in 2026 with future plans for all bestagon builders out there. Happy New Year! steamcommunity.com/games/332098...
Indie dev is never easy, but MoteMancer has stuck to its aggressive schedule, and grown by leaps and bounds. Happy Holidays fellow Mancers :)
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MoteMancer's second Major update is now Live! Elemental Mastery brings a massive amount of additional content to your alchemical garden. steamcommunity.com/games/332098...
Monday Musings #36 β New Spells and Open Alpha Testing!
So many new toys coming in the Elemental Master update. Open Alpha testing is live on Steam right now - if you want to check it out early take a look!
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Monday Musings #35 β Rise of the Mega Shader
MoteMancer's art pipeline is getting a huge upgrade in technology, flexibility, and the resulting aesthetic boons. Check out some cool techniques inside!
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Happy Thanksgiving Everyone!
If you're looking for an automation game to sink your teeth into over the holiday, check out MoteMancer!
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Monday Musings #33 - A Wild Wiki Appears!
MoteMancer's community collaborated on and crushed our brand new Wiki! Super Hype! steamcommunity.com/games/332098...
Monday Musings #32 β Upcoming Toys and Future Plans
This weekβs MoteMancer devlog takes a step back to look forward - outlining the roadmap for the next several months of Early Access plans. Check it out!
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Infinite resources arenβt the goal β infinite creativity is.
This weekβs MoteMancer devlog explores sustainability, design balance, and the art of making infinity feel earned.
πΏ Monday Musings #31 β Infinite Resources Through Resourcefulness
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Monday Musings #30 β Working with Bestagons - 2D or 3D? Both.
It's always a tough decision to choose to make your game in 2D or 3D. Both have their strengths and weaknesses. Using both gives you both of the strengths, and both of the weaknesses... steamcommunity.com/games/332098...
What do you do when you run out of options?
You make your own options.
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This weekβs devlog dives deep into the color math and shadow tricks that make the world feel alive. If you want to learn a simple and powerful tool, check it out!πΏ
π§ͺ Monday Musings #28: Smoke & Mirrors, Part II
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As promised, here's a look at some of the thought process and methods behind the Entropy Art kit!
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MoteMancer's first big update is LIVE! catch it on sale during Steams Autumn fest.
Blueprints, Entropy Evolution, World Seeds and more! Get your fantasy factory fix.
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Blueprints are coming to MoteMancer! β¨
Hex grids made it a puzzle, but the result is smooth:
π Snap & rotate
π Elemental folders
π Shareable strings
Theyβll launch with the upcoming Entropy Update.
π§ͺ Devlog #25 β Bestagon Blueprints
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