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Posts by Chunie

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Quick Peek!
www.patreon.com/posts/156038...
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1 day ago 483 39 2 0
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It's nicer now (mostly internally).

1 day ago 66 2 1 0

Accidentally spent a week cleaning up and more closely integrating the part of the lighting system I was actually supposed to phase out in favor of the new one.

1 day ago 91 4 2 0
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Quick Peek!
www.patreon.com/posts/156038...
subscribestar.adult/posts/2442470

1 day ago 483 39 2 0
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Extra Large!

3 days ago 2940 528 9 2
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Sauna Day. The heat keeps rising!
Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/posts/140375...
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5 days ago 4101 844 18 1
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Sauna Day. The heat keeps rising!
Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/posts/140375...
subscribestar.adult/posts/2097978

5 days ago 4101 844 18 1

Off by one error in the chunk indexing.

1 week ago 37 0 0 0
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Which expression do you like better?

1 week ago 2511 419 77 1
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Always fun when you discover a brand new edge case in really old code this late in development.

Sawmills placed at this precise x position on the map don't accept inputs properly, because... I don't know yet. I'll have to investigate.

1 week ago 130 9 2 0
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Bare Necessities!
www.patreon.com/posts/155375...
subscribestar.adult/posts/2427656

1 week ago 869 94 3 0
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Bare Necessities!
www.patreon.com/posts/155375...
subscribestar.adult/posts/2427656

1 week ago 869 94 3 0
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Also messing around with a water shader.

1 week ago 55 0 0 0
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Lighting now affects sprites and the world itself. Wasn't actually too hard to set up with what I already had, and it makes a big difference.

1 week ago 194 17 2 0
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Double Contact. Some win, some lose!
Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/posts/139956...
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1 week ago 3249 595 8 0
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The borders are done in a shader with a mask so I don't have to draw them separately for each different tile.

1 week ago 34 1 1 0
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I put holes in the background and added biome-specific textures for more variety when you're done destroying the whole map.

1 week ago 130 9 1 0

Unfortunate hand placement that I will have to live with forever (but it's porn so it's fine).

1 week ago 87 1 7 0
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Double Contact. Some win, some lose!
Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/posts/139956...
subscribestar.adult/posts/2068211

1 week ago 3249 595 8 0
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I'm working on a back view of an ibex, and it reminded me of this one I did ten years ago. I remember having a lot of trouble placing certain anatomical features.

2 weeks ago 1708 267 13 0

I have drawn a pose that I can only make not look weird if I give the character antlers or horns. Haven't decided which one yet.

2 weeks ago 140 1 12 0
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Locker Talk!
www.patreon.com/posts/154616...
subscribestar.adult/posts/2404154

2 weeks ago 920 86 4 1
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Locker Talk!
www.patreon.com/posts/154616...
subscribestar.adult/posts/2404154

2 weeks ago 920 86 4 1
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spoilers

2 weeks ago 188 8 1 0
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Strip pokers ♥️♠️♦️♣️

For @eirizu.bsky.social, @quotarticulis.bsky.social, @zapperzook.bsky.social, @pathoune.bsky.social, @zerwolff.bsky.social, @felinferno.bsky.social, @hanis24.bsky.social, @florinfox.bsky.social and Noah from Discord

2 weeks ago 1351 308 10 3

Also games need a lot of sound effects. A lot.

3 weeks ago 65 3 0 0
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Something not super obvious about game development is that you need to have a way to connect your exported asset files to your project files to the raw source assets and the associated licenses and attributions.

3 weeks ago 125 4 3 0
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Full Length. The things you find out about each other!
Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/posts/138697...
subscribestar.adult/posts/2046018

4 weeks ago 5677 1093 24 3
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I added the ability to copy buildings, so it's easier to expand production lines.

This is the simplest version that basically just copies a few variables if you entered building mode from copy mode, so no multi-selection for now.

4 weeks ago 49 1 1 0

The endgame materials are also the only ones where you need to make sure not to overproduce them because resources are limited. I've avoided that for all crafting before that point, but it makes sense now since you unlock a lot more resources at mining nodes at the same time.

4 weeks ago 26 1 1 0