Quick Peek!
www.patreon.com/posts/156038...
subscribestar.adult/posts/2442470
Posts by Chunie
It's nicer now (mostly internally).
Accidentally spent a week cleaning up and more closely integrating the part of the lighting system I was actually supposed to phase out in favor of the new one.
Quick Peek!
www.patreon.com/posts/156038...
subscribestar.adult/posts/2442470
Extra Large!
Sauna Day. The heat keeps rising!
Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/posts/140375...
subscribestar.adult/posts/2097978
Sauna Day. The heat keeps rising!
Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/posts/140375...
subscribestar.adult/posts/2097978
Off by one error in the chunk indexing.
Which expression do you like better?
Always fun when you discover a brand new edge case in really old code this late in development.
Sawmills placed at this precise x position on the map don't accept inputs properly, because... I don't know yet. I'll have to investigate.
Bare Necessities!
www.patreon.com/posts/155375...
subscribestar.adult/posts/2427656
Bare Necessities!
www.patreon.com/posts/155375...
subscribestar.adult/posts/2427656
Also messing around with a water shader.
Lighting now affects sprites and the world itself. Wasn't actually too hard to set up with what I already had, and it makes a big difference.
Double Contact. Some win, some lose!
Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/posts/139956...
subscribestar.adult/posts/2068211
The borders are done in a shader with a mask so I don't have to draw them separately for each different tile.
I put holes in the background and added biome-specific textures for more variety when you're done destroying the whole map.
Unfortunate hand placement that I will have to live with forever (but it's porn so it's fine).
Double Contact. Some win, some lose!
Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/posts/139956...
subscribestar.adult/posts/2068211
I'm working on a back view of an ibex, and it reminded me of this one I did ten years ago. I remember having a lot of trouble placing certain anatomical features.
I have drawn a pose that I can only make not look weird if I give the character antlers or horns. Haven't decided which one yet.
Locker Talk!
www.patreon.com/posts/154616...
subscribestar.adult/posts/2404154
Locker Talk!
www.patreon.com/posts/154616...
subscribestar.adult/posts/2404154
spoilers
Strip pokers ♥️♠️♦️♣️
For @eirizu.bsky.social, @quotarticulis.bsky.social, @zapperzook.bsky.social, @pathoune.bsky.social, @zerwolff.bsky.social, @felinferno.bsky.social, @hanis24.bsky.social, @florinfox.bsky.social and Noah from Discord
Also games need a lot of sound effects. A lot.
Something not super obvious about game development is that you need to have a way to connect your exported asset files to your project files to the raw source assets and the associated licenses and attributions.
Full Length. The things you find out about each other!
Check out my Patreon or SubscribeStar for early access and high-resolution versions of my art! www.patreon.com/posts/138697...
subscribestar.adult/posts/2046018
I added the ability to copy buildings, so it's easier to expand production lines.
This is the simplest version that basically just copies a few variables if you entered building mode from copy mode, so no multi-selection for now.
The endgame materials are also the only ones where you need to make sure not to overproduce them because resources are limited. I've avoided that for all crafting before that point, but it makes sense now since you unlock a lot more resources at mining nodes at the same time.