tried to make a track from scratch, with layout and everything, got this
prob will try to improve it lol, im seeing some potential fun in this
Posts by Rinvo
i like how dynamic cars feel when pushed on track yet they kinda make sense - dynamic part of the movement feels mechanical and grounded anyway
line of the day: production-accelerated skill acquisition
omfg which bot word did i say
i sure love myself a stress induced hypomanic episode that makes me feel like i've spent 3 days in 1 day
OOPS
lol should make a stylized aracade-looking driving world that has hardcore sim physics in it :D
car got bunda
still electric tho, struggling with exhaust pipes
im looking into being able to connect proper wheel/pedals/shifter but its def not the first priority. its doable and it can have proper force-feedback but it would be quite tricky
this actually feels so good with how car reacts to all the tiny bumps
the way tires now respond to being squished is much more realistic now for.. less cost in performance:>
it feels/drives much better too
i like when optimization yields improvements in other stuff
It's always like analytical solutions are better than iterative solvers when available :>
I maybe managed to make car sim run just fine on quest. That is fun.
Also made it more realistic while doing that
Funny
Thank u for using it!
I wanna do more optimization/quality updates to it but too little energy for that for now>.<
I feel like I must at some point make a vrchat world that reproduces that feeling
I wish I had energy for it now
I feel like it will forget how it feels again soon
Low-key having a breakdown because I got a flashback to the times before the war and how peaceful it was
God I forgot how peaceful it was
I could just lay down and look at the night sky, think about nothing and feel calm
I forgot how peace feels. I so want it back.
every time i have to fix my old code i feel like someone on drugs wrote it
i wonder why could that be the case
gotta love ridiculous amounts of high precision height data
we just tested the sim with a bunch of people and lap times are like bang on, like within half a second per lap compared to irl laps
it can't be that accurate, wtf :>
i'm assuming its so close for all the wrong reasons but it doesn't feel like it when driving at all
People don't speak nearly enough about age verification crap being basically perfect for predators that WILL get their hands on the data being collected. age verification is way closer to child endangerment than it is to child safety when done the way it's proposed rn tbh
ignition-cut traction control added with framework to add more types in the future, hopefully will allow less skilled people to drive just fine
ok uuh
i think its realistic now
full lap, 2:02:64 on it, not bad
racing lines from temu and cool af suspension demo at 1:07
still ridiculous to me that this is vrchat
also i def need to fix that one curb that almost sent me flying
im so enjoying how chassis moves now, feels like an actual sim somehow
panic induced by how good my own creation feels is something i have never expected
im partially in shock and scared of what i've created
idk how to explain that
its not exactly a new feeling to me but its rare af and weird
ok that car really needed a good engine + gearbox combo, matched it to the real thing
and its way too good, like im shocked how good it feels/drives for VRCHAT of all places
wtf did i create
finally managed to configure this car's suspension to feel good, and damn it does feel good now, my favourite so far
this country is starting to make me have actual panic attacks upon seeing news
this is ridiculous
i don't want to be here
ngl
this stopped feeling like vrchat physics project a while ago and now its slowly starting to feel somewhat complete in the way car behaves, its predictable yet violent when pushed hard, lots of fun
im sure there is still a lot to learn and improve, but the base is getting there